Weapons

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This page is timeless and should be accurate for any version of Foxhole.

Foxhole features a wide variety of weapons that are able to be used with Ammunition.

Overview

Like every other item in the game, weapons and their ammo are produced by players in Factories, Mass Production Factories or, in a few cases, in Facilities.

Each weapon has unique characteristics and purpose, they can be ideal in certain situations and terrible in others. Submachine Guns have a high rate of fire but low accuracy so they are great for close-quarter engagements but significantly worse at longer ranges.

Each weapon deals damage of a particular type which defines how good or bad the weapon is against particular targets (armoured vehicles, infantry, structures) depending on their Damage Resistance. For example, the Anti-Tank Rifles deal Anti-Tank Kinetic damage which is very good against armoured vehicles, and can kill infantry but cannot harm structures.

The weight of weapons and ammunition carried is important to consider when selecting a load-out to avoid being overencumbered or too quickly out of stamina when sprinting.

Certain heavy weapons slow down the player when they are wielded. The player should holster them or switch to their secondary weapon when they want to move.

Certain heavy weapons can only be fired from a prone or crouched stance or from behind cover.

Weapons cannot be fired from the hip, they must be shouldered before they can fire. The time it take to shoulder a weapon depends on its type and increases when the player is low on stamina.

As wars progress new weapons technologies are unlocked.

Controls:

  • Right Click: Aim
  • Left Click: Fire
  • R: Reload
  • F: Switch fire mode / toggle Rifle Attachment (e.g. Bayonet) / Switch ammo type (if applicable)

Firearms

Firearms in Foxhole are hitscan weapons. The tracers visible on the screen when firing are purely visual effects that do not match the trajectory of the actual bullets. The accuracy of a firearm at a given moment is shown by the size of the player's crosshair. The white aiming line starts fading past a firearm's effective range. The ammo they use represents magazines, not individual bullets. Reloading discards the old magazine. The damage dealt by most firearm bullets decreases once past the weapon's effective range and reaches zero at its max range. Certain heavy firearms need to be mounted on a tripod or certain vehicles to be used.

Firearms that deal Light Kinetic damage. They can't damage structures and do very little against armored vehicles.

Name Type Ammo Damage Fire Rate Firing Mode Range Accuracy Magazine Reload Weight In Crate
Aalto Storm Rifle 24 AssaultRifleItemIcon.png Assault Rifle 7.92mm AssaultRifleAmmoItemIcon.png Auto:35 SubtypeSBIcon.png
Semi:42 SubtypeSBIcon.png
Auto:240
Semi:96
Auto / Semi Auto:20-40
Semi:21-40
Auto:3.5°-9.5°
Semi:2°-9°
25 2.3 215 20
Booker Storm Rifle Model 838 AssaultRifleHeavyWItemIcon.png Assault Rifle 7.92mm AssaultRifleAmmoItemIcon.png 42 SubtypeSBIcon.png 180
1s per burst
3-round burst 22.5-32 2.5°-9° 36 3.5 225 20
The Hangman 757 RevolvingRifleWItemIcon.png Heavy Rifle .44 RevolverAmmoItemIcon.png 78 SubtypeSBIcon.png 56.4 Revolver 22.5-32.5 1.5°-8.5° 6 3.5 115 20
Clancy Cinder M3 RifleLongW.png Long Rifle 7.62mm RifleAmmoItemIcon.png 45 SubtypeSBIcon.png 42 Bolt-action 33-43 1°-9° 12 3.5 120 15
Ahti Model 2 PistolWItemIcon.png Pistol 8mm PistolAmmoItemIcon.png 30 SubtypeSBIcon.png 80 Semi-automatic 14-40 2°-10° 8 2.5 25
Cascadier 873 PistolLightWItemIcon.png Pistol 8mm PistolAmmoItemIcon.png 26 SubtypeSBIcon.png 257
0.7s per burst
3-round burst 12-18 3°-10° 12 2.5 25 40
Cometa T2-9 RevolverItemIcon.png Revolver .44 RevolverAmmoItemIcon.png 60 SubtypeSBIcon.png 60 Revolver 12.35-18 1°-8° 6 3 45 30
Blakerow 871 CarbineItemIcon.png Rifle 7.62mm RifleAmmoItemIcon.png 39 SubtypeSBIcon.png 112.5 Semi-automatic 25-40 2°-9° 15 2.5 75 20
No.2 Loughcaster RifleW.png Rifle 7.62mm RifleAmmoItemIcon.png 45 SubtypeSBIcon.png 55 Bolt-action 27-40 1°-8° 12 3.5 100 20
No.2B Hawthorne RifleShortWIcon.png Rifle 7.62mm RifleAmmoItemIcon.png 39 SubtypeSBIcon.png 60 Bolt-action 22-35 2.5°-9° 8 2.75 25 15
Sampo Auto-Rifle 77 RifleAutomaticW.png Rifle 7.62mm RifleAmmoItemIcon.png Auto:36 SubtypeSBIcon.png
Semi:45 SubtypeSBIcon.png
Auto:240
Semi:72
Auto / Semi Auto:24-38
Semi:25-40
Auto:2.5°-9.5°
Semi:1.75°-8°
12 3.5 100 20
No.4 The Pillory Scattergun ShotgunWItemIcon.png Shotgun Buckshot ShotgunAmmoItemIcon.png 187 SubtypeSBIcon.png 120 Break-action 10-25 4°-15° 2 3 25 20
Clancy-Raca M4 SniperRifleItemIcon.png Sniper Rifle 7.62mm RifleAmmoItemIcon.png 101 SubtypeSBIcon.png 30 Bolt-action 57.5-62.5 0.001°-12° 5 4 200 3
Fiddler Submachine Gun Model 868 SubMachineGunIcon.png Submachine Gun 9mm SubMachineGunAmmoIcon.png 27 SubtypeSBIcon.png 240 Automatic 22-40 4°-8.5° 25 2.5 80 20
No.1 “The Liar” Submachine Gun SMGHeavyWItemIcon.png Submachine Gun 9mm SubMachineGunAmmoIcon.png 27 SubtypeSBIcon.png 171 Automatic 24-40 3°-8.5° 25 3.2 100 20

