Structures

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General Info

There is a wide variety of structures and buildings in Foxhole. They vary in size, structural strength, and uses. They are used as spawn points, defenses, storages, production sites, resource collection sites, and so forth.

Nearly every structure falls into one of two categories:

  • World Structures that are pre-existing buildings at fixed locations that can be destroyed and rebuilt by Players but not created from scratch (e.g. Town Bases, Garages, etc...)
  • Structures that are placed and built by Players anywhere they want (e.g. Bunkers, Watch Towers, etc...)

Construction

Building a structure requires a tool and a type of material that depends on the type of structure. Most require Basic Materials. The Hammer is the default tool, the Construction Vehicle is the tool for larger structures, and the Shovel is the tool for dug structures. Check the "Cost" and "Built With" columns in the tables listing all structures below to view the required tool and material type.

To create a new structure you must equip the required tool and press B to open the Build Menu. Then you place a blueprint of the desired structure on the ground and you use the tool on it to slowly build it while the required materials are in your inventory.

To rebuild a destroyed existing world structure, you need to equip the required tool, switch it to "Upgrade Mode" with F then press E on the structure to start the reconstruction and use your tool on it.

Upgrading

Certain structures can be upgraded to a higher tier (e.g. Walls) or with modifications (e.g. Bunkers & Trenches) with particular tools and materials. No matter the tool required, you'll always need to press F to switch to the Upgrade Mode and press E on the structure to either start the upgrade or open the upgrade menu.

Repair

Repairing damage done to a structure is always done with a hammer and uses basic materials.

Destruction

Most structures in the game can be destroyed in one way or another.

Structures do not take damage from small arms fire and only a few take damage from heavy machine guns. Heavy explosives is required to destroy most structures. The amount required will depend on the health and resistance of the structure. Structure blueprints however are very vulnerable to all damage types.

Decay

Player built structures will start to decay over time, starting usually 24 hours after their creation, unless certain requirements are met. This is to help the game's performance as there is a limit to how many entities the game can handle.

AI

Certain defensive structures in the game can be Garrisoned by invisible AI soldiers if certain requirements are met. The AI will fire at enemy players that come in range. Some defenses with AI will even retaliate when fired upon. To check if a defense's AI is active look at the size of the flag on the structure: small flag = no AI , large flag = active AI.

small flag = no AI , large flag = active AI

For defensive buildings with windows, the AI is represented by the size of the cloth under the window.

cloth under window = active AI , tiny cloth = no AI


Structure Types

Structures listed below use a black&white icon if player made and a screenshot if a world structure.

Bases where you can respawn. Home Spawn Points are where the players can also deploy from the Home Region.

Home Spawn Points:

Name Image Description Built with Cost Map Icon
Deployed Landing Ship
Cargoship.png
A deployed landingship that acts as a Forward Base. press F 1 Landing Ship MapIconTroopShip.png


Town Base
TownBase.png
A town base that acts as a spawn point and stockpile. Construction Vehicle.png 200 Basic Materials.png MapIconTownBase1.pngMapIconTownBase2.pngMapIconTownBase3.png


Border Base
Foxhole-Border-Base.png
A special base that spawns near Frontier borders, designed to help an invading force gain a foothold into a region. press E MapIconBorderBase.png


Relic Base
Relic Base Small.jpg
A stone structure and static building, with a spawn point and stockpile. Construction Vehicle.png S:200 Basic Materials.png
M:300 Basic Materials.png
L:400 Basic Materials.png
MapIconRelicBase.png

Forward Spawn Points:

Name Image Description Built with Cost Map Icon
Bunker Base
BunkerBaseIcon.png
A Bunker variant of the Forward Base. Built with Construction Vehicle by upgrading a Bunker. Construction Vehicle.png 300 Basic Materials.png MapIconBunkerBaseT1.pngMapIconBunkerBaseT2.pngMapIconBunkerBaseT3.png


Encampment
Encampment Icon.png
A non-armored Forward Base for spawning. Construction Vehicle.png 300 Basic Materials.png MapIcon Encampment.png


Keep
Keep screenshot1.png
A strong circular stone structure and static building, with a spawn point and stockpile. Construction Vehicle.png 300 Basic Materials.png Map Icons Keep.png


Safe House
ScreenshotTier3SafehouseShelter.png
A world base that acts as a backup base for a town. Construction Vehicle.png 250 Basic Materials.png MapIconSafehouse.png



