Callahan (Battleship)

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This article is considered accurate for the current version (1.62) of Foxhole.
Callahan-class Battleships are massive, fully featured mobile bases. They pack enough firepower to devastate enemy naval vessels and their crew, or rain death on nearby shorelines while shrugging off punishment with its reinforced hull. Named for Caoiva's founder and first Archon, who famously held fast in conflict with rival clans who wanted his head. Several Callahans remain anchored at Whedon's Row Harbour.
In-game description

The Callahan is a Warden Callahan-Class Battleship. It is equipped with 3 Dual 150mm turrets, 2 Dual 120mm turrets, 2 Heavy Machine Guns, 4 30mm deck guns and 2 AI Naval Turrets.

General Info

Crew

The Callahan houses a crew of 16 soldiers:

  • Driver
    • Controls the movement of the ship, and can see the remaining fuel in the tank, the speed in knots, and the azimuth of the ship in degrees.
    • Can see the distance and angle to the closest repair location (Dry Dock).
  • Cannoneers (Gunners) x5
    • Control the movement, reload, and firing of the 120mm and 150mm cannons.
    • Switch the gun between indirect and direct fire mode with Keyboard shift.png+Keyboard f.png
  • Secondary Gunners x6
    • Controls the movement, reload, and firing of the 12.7mm machine gun and 30mm deck guns
  • Spotter
    • Can view 230m in every direction with distance and azimuth displayed.
    • Can act as the ship commander to direct the other crew members.
  • Engineer
    • Not an actual seat
    • Switches each of the two ship engines below deck between "Forward" and "Reverse" mode using a Wrench while crouching
    • Can view the status of an engine by pressing Keyboard e.png next to it.
  • Loaders x2
    • Not an actual seat
    • Retrieve shells from the ammo rooms below deck to load them in the 120mm and 150mm turrets inventory.

The entrance area for each seat is marked on the floor by white paint.

Additional soldiers can be on the ship's decks for various purposes (transport, helping load guns, bail water in bottom deck, fix leaks, etc...). The ship can have a total of 30 players onboard, any more and it cannot cross region borders.

Armament

  • 2 x 12.7mm Machine Gun
    • Mounted on the elevated platforms on the port and starboard side of the ship
    • Firing Arc: 20°
    • Traverse: 130° (turns 7° per second)
    • Ammo Used: 12.7mm MachineGunAmmoIcon.png
    • Effective Range: 37.5 meters
    • Maximum Range: 45 meters
    • Reload Duration: 3.5 seconds
    • Fire Rate: 240 rounds per minute
    • Magazine Size: 150 rounds
    • Accuracy: okay
    • Stability: Loses accuracy during long bursts
  • 2 x Twin 120mm Cannon
    • Mounted on the smaller turrets on the left and right side of the ship
    • Firing Arc: 10°
    • Traverse: 120° (turns 25° per second)
    • Ammo Used: 120mm LightArtilleryAmmoItemIcon.png
    • Range: 100-200 meters
    • Reload Duration: 2 seconds per projectile
    • Firing Duration: 0.2 seconds
    • Fire Rate: 27.3 per minute (reloading after each shot); Salvo of 2 in 0.2 seconds
    • Magazine Size: 2
    • Accuracy: 2.5m radius at minimum range up to 8.5m at max range (not including Wind effect)
    • Can also be used in direct fire mode (Max Range: 45 meters, cannot adjust elevation)
  • 3 x Twin 150mm Cannon
    • One is mounted forward-facing on the large front turret, the other two are rear-facing on the center and rear turrets
    • Firing Arc: 10°
    • Traverse: 270° (turns 15° per second)
    • Ammo Used: 150mm HeavyArtilleryAmmoItemIcon.png
    • Range: 100-225 meters
    • Reload Duration: 3 seconds per projectile
    • Firing Duration: 0.2 seconds
    • Fire Rate: 18.8 per minute (reloading after each shot); Salvo of 2 in 0.2 seconds
    • Magazine Size: 2
    • Accuracy: 2.5m radius at minimum range up to 8.5m at max range (not including Wind effect)
    • Can also be used in direct fire mode (Max Range: 45 meters, cannot adjust elevation)
  • 4 x 30mm Deck Gun
    • Mounted on the left and right side near the center and rear of the ship
    • Firing Arc: 30°
    • Traverse: 90° (turns 7° per second)
    • Ammo Used: 30mm MiniTankAmmoItemIcon.png
    • Range: 40 meters
    • Reload Duration: 2 seconds
    • Firing Duration: 1 seconds
    • Fire Rate: 20 per minute

Automated Defenses:

The ship also has two AI Naval Turrets on its deck that are only active when anchored. They rapidly shoot Mortar Shells at smaller ships (i.e. not Large Ships) and amphibious vehicles on water that are between 75 and 200 meters from the turret, except if the targets are within 35m of a region border.