Name Type Ammo Damage Fire Rate Firing Mode Range Accuracy Magazine Reload Weight In Crate
“Dusk” ce.III AssaultRifleHeavyCItemIcon.png Assault Rifle 7.92mm AssaultRifleAmmoItemIcon.png 35 SubtypeSBIcon.png 300 Automatic 18-37 2.5°-8.5° 40 3.5 225 20
Volta r.I Repeater RifleHeavyCItemIcon.png Heavy Rifle 7.62mm RifleAmmoItemIcon.png 78 SubtypeSBIcon.png 27.6 Lever-action 29.5-35.5 1.5°-9° 8 3.5 115 15
KRR2-790 Omen RifleLongC.png Long Rifle 7.62mm RifleAmmoItemIcon.png 45 SubtypeSBIcon.png 30 Bolt-action 35-45.5 1.25°-9° 10 3.5 120 15
Ferro 879 PistolItemIcon.png Pistol 8mm PistolAmmoItemIcon.png 30 SubtypeSBIcon.png 80 Semi-automatic 14-40 2°-10° 8 2.5 25
Cometa T2-9 RevolverItemIcon.png Revolver .44 RevolverAmmoItemIcon.png 60 SubtypeSBIcon.png 60 Revolver 12.35-18 1°-8° 6 3 45 30
Argenti r.II Rifle RifleCItemIcon.png Rifle 7.62mm RifleAmmoItemIcon.png 45 SubtypeSBIcon.png 81 Semi-automatic 25-40 1.5°-8° 12 3.5 70 20
Catena rt.IV Auto-Rifle RifleAutomaticCIcon.png Rifle 7.62mm RifleAmmoItemIcon.png 45 SubtypeSBIcon.png 133 Automatic 23-40 2°-8.5° 10 3.5 120 15
Fuscina pi.I RifleLightCItemIcon.png Rifle 7.62mm RifleAmmoItemIcon.png 39 SubtypeSBIcon.png 180
1s per burst
3-round burst 23-35 2°-9° 18 3.5 100 20
KRF1-750 Dragonfly ShotgunCItemIcon.png Shotgun Buckshot ShotgunAmmoItemIcon.png 75 SubtypeSBIcon.png 40 Pump-action 20-30 3°-15° 6 3 80 20
KRR3-792 Auger SniperRifleCItemIcon.png Sniper Rifle 7.62mm RifleAmmoItemIcon.png 69 SubtypeSBIcon.png 30 Bolt-action 54-59 0.001°-12° 10 4 125 5
“Lionclaw” mc.VIII SMGHeavyCItemIcon.png Submachine Gun 9mm SubMachineGunAmmoIcon.png 27 SubtypeSBIcon.png 240 Automatic 22-40 3°-8.5° 20 3.2 100 20
“The Pitch Gun” mc.V SMGCItemIcon.png Submachine Gun 9mm SubMachineGunAmmoIcon.png 20 SubtypeSBIcon.png 240 Automatic 16.5-36 3.5°-6.5° 15 2.5 25 20