Storage

Name Image Description Built with Cost Map Icon
Liquid Container
FuelContainerIcon.png
Used for storing a large quantity of liquid resources for long distance transport. ConstructionYardIcon.png MapIconMassProductionFactory.png


Liquid Transfer Station
LiquidTransferStationIcon.png
Used for storing liquid resources for transfer into and out of Facilities. Construction Vehicle.png 35 ConstructionMaterialsIcon.png MapIconLiquidTransferStation.png


Material Pallet
Material Pallet Structure Icon.png
Used for storing and transporting many Large Items. ConstructionYardIcon.png LightVehicleAssemblyStationIcon.png MapIconMassProductionFactory.png


Material Transfer Station
MaterialTransferStationIcon.png
Used for storing Large Items for transfer into and out of Facilities. Construction Vehicle.png 35 ConstructionMaterialsIcon.png MapIconMaterialTransferStation.png


Resource Container
ResourceContainerIcon.png
Used for storing a large quantity of solid resources from Resource Fields for long distance transport. ConstructionYardIcon.png MapIconMassProductionFactory.png


Resource Transfer Station
ResourceTransferStationIcon.png
Used for storing raw resources for transfer into and out of Facilities. Construction Vehicle.png 35 ConstructionMaterialsIcon.png MapIconResourceTransferStation.png


Seaport
Seaport Front.png
A world structure that stores item crates, vehicles, and shippable structures. Construction Vehicle.png 400 Basic Materials.png MapIconSeaport.png


Shippable Crate
Production Parts Structure Icon.png
Large crate containing multiple packed vehicles or structures of a given type. Produced at the Mass Production Factory. MapIconMassProductionFactory.png


Shipping Container
Shipping Container Structure Icon.png
Used for storing a large quantity of item crates for long distance transport. ConstructionYardIcon.png MapIconMassProductionFactory.png


Storage Box
StorageDay.png
A storage container with 15 slots. Hammer.png 25 Basic Materials.png


Storage Depot
Storage Depot.jpg
A world structure that stores item crates, land vehicles, and shippable structures. Construction Vehicle.png 400 Basic Materials.png MapIconStorageFacility.png


Storage Room
BunkerT3AmmoRoomIcon.png
A Bunker room designed to hold large amount of artillery shells. Shell crates can be submitted in it. Hammer.png 35 Basic Materials.png

Automated Defenses

Defensive structures that work automatically. Some requirements may be needed. The ones that fire have infinite ammunition.

Name Image Description Built with Cost Map Icon
Anti-Tank Pillbox
AT Pillbox Structure Icon.png
Anti-armor pillbox used to fortify against heavy vehicles. Hammer.png 85 Basic Materials.png LegendDefense.png


Coastal Gun
Coastal Gun showcase image.jpg
A defensive world structure that fires at enemy ships for long range coastal defense. Hammer.png 200 Basic Materials.png MapIconCoastalGun.png


Garrisoned House
Large Garrisoned House Front.jpg
An abandoned building in the world that has been fortified and garrisoned. Can be upgraded to higher tiers. Construction Vehicle.png 150 Basic Materials.png LegendDefense.png


Machine Gun Pillbox
Machine Gun Pillbox Structure Icon.png
Anti-infantry and Anti-light armored vehicle pillbox. Hammer.png 75 Basic Materials.png LegendDefense.png


Observation Tower
Observation Tower.png
A strong world structure that spots threats in accordance with Map Intelligence. Construction Vehicle.png 200 Basic Materials.png MapIconObservationTower.png


Rifle Pillbox
Rifle Pillbox Structure Icon.png
Anti-infantry pillbox. Hammer.png 60 Basic Materials.png LegendDefense.png


Watch Tower
WatchTowerDay.png
Spots threats in accordance with Map Intelligence. Hammer.png 60 Basic Materials.png LegendStructure.png

Bunker Automated Defenses:

Name Image Description Built with Cost Map Icon
AT Gun Garrison
BunkerT2ATGunIcon.png
An entrenched AT gun manned by stationed troops. Hammer.png 150 Basic Materials.png LegendDefense.png


Howitzer Garrison
BunkerT3ArtilleryGarrisonIcon.png
An entrenched Howitzer emplacement manned by station troops. ConcreteBagIcon.png 20 ConcreteBagIcon.png LegendDefense.png


Machine Gun Garrison
BunkerT1MGGarrisonIcon.png
An entrenched Machine Gun emplacement manned by stationed troops. Hammer.png 75 Basic Materials.png LegendDefense.png


Observation Bunker
ObservationBunkerT2Icon.png
A radio bunker that provides intel to friendly units about the surrounding area. Hammer.png 125 Basic Materials.png LegendStructure.png


Rifle Garrison
BunkerT1RifleGarrisonIcon.png
An entrenched bunker manned by stationed troops armed with Rifles. Hammer.png 50 Basic Materials.png LegendDefense.png

Player Manned Defenses

Defenses that only work when used by a player.