Inventory

At the front of the bottom deck, the ship has an ammo room with a single inventory slot and a stockpile that can hold 300 items but only accepts 120mm shells, 150mm shells, and Metal Beams. The room looks similar to a Storage Room however the shells can't be retrieved from it with Keyboard v.png and the mixing of different ammo types is allowed. Crates of 120mm and 150mm can be directly submitted to it.

At the center of the bottom deck, the ship has another ammo room with a single inventory slot and a stockpile that can hold 600 items but only accepts 120mm shells, 150mm shells, and Metal Beams.

At the rear of the bottom deck, the ship has a 15 slot inventory and a large stockpile. The stockpile is identical to a Base stockpile, except the amount of 120mm shells, 150mm shells, and Heavy Oil is artificially limited to 5.

Each armament on board also has its own separate inventory with just a single dedicated ammo slot for the relevant ammo types: 30 magazines for the 12.7mm Machine Guns, 2 shells for the twin 150mm and 120mm cannons, and 50 shells for the 30mm deck guns.

Mobility

Border Travel

Crossing a Region border with a Large Ship takes 60 seconds. It cannot be done if there are more than 30 friendly players or any enemy players onboard. Moving the ship or firing any ship weapons resets the timer. The ship only actually travels once every player onboard has secured a spot in the destination region. The travel is cancelled if a soldier onboard becomes wounded or if an enemy is onboard.

Ship Engines

Large Ships have two large engines in their bottom deck. Each engine can be set to either "Forward" or "Reverse" with a Wrench to modify the ship's handling. The status of each engine can be checked by pressing Keyboard e.png on them.

Driver controls with both engines set in the same direction:

  • Keyboard w.png moves in the engines' direction
  • Keyboard s.png moves in the direction opposite from the engines, at a much slower speed and acceleration
  • Keyboard a.png and Keyboard d.png turns slowly
  • Keyboard space.png activates the handbrake to quickly decelerate (no impact on turn rate)

Driver controls with engines set in opposite directions:

  • Keyboard w.png rotates the ship on itself clockwise or counterclockwise depending on engine directions
  • Keyboard s.png rotates the ship on itself counterclockwise or clockwise at a much slower rate and acceleration depending on engine directions
  • Keyboard space.png, Keyboard a.png, and Keyboard d.png do nothing

Turn Rates

The drivers direction, engines direction, and application of the handbrake influence the turn rate. For quick reference:

  • Setting the engines in opposite directions and driving forward allows the ship to turn at its fastest rate of (64.7° per minute).
  • Using the handbrake, with engines in the same direction, driving forwards, and holding Keyboard a.png or Keyboard d.png (Left or Right)results in a slower turn rate (16.9° per minute).
  • Use of the previous configuration, without handbrake results in a slightly slower turn rate (16.8° per minute) but at a significantly higher speed (10.1knots).
  • Without collision, it's not practical to turn 25° or more while moving forwards or reverse at top speed. Considerable engine manipulation and handbrake is required to accomplish this within the same region.
  • With engines operating opposite of each other, use of steering or handbrake doesn't impact the turn rate significantly.

Example turn rates and times caused by driver direction, engine direction, and application of the handbrake are detailed in the table below:

Callahan Battleship Turn Rates
Driver Direction Engines Direction Handbrake Application Top Turn Speed (Knots) Degrees(°) Turned in 1 Minute Time to Turn 45° Time to Turn 90° Time to Turn 135° Time to Turn 180°
Forward Same No 10.1 16.75 02:41 05:22 08:23 10:44
Reverse Same No -5.8 6.22 07:13 14:27 21:41 28:54
Forward Same Yes 0.7 16.91 02:39 05:19 07:59 10:38
Reverse Same Yes -0.2 5.59 07:33 15:06 22:40 30:13
Forward Opposite No 0.0 64.69 00:41 01:23 02:05 02:46