Automatic firearms that deal Heavy Kinetic damage. They can damage Tier 1 structures and do some damage against light armored vehicles but very little against heavy armored vehicles.

Name Type Ammo Damage Fire Rate Firing Mode Range Accuracy Magazine Reload Weight In Crate
Catara mo.II LightMachineGunIcon.png Light Machine Gun 12.7mm MachineGunAmmoIcon.png 35 SubtypeHBIcon.png 240 Automatic 27-40 3.5°-9.5° 30 2.5 250 20
KRN886-127 Gast Machine Gun MGCItemIcon.png Machine Gun 12.7mm MachineGunAmmoIcon.png 55 SubtypeHBIcon.png 240 Automatic 27-40 2.5°-8.5° 75 3.5 200 5
Malone MK.2 MGWItemIcon.png Machine Gun 12.7mm MachineGunAmmoIcon.png 35 SubtypeHBIcon.png 300 Automatic 27-40 2.5°-8.5° 125 3.5 200 5
Lamentum mm.IV HeavyMachineGunIcon.png Mounted Machinegun 12.7mm MachineGunAmmoIcon.png 82 SubtypeHBIcon.png 180 Automatic 37.5-45 2.5°-8° 200 5 300 5
Malone Ratcatcher MK.1 MGHeavyTWItemIcon.png Mounted Machinegun 12.7mm MachineGunAmmoIcon.png 55 SubtypeHBIcon.png 300 Automatic 37.5-45 3°-8° 150 4.5 300 5

Heavy firearms that deal Anti-Tank Kinetic, Incendiary, or Explosive damage.

Name Type Ammo Damage Fire Rate Firing Mode Range Accuracy Magazine Reload Weight In Crate
“Dawn” Ve.II ATRifleLightCIcon.png Anti-Tank Rifle 20mm ATRifleAmmoItemIcon.png 105 SubtypeAntiTank.png 180
1s per burst
3-round burst 22.5-32 3.5°-10° 21 4 200 3
20 Neville Anti-Tank Rifle ATRifleItemIcon.png Anti-Tank Rifle 20mm ATRifleAmmoItemIcon.png 150 SubtypeAntiTank.png 34.2 Bolt-action 34.5-40 3.5°-10° 8 3.5 170 3
Booker Greyhound Model 910 ATRifleAutomaticWItemIcon.png Anti-Tank Rifle 20mm ATRifleAmmoItemIcon.png 105 SubtypeAntiTank.png 133 Automatic 22.5-32 2.5°-10° 14 2 200 3
228 Satterley Heavy Storm Rifle ATRifleAssaultWIcontga.png Assault Rifle 20mm ATRifleAmmoItemIcon.png 112 SubtypeAntiTank.png 240
0.5s per burst
2-round burst 29.5-40 4°-8.5° 10 4 200 5
“Molten Wind” v.II Flame Torch FlamegunCICon.png Flamethrower “Molten Wind” v.II Ammo FlamePackCIcon.png
Willow's Bane Ammo FlamePackWIcon.png
15 SubtypeFireIcon.png 240 Automatic 14 125 10
Willow's Bane Model 845 FlamegunWICon.png Flamethrower Willow's Bane Ammo FlamePackWIcon.png
“Molten Wind” v.II Ammo FlamePackCIcon.png
15 SubtypeFireIcon.png 240 Automatic 16 105 10
“Typhon” ra.XII ATRifleTCIcon.png Mounted Anti-Tank Rifle 20mm ATRifleAmmoItemIcon.png 180 SubtypeAntiTank.png 66 Automatic 39.5-45 3°-8.5° 10 3.5 300 5
Daucus isg.III InfantrySupportGunItemIcon.png Mounted Infantry Support Gun 30mm MiniTankAmmoItemIcon.png 400 SubtypeSEIcon.png 15 Semi-Automatic 40 0°-4° 3 300 5
“Quickhatch” Rt.I ATRifleSniperCIcontga.png Sniper Rifle 20mm ATRifleAmmoItemIcon.png 150 SubtypeAntiTank.png 30 Bolt-action 52.5-57.5 0.001°-12° 6 4 250 3