Name Image Description Built with Cost Map Icon
50-500 “Thunderbolt” Cannon
50-500 Thunderbolt Cannon Structure Icon.png
A colonial long range heavy artillery cannon that uses 150mm shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon.png MapIconMassProductionFactory.png LegendArtillery.png


DAE 2a-1 “Ruptura”
DAE 2a-1 Ruptura Structure Icon.png
A mannable defense that uses 75mm shells. Can be placed on the ground or on a Trench Emplacement. LightVehicleAssemblyStationIcon.png LegendDefense.png


DAE 3b-2 “Hades' Net”
EmplacedMultiCStructureIcon.png
A colonial long range rocket artillery battery that uses 3C-High Explosive Rockets. Can be placed on the ground or on a Trench Emplacement. LightVehicleAssemblyStationIcon.png LegendArtillery.png


Huber Exalt 150mm
Huber Exalt 150mm Structure Icon.png
A warden long range heavy artillery cannon that uses 150mm shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon.png MapIconMassProductionFactory.png LegendArtillery.png


Huber Lariat 120mm
Huber Lariat 120mm Structure Icon.png
A warden long range light artillery cannon that uses 120mm shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon.png MapIconMassProductionFactory.png LegendArtillery.png


Leary Shellbore 68mm
Anti-Tank Cannon Structure Icon.png
A mannable defense that uses 68mm shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon.png MapIconMassProductionFactory.png LegendDefense.png


Leary Snare Trap 127
Anti Infantry Flak Gun Structure Icon.png
A mannable defense that uses 12.7mm magazines. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon.png MapIconMassProductionFactory.png LegendDefense.png


DAE 1b-2 “Serra”
DAE 1b-2 Serra Structure Icon.png
A mannable defense that uses 12.7mm magazines. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon.png MapIconMassProductionFactory.png LegendDefense.png


DAE 1o-3 “Polybolos”
DAE 1o-3 Polybolos Structure Icon.png
A mannable defense that uses ARC⧸RPG shells. Can be placed on the ground or on a Trench Emplacement. ConstructionYardIcon.png MapIconMassProductionFactory.png LegendDefense.png


Emplacement House
Emplacement House screenshot.jpg
A world structure in towns with a fixed mortar usable by players. Construction Vehicle.png 200 Basic Materials.png


Huber Starbreaker 94.5mm
Huber Starbreaker 945mm Structure Icon.png
A mannable defense that uses 94.5mm shells. Can be placed on the ground or on a Trench Emplacement. LightVehicleAssemblyStationIcon.png LegendDefense.png


Intelligence Center
IntelligenceCenterIcon.png
A Bunker modification which allows to intercept enemy intelligence transmissions, listening in to the intelligence their Watch Towers and other structures produce. ConcreteBagIcon.png 125 ConcreteBagIcon.png MapIconIntelligenceCenter.png


Storm Cannon
StormCannonIcon.png
A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Requires 3 by 3 bunker complex to be build. ConcreteBagIcon.png 200 ConcreteBagIcon.png MapIconStormCannon.png

Protective Structures

Passive defenses used for protection.

