Radio Backpack

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Versioning

This article is considered accurate for the current version (1.58) of the game.


Automatically gathers map intel periodically when equipped.
In-game description

The Radio Backpack is a utility item that allows a player to gather Map Intelligence and transmit it IconStatusBroadcast.png when equipped.

Uses

The Radio Backpack can be used to spot targets that will then be shown on the Map, viewable to the rest of the faction, classified in accordance with Map Intelligence. Once equipped, the Radio Backpack automatically gathers map intelligence in a 60m radius if you are standing on the landscape or a building. (i.e. not barges, rocks, etc.)

The Radio Backpack also functions like a Radio by automatically updating map intelligence.

Production

Structure Input(s) Output Time
Factory (Utility) 150 x  Basic Materials BasicMaterialsIcon.png Crate of 5 x  Radio Backpack RadioBackpackItemIcon.png 00:01:15

Must be fully researched in the Weapons and Structures IconFilterWeaponsStructures.png Tech Tree in order to be produced.

Storage

It does not stack in structure or vehicle inventories (1 per slot). It can only be stored in the stockpile of Bases (32k max).
Crates of Radio Backpack can be directly submitted to any item stockpile that accepts that item to transfer their content. The crates can also be stored in the crate stockpiles of Storage Depots (1000 public, 100 per Reserve Stockpile), Seaports (1000 public, 100 per Reserve Stockpile), Shipping Containers (60), or Storage Ships (1000).

It can be transported by almost any vehicle with inventory slots. However it is much more efficient to transport it in bulk amounts as crates, either delivering them to a Base's stockpile with a Truck or to a crate stockpile with shipping vehicles carrying Shipping Containers.

Trivia

  • Although it was introduced prior, the Radio Backpack was changed to automatically gather map intelligence in Update 0.20.
  • Despite both factions have different models for the radio backpack, their icons and appearances are identical. This is one of few cases where Foxhole's asymmetry designs are purely aesthetic.
  • Prior to their rework, the Radio Backpack was also used to transmit launch codes for Ballistic Rockets. In order to target something, the Operator (also known as a 'Spotter') must hold down J to begin the transmitting process. This would give the Operator the launch codes, and the players at the Rocket Launch Site needed to submit those codes, initiating the rocket launch countdown.
    • This countdown would last for 15 minutes, in which the Operator must stand still for the entire duration of the countdown, and not get killed. The death of the Operator would result in the rocket launch being cancelled, requiring the attackers to try again.
    • Due to how the old Rocket Launch process worked, there were many attempts by players to prevent their Spotters from being killed, resulting in multiple minor changes to the launch process that would instantly cancel the launch if it was triggered.
  • When Ballistic Rockets were reworked in 1.54 Naval Warfare, the launch codes mechanic was removed from the Radio Backpack and moved to the Intelligence Center.

Gallery