Grenades

Weapons with an arc trajectory that are either thrown by hand, launched, or both.

Name Type Damage Firing Mode Fuze Explosion Radius Range (Thrown) Weight In Crate
Anti-Tank Sticky Bomb StickyBombIcon.png Anti-Tank Grenade 407 SubtypeATIcon.png Thrown 2.5s (after contact) 2m 7.2 75 10
B2 Varsi Anti-Tank Grenade ATLaunchedGrenadeWIcon.png Anti-Tank Grenade 412 SubtypeATIcon.png Launched 4s timer 2.75m 75 20
BF5 White Ash Flask Grenade ATGrenadeWIcon.png Anti-Tank Grenade 280 SubtypeATIcon.png Thrown Contact 1.25m 13 75 10
Green Ash Grenade DeadlyGas01Icon.png Gas Grenade 25 SubtypeGAIcon.png Thrown / Launched 4s timer 7m 15 20 10
A3 Harpa Fragmentation Grenade GrenadeItemIcon.png Grenade 200 SubtypeSBIcon.png Thrown / Launched 4s timer 5.5m 15 20 20
Bomastone Grenade GrenadeCItemIcon.png Grenade 125 SubtypeSHIcon.png Thrown 4s timer 6.5m 17 20 25
Mammon 91-b HEGrenadeItemIcon.png HE Grenade 229 SubtypeSEIcon.png Thrown Contact 1.75m 11 75 20
Tremola Grenade GPb-1 HELaunchedGrenadeItemIcon.png HE Grenade 388 SubtypeSEIcon.png Launched 4s timer 2.75m 75 20
PT-815 Smoke Grenade Smokegrenadeicon1.png Smoke Grenade 0 Thrown / Launched 2.8s timer 3m 20 20 10

Explosive Charges

Explosives that must be deployed by hand. Deployment takes a few seconds.

Name Type Damage Fuze Explosion Radius Weight In Crate
Abisme AT-99 AntiTankMineItemIcon.png Explosive Charge 850 SubtypeATIcon.png Contact 4m 40 10
Alligator Charge SatchelCharge.png Explosive Charge 400 SubtypeLRAIcon.png 5s timer 2m 385 10
Crow's Foot Mine InfantryMineIcon.png Explosive Charge 250 SubtypeSBIcon.png Proximity (1m) 3m 40 10
Havoc Charge ExplosiveTripodIcon.png Explosive Charge 1950 SubtypeLRAIcon.png Light Kinetic damage 7m (full damage:6m) 385 5
Hydra's Whisper BangaloreItemIcon.png Explosive Charge 550 SubtypeLRAIcon.png 5s timer 2m 125 5
E680-S Rudder Lock SeaMineIcon.png Sea Mine 1350 SubtypeHEIcon.png Contact 7.5m (full damage:7.5m) 385 1

Launchers

Launchers are weapons that fire slow-moving explosive projectiles with a trajectory affected by gravity. Certain launchers need to be mounted on a tripod or certain vehicles to be used.