Name Image Description Built with Cost Map Icon
Barbed Wire
BarbedWireStructureIcon.png
Used to slow down enemy infantry movement. Immune to all weapons. Can be dismantled with a Wrench. BarbedWireMaterial.png 3 BarbedWireMaterial.png


Dragon's Teeth
TankStopT3Icon.png
An anti-tank obstacle that prevents vehicle access to an area, and is resistant to most types of damage. ConcreteBagIcon.png 10 ConcreteBagIcon.png


Gate
Gate-T1Icon.png
A gate that provides access to a walled off area. Construction Vehicle.png 25 Basic Materials.png


Sandbag Cover
Sandbags.png
A defensive wall that hinders enemy movement and provides cover during combat. SandbagsMaterial.png 3 SandbagsMaterial.png


Wall (Tier 1)
Wall-T1Icon.png
A basic barrier that is used to prevent passage through an area. Hammer.png 15 Basic Materials.png


Barbed Wire Fence
BarbedWireFenceIcon.png
Used to prevent enemy infantry movement. Immune to firearms. Can be dismantled with a Wrench. BarbedWireMaterial.png 3 BarbedWireMaterial.png


Dug Foxhole
PvpFoxholeItemIcon.png
A hole dug into the ground to provide infantry with makeshift cover from enemy fire. ShovelIcon.png 19 ShovelIcon.png


Tank Trap
TankTrap.png
An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench. MetalBeamMaterial.png 3 MetalBeamMaterial.png

Trenches:

Name Image Description Built with Cost Map Icon
Trench Connector
TrenchConnectorT1Icon.png
A dynamic trench piece that can connect two individual entrenchments within a trench system. ShovelIcon.png 90 ShovelIcon.png


Trench Emplacement
TrenchEmplacementT1Icon.png
An Octagonal trench-piece capable of housing a single Emplacement. ShovelIcon.png 75 ShovelIcon.png


Trench
TrenchT1Icon.png
A neutral structure that serves as the basic building block of any trench system. ShovelIcon.png 75 ShovelIcon.png

Bunkers:

Name Image Description Built with Cost Map Icon
Bunker Corner
BunkerCornerT1Icon.png
A somewhat triangular version of Bunker (Tier 1). ShovelIcon.png 75 ShovelIcon.png


Bunker Ramp
BunkerT1RampIcon.png
A bunker modification that provides access into a bunker segment. Upgraded from a Square Bunker. Hammer.png 50 Basic Materials.png


Bunker
BunkerT1Icon.png
A square structure partly in the ground built with a shovel. Possess many upgrade options. ShovelIcon.png 75 ShovelIcon.png

Production Structures

Structures that produce things.

Name Image Description Built with Cost Map Icon
Ammunition Factory
AmmunitionFactoryIcon.png
A factory that produces various types of heavy and advanced ammunition. Construction Vehicle.png 25 ProcessedConstructionMaterialsIcon.png


Coal Refinery
CoalRefineryIcon.png
Refines Coal into usable materials. Construction Vehicle.png 50 ConstructionMaterialsIcon.png


Concrete Mixer
CementMixerIcon.png
A structure designed to produce Concrete Materials from Components. ConstructionYardIcon.png MapIconMassProductionFactory.png


Construction Yard
Construction Yard.png
A world structure that allows the building of shippable structures. Construction Vehicle.png 400 Basic Materials.png MapIconConstructionYard.png


Engineering Center
Img Tech Center.png
A world structure that progresses Technology by producing Prototype Kits with Aluminum Alloys and Iron Alloys. Construction Vehicle.png 400 Basic Materials.png Tech Center Map Icon.png


Factory
Factory.png
A world structure that produces Weapons, Utility items, and Medical supplies. Construction Vehicle.png 400 Basic Materials.png MapIconFactory.png


Field Hospital
FieldHospitalIcon.png
Can be used to convert Critically Wounded Soldiers into Soldier Supplies. Hammer.png 200 Basic Materials.png LegendMedical.png


Field Modification Center
FieldModificationCenterIcon.png
Allows production of a wide variety of vehicles and equipment. Construction Vehicle.png 250 ProcessedConstructionMaterialsIcon.png MapIconFieldModificationCenter.png


Garage
Garage2022.png
A world structure that allows production and repair of land Vehicles. Construction Vehicle.png 400 Basic Materials.png MapIconVehicle.png


Hospital
Hospital.png
A world structure that converts Critically Wounded Soldiers into Soldier Supplies. Construction Vehicle.png 400 Basic Materials.png MapIconHospital.png


Large Assembly Station
LargeAssemblyFactoryIcon.png
Allows production of a wide variety of vehicles and equipment. Construction Vehicle.png 250 ProcessedConstructionMaterialsIcon.png MapIconLargeAssemblyStation.png


Mass Production Factory
Devstream Mass production factory.PNG
A world structure that mass-produces item crates, crates of vehicles, and crates of shippable structures. Construction Vehicle.png 400 Basic Materials.png MapIconMassProductionFactory.png


