Health
This article is timeless and should be accurate for any version of the game.
Soldiers' Health
Foxhole uses a diegetic feedback system: there is no visible health bar, instead the game shows the player's health visually. When a player is hit, blood will appear on their character model. Depending on how much HP they have left, blood will range from minor to severe. To replenish your health, another player must use a First Aid Kit on you to restore your HP to 100%.
Although it's not visible, a soldier has 100 HP.
When a soldier is hit a small amount of blood spurts out of their body.
A soldier can be instantly killed by being run over by a vehicle.
Falling from a high enough place can hurt or outright kill you. This only applies for heights higher than 6 or 7 meters.
If you run out of stamina while swimming in water, you will drown. A full stamina bar will always give you exactly 16s of swimming time (Standing still in water does not use stamina).
Stun
Whenever a player is hit for more than 25 damage, they become stunned which makes them slower for a few seconds. The strength of the slowdown scales with the amount of damage received.
Bleeding
Whenever a player is hit for more than 25 damage there's a 50% chance the Bleeding status is applied to them which means they are now slowly losing their health. A blood drop icon appears below your stamina bar if you are bleeding. If you see blood spew off a soldier, it means that they are bleeding. The health loss rate is always 1hp per second meaning a bleeding player will die in less than 100s. Shrapnel damage always applies the bleeding status.
You can stop your own bleeding by using a Bandage on yourself to stop the bleeding, but it won't heal you. Using a First Aid Kit on someone stops their bleeding on top of healing them. If you bleed for too long, you will become wounded.
Wounded and the Death Timer
When a soldier is hit by Light Kinetic, Heavy Kinetic, or Shrapnel damage or is bleeding and their health gets below 0 HP they become wounded. They collapse on the ground and a 30s death timer starts. If they are not revived with a Trauma Kit by the end of the timer, they will die. The Wounded Player can be picked up by pressing E
to be carried on your shoulder to be moved to safety, the soldier's death timer is stopped when carried and starts again when dropped. The wounded player gets the options to "give up" after 10 seconds of being downed or if someone is carrying them, press E
to give up to die immediately. Giving up as soon as possible won't make you respawn faster than if you wait for your death timer to end (time spent wounded is substracted from respawn timer).
A Wounded player is killed if they get hit.
A soldier dies instead of becoming wounded if they are downed while performing any animation (except changing stance and reloading their weapon) or if they are manning a weapon mounted on a vehicle or structure.
You can't return to the Home Region while wounded.
Critically Wounded Soldier
When a wounded player's death timer reaches zero or they give up, the player dies but there's approximately a 40% chance they will leave behind an item called a Critically Wounded Soldier (a.k.a "CWS"). This item looks like a wounded soldier on the ground except the soldier isn't bloody and is resting on its side. It can be picked up by pressing V
and is carried on the shoulder. It can be brought to a Hospital or Field Hospital to be converted into Soldier Supplies.
A wounded player never drops a Critically Wounded Soldier if they are hit during their initial animation of falling to the ground, if they were downed by an ally, or if they are hit by anything that sends their corpse flying (explosives, shotgun, etc...).
Death & Respawn
After dying the player is sent to the death screen. They can spectate any ally that's within 50m from where they died or spectate their spawn point. Use Page Up
and Page Down
to cycle through the spectate options. Spectating automatically ends after a minute or so.
Before the player can choose any respawn option they must wait a certain amount of time displayed in the top right corner of the death screen. The duration of the timer depends on how long your previous life lasted, the population ratio between the two factions, and other hidden factors. If you are wounded giving up immediately won't make you respawn faster, the time you spend wounded on the ground is taken into account by the respawn timer.
After the timer elapses, they are given three spawn options: spawn at their Home Base, spawn at their Forward Base, return to Home Region, or go back to the main menu ("Abandon War").
The player can only respawn at one of their assigned spawn points if it isn't destroyed and has Soldier Supplies in its stockpile. Each respawn consumes one soldier supply. Upon respawning, the player starts out with an unloaded Pistol, two 8mm magazines, and a Hammer. They are also invulnerable for 3 seconds after respawning.
Spawn Points
In the world, a player can assign themself two spawn points at Bases:
- One on a "Home Base" (Town Bases, Relic Bases, Border Bases)
- One on a "Forward Base" (Encampments, Bunker Bases, Keeps, Safe Houses, certain Large Ships)
They assign a base as one of their spawn points by clicking the Assign Spawn Point
button in the bottom left of the menu of that particular base.
Spawn Point Loss:
If the player's "Forward Base" spawn point is destroyed or out of soldier supplies or they didn't set any, and they have set a "Home" spawn point in the region they are currently in, then the "Forward Base" respawn option will read "Respawn at nearest Safe House". It will respawn the player at the friendly Safe House with soldier supplies and with the Provisional Garrison upgrade unlocked that is the closest to where they died, if there is any in the region. Respawning there will automatically set that safe house as the player's "Forward Base" spawn point. If their "Home" base was a Town Base with multiple connected Safe Houses then the one with the most soldier supplies is selected.
If the player's Home Base is destroyed or out of soldier supplies, then the "Home Base" respawn option will read "Respawn at nearest Home Base". It will respawn them at the friendly Home Base with soldier supplies that is the closest to where they died, if there is any in the region. Respawning there will automatically set that base as the player's "Home" spawn point. This option is available even if they died in a different region.
The game remembers the player's spawn points if they move to another region but will forget them if they return to the Home Region.