Field Cannon

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This article is considered accurate for the current version (1.54) of the game.

This destructive short-ranged cannon is designed for direct engagement with enemy fortifications. The Wolfhound is fitted with reinforced shielding and a 40mm barrel.
In-game description

The Balfour Wolfhound 40mm (also known as a 40mm push gun) is a Warden Field Cannon equipped with a 40mm cannon. Its most distinctive feature is its short barrel.

General Info


The Balfour Wolfhound 40mm houses a crew of two soldiers:

  • Driver (Left Side)
    • Controls the movement of the vehicle - requires a soldier in the Gunner seat in order to move
  • Gunner (Right Side)
    • Controls the reloading, and firing of the chassis-mounted 68mm main cannon
    • Required to move the vehicle

NOTE: Despite not having an actual Passenger seat, it is possible for a soldier to stand on the Spade (the long metal piece on the back of the vehicle) and move with the crew.

Unlike enclosed vehicles, Field Weapons cannot switch seats, requiring the crew to exit the vehicle in order to change seats.


The Balfour Wolfhound 40mm is equipped with one main armament:

  • 40mm cannon
    • Mounted on the chassis (20 degree firing arc)
    • Ammo Used: 40mm
    • Reload Duration: 3 seconds per projectile
    • Range: 35 meters
    • Fire Rate: 15 per minute
    • Reloading immobilizes the vehicle


It has a dedicated ammo slot that can hold 40 40mm shells.

Health & Armor

The Balfour Wolfhound 40mm has 2850 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But heavy explosives and anti-tank weaponry are a real threat to it.
Despite its heavy armor, the vehicle doesn't have Tank Armor and thus can never deflect penetrating projectiles.
It takes 100 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health can be instantly repaired at a Garage for 100 Basic Materials.


  • Can be towed by certain vehicles
    • Hitch and unhitch the towed vehicle via the Shift + E interaction menu (the two vehicles must be very close and you in between them).


Structure Input(s) Output Time
Garage 20 x Refined Materials Refined Materials.png  Balfour Wolfhound 40mm Balfour Wolfhound 40mm Vehicle Icon.png 20 Hammer hits
Mass Production Factory 60 x Refined Materials Refined Materials.png Crate of 3 x  Balfour Wolfhound 40mm Balfour Wolfhound 40mm Vehicle Icon.png 00:16:40

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The Balfour Wolfhound 40mm can be stored in a Storage Depot, Seaport or Storage Ship.

It can be packaged into an small Shippable and transported by any Shipping Vehicle (Crane, Flatbed Truck, Barge, Freighter, Storage Ship, Landing Ships, Flatbed Car, or Large Crane).
It can also be towed by certain Trucks and Half-Tracks.


The Balfour Wolfhound 40mm is not a particularly versatile vehicle due to its short-range. As such, its primary target is enemy structures and not meant to destroy enemy armored vehicles, though it is possible if they get into range (with most vehicles at that stage of the war having those weapon ranges). Its main armament, which uses 40mm, allows it to dispatch most enemy structures during that stage of the war, with its only issue being Tier 3 structures, such as concrete.

All push guns, by their nature, are one of the most vulnerable vehicles in the game in terms of crew protection. They are exposed to the enemy, making them susceptible to all enemy fire. Due to push guns requiring both crew members to move them, the death of a single crew member could result in the push gun being lost. Due to this, it is recommended to only lock the gun when it looks like enemy infantry are going to overwhelm you and can steal it. This tactic is vital if a push gun is decrewed, as it allows a friendly soldier to quickly man it and drive it back to safety.

Visibility Mechanics
Push guns have a visibility mechanic, which allows it to operate differently compared to regular vehicles. Similar to infantry, they are affected by vision, meaning their movements cannot be seen unless it is within your line of sight. Due to this, they can hide behind structures, or even bushes (depends on how big the bush is). It's also affected by the time of day, with nighttime making it possible for push guns to become invisible to the enemy if you're far enough from them. Keep in mind that if the enemy decides to illuminate your position, this will expose it until the flare dies out. The push gun's position will be exposed anyway if the crew decides to fire its main armament.