Name Type Ammo Damage Explosion Radius Fire Rate Range Magazine Reload Weight In Crate
Bane 45 ATRpgItemIcon.png Anti-Tank RPG AP⧸RPG ATRpgAmmoItemIcon.png 528 SubtypeAPIcon.png 2m 10.9 40 4 250 5
Bonesaw MK.3 ATMortarItemIcon.png Anti-Tank RPG ARC⧸RPG ATMortarAmmoItemIcon.png 647 SubtypeAPIcon.png 2m 10.9 25 4 165 5
Carnyx Anti-Tank Rocket Launcher ATRPGHeavyWIcon.png Anti-Tank RPG AP⧸RPG ATRpgAmmoItemIcon.png 528 SubtypeAPIcon.png 2m 9.2 35 5 185 5
Ignifist 30 ATRPGLightCItemIcon.png Anti-Tank RPG 375 SubtypeAPIcon.png 18 120 10
Venom c.II 35 ATRPGCItemIcon.png Anti-Tank RPG AP⧸RPG ATRpgAmmoItemIcon.png 528 SubtypeAPIcon.png 2m 10.9 28 4 165 5
KLG901-2 Lunaire F GrenadeLauncherCItemIcon.png Grenade Launcher Tremola Grenade GPb-1 HELaunchedGrenadeItemIcon.png
Green Ash Grenade DeadlyGas01Icon.png
PT-815 Smoke Grenade Smokegrenadeicon1.png
388 SubtypeSEIcon.png
25 SubtypeGAIcon.png
0
2.75m
7m
3m
21 31 2 80 10
The Ospreay GrenadeAdapterIcon.png Grenade Launcher A3 Harpa Fragmentation Grenade GrenadeItemIcon.png
Green Ash Grenade DeadlyGas01Icon.png
B2 Varsi Anti-Tank Grenade ATLaunchedGrenadeWIcon.png
200 SubtypeSBIcon.png
25 SubtypeGAIcon.png
412 SubtypeATIcon.png
5.5m
7m
2.75m
10.3 29 5 10 20
Mounted Bonesaw MK.3 ATMortarWTripodItemIcon.png Mounted Anti-Tank RPG ARC⧸RPG ATMortarAmmoItemIcon.png 647 SubtypeAPIcon.png 2m 17.1 37 3 300 5
Mounted Fissura gd.I GrenadeLauncherTCIcon.png Mounted Grenade Launcher Tremola Grenade GPb-1 HELaunchedGrenadeItemIcon.png
Green Ash Grenade DeadlyGas01Icon.png
PT-815 Smoke Grenade Smokegrenadeicon1.png
388 SubtypeSEIcon.png
25 SubtypeGAIcon.png
0
2.75m
7m
3m
17
Salvo of 4 in 1.5s
31 4 3 300 5
Cutler Foebreaker ATRPGTWIcon.png Mounted RPG Launcher RPG RpgAmmoItemIcon.png 524 SubtypeSEIcon.png 1.75m 10.9
Salvo of 2 in 1.5s
40 2 4 300 5
Cutler Launcher 4 RpgItemIcon.png RPG Launcher RPG RpgAmmoItemIcon.png 524 SubtypeSEIcon.png 1.75m 10.9 32 4 165 5

Mortar

Mortars are handheld indirect-fire artillery weapons with a natural inaccuracy and a projectile that takes a few seconds to land and is affected by the Wind.

Name Type Ammo Damage Explosion Radius Fire Rate Range Magazine Reload Weight In Crate
Cremari Mortar MortarItemIcon.png Mortar Mortar Shell MortarAmmoIcon.png
Shrapnel Mortar Shell MortarAmmoIconShrapnel.png
Flare Mortar Shell MortarAmmoIconFlare.png
Incendiary Mortar Shell MortarAmmoIconFlame.png
300 SubtypeHEIcon.png
125 SubtypeSHIcon.png
0 SubtypeFLIcon.png
55 SubtypeIHEIcon.png
5m (full damage:2.5m)
7.5m (full damage:4.5m)
0m
5.5m (full damage:2.25m)
10 45-80 3 180 5

Melee Weapons

Name Type Damage Attack Mode Weight In Crate
Fists FistItemIcon.png 50 FistItemIcon.png
Buckhorn CCQ-18 BayonetIcon.png Bayonet 100 FistItemIcon.png Quick / Charged 10 20
Eleos Infantry Dagger StilSwordCIcon.png Melee Weapon 100 FistItemIcon.png Quick / Charged 60 20
Falias Raiding Club TrenchMaceWIcon.png Melee Weapon 100 FistItemIcon.png Quick / Charged 60 20

See Also