Health & Armor

The Callahan has 74750 HP. It has "Large Ship" armor resistance: it can soak small arms fire, shrapnel, 12.7mm machine guns, 14.5mm anti-tank bullets, and it is immune to Flamethrowers. It's also fairly resistant to Anti-Tank Explosive and Armour Piercing damage. High explosive shells are very effective against it.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Turret/Cannon: 10%, Second Turret/Cannon: 10%.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 5% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up closeor with ammo that has penetration bonuses.
As a Large Ship, its health, Tank Armor, and subsystems can only be repaired at a Dry Dock, costs 10 Naval Shell Plating, and takes some time. Its health is represented by the number of smoke stacks coming out of it: one smoke means 70-90%, two is 50-70%, three (third one being slighly larger) is 30-50%, four is 10-30%, and five (fifth one being very large) means below 10%.

Large ships are instantly killed if they sink.

Features

Ship Decks

The ship has a bottom and top deck linked by two flights of stairs. Soldiers can move around on them, with no restriction on which actions they can do. The amount of soldier allowed is unlimited, however the ship cannot cross region borders with more than 30 players in total. Friendly soldiers in the water can instantly climb on the top deck by pressing Keyboard e.png while next to the ship. To embark more easily, the top deck also has 4 narrow Gangway ramps that can be toggled with Keyboard e.png if the ship is anchored and there is any kind of solid flat surface in front of the gangway to deploy.

Items can be dropped on the decks, they are automatically placed in the ship’s closest stockpile (or inventory if it can't fit in) after 5 minutes instead of being despawned.

The bottom deck provides shelter against the cold during Snow Storms.

Floodable Rooms

The ship's bottom deck contains 4 rooms that can be flooded. They are separated by bulkhead doors which can be toggled with Keyboard e.png. When the ship is unanchored and hit by certain weaponry, there is a chance for a hole to appear in the wall of the room where the projectile hits: 100% for Torpedoes, 50% for other High Explosive ordnance, 25% for Armour Piercing and "penetrating" Explosive ammo, 0% for everything else.

If the hole is below the ship's water line it starts pouring water into the room, and into the adjacent rooms if the bulkhead doors aren't sealed. The ship's water line gets lower the more water is in the rooms, until the ship eventually sinks which kills everyone onboard. The extra weight also reduces the ship's speed and acceleration. Water in rooms can be bailed using a Water Bucket (reloading with Keyboard r.png) and thrown overboard. The holes in the hull can be repaired with a Hammer and cost 50 Basic Materials.

Closed bulkhead doors cannot be opened if the water level difference between the two adjacent rooms is too high. If one room has no water this occurs when the water level in the other room is knee-high and the water's surface start looking like the water outside the ship.

The holes created by Torpedoes or 300mm shells cause Large Leaks that have a higher flow rate. Large Leaks can be partially repaired with 52 Metal Beams to reduce the rate of water leakage. Even when partially repaired, they prevent the ship from dropping anchor. Only repairing the ship at a Dry Dock fully fixes Large Leaks.

When a room is sufficiently flooded soldiers are forced to swim and can drown. Unlike in open waters, swimming in flooded rooms does not force soldiers to drop their Large Item thus allowing them to carry Metal Beams to fix large leaks. The swimming speed in flooded rooms can be doubled by wearing a Naval Uniform.

Theft Protection

Unlike most vehicles, players cannot enter any seat on an enemy large Ship or interact with them in any way, making them unstealable.

Coastal Gun Immunity

Coastal Guns cannot fire upon Large Ships.

Squad Reservation

The ship can be reserved for a Squad (via a button IconFilterSquadOther.png in the menu) to prevent any non members from toggling the ship's anchor or changing the engine settings and to allow members to eject any player from the driver seat with the "Eject Driver" button in the menu BtEjectDriver.png. The reservation doesn't prevent other friendly players from using the ship's seats or accessing the ship's stockpile however.

Anchor

The ship can be anchored by pressing Keyboard e.png in the anchor's interaction area on the top deck which is indicated by a white arrow in a white square symbol at the front of the ship on the Port side (left). The anchor can only be dropped if the ship is not moving, is not within 150m of the Region border, doesn't have any leak, has no water inside, and isn't within 200m of an enemy Large Ship. If the Large Ship is reserved for a Squad only its members can toggle the anchor. Raising the anchor can only be done if all ship ramps are retracted.