Materials Factory
MaterialsFactoryIcon.png
Crafts Construction Materials using Salvage. Construction Vehicle.png 200 Basic Materials.png


Metalworks Factory
MetalworksFactoryIcon.png
Crafts advanced materials. Construction Vehicle.png 125 ConstructionMaterialsIcon.png


Oil Refinery
OilRefineryIcon.png
Refines Oil into usable materials. Construction Vehicle.png 50 ConstructionMaterialsIcon.png


Refinery
Refinery.png
A world structure that refines Resources into usable materials. Construction Vehicle.png 400 Basic Materials.png MapIconManufacturing.png


Shipyard
Img Shipyard.png
A world structure that allows production and docking of naval vehicles. Hammer.png 400 Basic Materials.png MapIconShipyard.png


Small Assembly Station
LightVehicleAssemblyStationIcon.png
Allows production of a wide variety of vehicles and equipment. Construction Vehicle.png 75 ConstructionMaterialsIcon.png MapIconSmallAssemblyStation.png

Resource Generating Structures

Structures that produce raw resources.

Name Image Description Built with Cost Map Icon
Component Mine
Component Mine.jpg
A world structure that produces Components while consuming Diesel or Petrol. Construction Vehicle.png 200 Basic Materials.png MapIconComponentMine.png


Oil Well
IconOilWellMine.png
A player built automated mine that extracts Oil from Crude Oil Fields. Construction Vehicle.png 35 ConstructionMaterialsIcon.png


Salvage Mine
Salvage Mine.jpg
A world structure that produces Salvage while consuming Diesel or Petrol. Construction Vehicle.png 200 Basic Materials.png MapIconScrapMine.png


Stationary Harvester (Coal)
CoalStationaryHarvesterIcon.png
A player built automated mine that extracts Coal from Coal Fields. Construction Vehicle.png 25 ProcessedConstructionMaterialsIcon.png


Stationary Harvester (Components)
ComponentsStationaryHarvesterIcon.png
A player built automated mine that extracts Components from Components Fields. Construction Vehicle.png 175 ConstructionMaterialsIcon.png


Stationary Harvester (Scrap)
ScrapStationaryHarvesterIcon.png
A player built automated mine that extracts Salvage from Salvage Fields. Construction Vehicle.png 150 ConstructionMaterialsIcon.png


Stationary Harvester (Sulfur)
SulfurStationaryHarvesterIcon.png
A player built automated mine that extracts Sulfur from Sulfur Fields using Heavy Oil as fuel. Construction Vehicle.png 20 SteelIcon.png


Sulfur Mine
Sulfur Mine.jpg
A world structure that produces Sulfur while consuming Diesel or Petrol. Construction Vehicle.png 200 Basic Materials.png MapIconSulfurMine.png


Water Pump
WaterPumpIcon.png
A player built automated mine that extracts Water from large water bodies. Construction Vehicle.png 35 ConstructionMaterialsIcon.png

Bridges

Name Image Description Built with Cost Map Icon
Wooden Bridge
Wooden Bridge.jpg
Allows troops and small Vehicles to cross rivers. Hammer.png 150 Basic Materials.png
Stone Bridge
Brige.png
Allows troops and Vehicles to cross rivers. Hammer.png 300 Basic Materials.png
Two Tier Bridge
Two Tier Bridge.png
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Troops can cross even when the bridge is destroyed. Hammer.png 300 Basic Materials.png
Double Bridge
Double Bridge.png
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer.png 300 Basic Materials.png
Long Bridge
Long Bridge.png
Allows troops and Vehicles to cross rivers while opening to allow passage to ships. Hammer.png 350 Basic Materials.png
Train Bridge
Train Bridge.jpg
Allows Trains to cross rivers while opening to allow passage to ships. Hammer.png 300 Basic Materials.png

Utility Structures

Structures that serve a purpose other than storage, defense, or production.

Name Image Description Built with Cost Map Icon
BMS Foreman Stacker
FacilityCraneIcon.png
A player built structure that can be used for moving shippables around, similar to the mobile Crane. Construction Vehicle.png 10 ProcessedConstructionMaterialsIcon.png


Catwalk Bridge
CatwalkBridgeIcon.png
Used as raised walkways above Facilities ProcessedConstructionMaterialsIcon.png 10 ProcessedConstructionMaterialsIcon.png


Catwalk Platform
CatwalkPlatformIcon.png
Used as raised walkways above Facilities ProcessedConstructionMaterialsIcon.png 10 ProcessedConstructionMaterialsIcon.png


Catwalk Stairs
CatwalkStairsIcon.png
Used as raised walkways above Facilities ProcessedConstructionMaterialsIcon.png 10 ProcessedConstructionMaterialsIcon.png


Deployed Tripod
TripodItemIcon.png
Allows you to install and use tripod mounted weapons.


