Default Controls
WASD
: Movement
Spacebar
: Use handbrake
Q
: Enter/Exit vehicle
Shift + Q
: Seat Selection Menu (to select the seat you want to get in)
Z
: Cycle through seats
Ctrl + 1/2/3/4/.../9
: Switch to a specific seat
Left Click
: Use horn (if applicable)
Shift
: Use boost (if applicable)
E
: Interact (e.g. open a gate)
F
: Toggle mode (if applicable)
L
: Lock vehicle
Inventory & Armament
Certain vehicles are equipped with armament, where the player needs to sit in a specific seat to use the weapon. Vehicle-mounted weapons operate much like infantry weapons, however the ammunition must be placed inside the vehicle's inventory.
Vehicles can have two types of slots:
- Inventory Slots can store any type of item, with certain items stacking up to 100
- Dedicated Ammo Slots are a type of slot that can only hold one type of ammo to certain amount
Damage & Repair
When vehicles are damaged and their health drops below a certain threshold (which is different for certain vehicles), they become disabled and are unable to move around. When the vehicle's health reaches zero, it is destroyed and explodes, killing any players inside of it (the explosion is harmless to players outside). The vehicle's wreck will disappear after a few seconds and a temporary box appears under it, containing the items that were in the vehicle's inventory.
There is no collision damage in Foxhole, with the exception of large-gauge Trains and Large Ships, so ramming does not work. However, non-amphibious land vehicles will be destroyed if they fall into deep bodies of water.
How much damage a projectile deals to a vehicle depends on the vehicle's damage resistance and the projectile's damage amount and damage type
Damaged vehicles can be slowly repaired in the field using a hammer and Basic Materials but can also be instantly repaired at a Garage for 100 Basic Materials.
Certain armored vehicles have an Armor System which can be damaged in combat and only repaired at a Garage, and some have damageable subsystems which get repaired when the vehicle's health reaches 100%.
Fuel
There are mostly two fuel types used in Foxhole: Diesel and Petrol . Diesel is the most basic fuel, while Petrol is a slightly more logistically intensive. Both fuels can be used in nearly every vehicle, by switching the fuel type in the vehicle's menu.
Certain vehicles, such as Battle Tanks, Super Tanks, Locomotives, Small Train Locomotives, and Large Cranes use other kinds of fuel, which have their own logistical requirements.
Storage
Most vehicles can be packaged (via vehicle menu button), and lifted by a Crane. While there are certain vehicles that cannot be shipped, most vehicles can be transported to another location via Flatbed Truck, Barge, Freighter, or a Locomotive with a Flatbed Car connected to it, to move them from place to place at a faster rate. Some unpropelled vehicles can also be towed.
Most vehicles can be stored in a Storage Depot or Seaport, but this only applies to 'standard' vehicles and will not be stored if they're not empty, non-prototype, non-upgraded, and not fully repaired (if any of those requirements are not met, the vehicle cannot be submitted into the stockpile).
Shippable vehicle crates can also be stored in there, with the vehicles inside unpacked via the right click menu.
Locking and Squad Reservation
Nearly all vehicles can be locked , (L
by default), a mechanic that restricts the vehicle's access to all other players except for the player who locked it. This can only be done from the Driver's seat, or next to one of the vehicle's seat entrances.
Squad Reservation is a mechanic used to reserve a vehicle for a squad, allowing for any squad member to interact with the vehicle, regardless if it is locked or not. As such, players outside of the squad cannot access its inventory. For more info:
Weather
Foxhole has a Weather System that has a variety of effects on vehicles, ranging from them slowing down to completely freezing them.