Anchoring the ship has many effects:

  • It is immobilized, its engine settings can't be modified
  • Its seats for the driver and secondary gunner cannot be entered.
  • Its gangway ramps can be toggled.
  • The damage it receives cannot create any hole.
  • Its automated Naval Turret becomes active.

Respawn

Battleships allow players to assign their "Forward" Spawn Point via a button in their menu and respawn on the ship when they die if the ship's main stockpile has Soldier Supplies. Like other Forward Bases, interacting with it updates the player's Map Intelligence.

Deployment

Players can deploy onto Battleships from the Home Region if they're not within 150m of the region border and if there is more than 25 players onboard.

Ship Despawn

Large Ships despawn after 7 days if no player enters the driver seat during that period.

Production

Site Input(s) Output Time
DryDockItemIcon.png Dry Dock20 x Naval Hull Segments ShipPart1.png
20 x Naval Shell Plating ShipPart2.png
4 x Naval Turbine Components ShipPart3.png
10 MW of power ProductionPowerIcon.png
1 x Callahan LargeShipBattleshipWIcon.png
10:00:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Total raw resource amount necessary to produce one : 130200 x SalvageIcon.png 155778 x CoalIcon.png 68400 x ComponentsIcon.png 15600 x SulfurIcon.png 42000L x RefinedFuelIcon.png 54600L x FacilityOil1Icon.png 3200 x RareMaterialsIcon.png 

Storage & Transport

The Callahan cannot be stored in a Storage Depot, Seaport or Storage Ship. It can be anchored anywhere.
It cannot be packaged or transported by another vehicle. As such, it must be driven to its destination, regardless of where it is.

Tactics

Due to the Callahan class's cost and inability to fend off submarine threats it is suggested that it should be escorted by a blacksteele class frigate or a decent gunboat support fleet at all times. (gunboats are ineffective against submarines when they are submerged so frigates are advised for this role)

When engaging an enemy battleship the Callahan class must always attempt to keep its broadside toward the enemy due to the placement of its main guns. Its forward firing arc is ineffective resulting in the ship being outgunned by the Titan class's superior forward firepower in a head to head engagement

Trivia

  • The Callahan-class battleship takes inspiration from the design of pre-WWI capital ships. HMS Dreadnought, which discarded earlier designs that relied on volume of fire in favor of an all-big-gun main battery with a few smaller weapons to keep torpedo boats away, seems to be the major inspiration, but elements of French, British, and German designs from the end of the 19th through the early 20th centuries are all present.
  • The blue and white diagonal stripes on the forward deck are based on the diagonal red and white deck markings used by the Italian Navy during WW2 to avoid friendly fire from aircraft.
  • The aft hull includes a stepped-in appearance. In real battleships, this would be to allow for casemate guns in the hull, but none are present here. It's possible that in the lore, these ships were originally designed with guns in these positions in mind, but they were removed for the same reasons they were in real life, namely a tendency to let water into the ship and ineffectiveness in any conditions other than a dead calm with the ship anchored. The role they would have played (keeping small boats away and supporting the main battery at close range) is accomplished by the 30mm guns.
  • There are two "Battleship" board games sitting on bunk beds of the bottom deck.
  • With Engines set opposite of each other, the driver pressing Keyboard s.png for reverse, and holding Keyboard space.png for the Handbrake - it take over an hour to make a single 360° Turn. (1 hour 32 seconds!)
  • The Callahan Battleship is unique among large ships with its turn rates; While traveling forwards, use of the handbrake results in a turn slightly faster than without.
  • The Callahan Battleship shares a similarity with the Nakki Submarine in that they both differ greatly in engine, direction, handbrake combination and correlation to turn rate from the other Large Ships. Namely the BMS - Bluefin, Blacksteele, BMS - Longhook, and BMS - Bowhead.

Update History

Update Changes
Update 1.56
  • MG ammo capacity has been increased to 150 (previously 75)
Update 1.55
  • The Engine Reversal mechanic for all Large Ships, excluding the Nakki Class Submairne, has been improved to more dramatically affect the turn rate of a ship in motion.
Update 1.54
  • Added to the game.

Gallery