Engine Room
Engine RoomIcon.png
A Bunker modification producing power for other bunkers. Hammer.png 150 Basic Materials.png


Foundation (1x1)
FoundationIcon.png
A foundation that provides a suitable surface for constructing Facilities. Can be upgraded. Construction Vehicle.png 75 GravelIcon.png
Foundation Corner (1x1)
FoundationCornerIcon.png
A foundation that provides a suitable surface for constructing Facilities. Can be upgraded. Construction Vehicle.png 75 GravelIcon.png
Foundation (1x2)
Foundation1x2Icon.png
A foundation that provides a suitable surface for constructing Facilities. Can be upgraded. Construction Vehicle.png 115 GravelIcon.png
Foundation (2x2)
Foundation2x2Icon.png
A foundation that provides a suitable surface for constructing Facilities. Can be upgraded. Construction Vehicle.png 150 GravelIcon.png


Signpost
SignpostIcon.png
Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans. Hammer.png 25 Basic Materials.png


Crane Railway Track
CraneRailwayTrackIcon.png
A segment of railway for large cranes. SteelIcon.png 3 SteelIcon.png


Field Bridge
Field Bridge.png
A makeshift bridge for transporting light equipment over a short distance. Takes damage when vehicles drive across. MetalBeamMaterial.png 5 MetalBeamMaterial.png


Fire Pit
FirePitIcon.png
Produces heat in a 6 meter radius, warming players and Vehicles. Hammer.png 35 Basic Materials.png


Fuel Silo
FuelSiloIcon.png
Used for storing liquid resources. Construction Vehicle.png 15 ConstructionMaterialsIcon.png


Maintenance Tunnel
SupplyStationIcon.png
Prevents decay for Facilities and Railway Tracks by providing Maintenance Supplies to nearby structures. Hammer.png 50 Basic Materials.png MapIconMaintenanceTunnel.png


Pipeline (Overhead)
PipelineOverheadIcon.png
Transports various types of liquid automatically. PipeIcon.png 2 PipeIcon.png


Pipeline (Underground)
PipelineUndergroundIcon.png
Used for storing liquid resources. PipeIcon.png 5 PipeIcon.png


Pipeline Valve
PipelineValveIcon.png
Controls the rate of flow through a pipleine. PipeIcon.png 2 PipeIcon.png


Pipeline
PipelineIcon.png
Used for storing liquid resources. PipeIcon.png 1 PipeIcon.png


Power Line
PowerLineIcon.png
Conducts power between two Power Poles. free


Power Pole
PowerPoleIcon.png
Used to connect Power Lines together. Hammer.png 20 Basic Materials.png


Power Switch
PowerSwitchIcon.png
Used to connect Power Lines together. Hammer.png 25 ConstructionMaterialsIcon.png


Provisional Road
ProvisionalRoadIcon.png
A player built road used to enable vehicle access between main roads and remote bases. Construction Vehicle.png 150 GravelIcon.png


Railway Track
RailwayTrackIcon.png
A segment of railway for small gauge train cars. Hammer.png 5 ProcessedConstructionMaterialsIcon.png


Rocket Launch Site
Rocket Launch Site Screenshot1.png
A world structure that allows a group of players to launch a Rocket to permanently destroy structures within an area. Construction Vehicle.png 200 Refined Materials.png MapIconRocketFacility.png


Rocket
Rocket.jpg
A Rocket that can be launched from a Rocket Launch Site by a group of players to permanently destroy structures within an area. Hammer.png Rocket Booster, Warhead, and 200 Basic Materials


Small Gauge Railway Track
SmallGaugeRailwayTrackIcon.png
A segment of railway for small gauge train cars. Hammer.png 25 ConstructionMaterialsIcon.png


Stationary Crane
Stationary Crane ingame.JPG
A world structure that can be used for moving shippables around, similar to the mobile Crane. Construction Vehicle.png 100 Basic Materials.png


See Also