Noble Firebrand Mk. XVII

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Reason: "remake images" }}

This article is considered accurate for the current version (1.54) of the game.

In response to the Legion embarking on aggressive northern offensives, the Firebrand is designed to conflagrate and eradicate their garrisons with ease. Built using the aggressive frame of the Widow, the Firebrand is a pure force of nature when paired with a secondary armoured escort.
In-game description

The Noble Firebrand Mk. XVII is a Warden Destroyer Tank. It is equipped with a hull-mounted heavy flamethrower. Its most distinctive features are the low profile chassis, and the short-barreled flamethrower nozzle at the front.

General Info


The Noble Firebrand Mk. XVII houses a crew of three soldiers:

  • Driver (Seat 1)
    • Controls the movement of the vehicle, and can see the remaining fuel in the tank
  • Gunner (Seat 2)
    • Controls the movement, firing, and reloading of the heavy flamethrower
  • Commander (Seat 3)
    • Capable of directing the tank crew, as well as giving them a better overview of the battlefield
    • Can open up the hatch by pressing E, which allows the player to use their secondary, such as a binocular


The Noble Firebrand Mk. XVII is equipped with one main armament:

  • Heavy Flamethrower
    • Mounted in the hull (90 degree firing arc)
    • Ammo Used: Flame Ammo
    • Reload Duration: 5.5 seconds
    • Range: 18 meters
    • Fire Rate: 240 rounds per minute
    • Magazine Size: 150 rounds


It has one dedicated ammo slot that can hold 10 Flame Ammo magazines.

Health & Armor

The Noble Firebrand Mk. XVII has 2200 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But heavy explosives and anti-tank weaponry are a real threat to it.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 20% (Anti-Tank Mines always disable them), Fuel Tank: 45%, Turret/Cannon: 20%.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 17% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses.
It takes 150 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.


Structure Input(s) Output Time
Small Assembly Station (Tank Factory) 10 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
10 x  Assembly Materials II AssemblyMaterials2Icon.png
15 x  Assembly Materials III AssemblyMaterials3Icon.png
2 MW of power ProductionPowerIcon.png
1 x   Noble Widow MK. XIV Noble Widow MK. XIV Vehicle Icon.png
 Noble Firebrand Mk. XVII Noble Firebrand Mk. XVII Vehicle Icon.png 00:07:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The Noble Firebrand Mk. XVII can be stored in a Storage Depot, Seaport or Storage Ship.

It can be packaged into a large Shippable and transported only by certain Shipping Vehicles (Barge, Freighter, Storage Ship, Flatbed Car, or Large Crane).


The Noble Firebrand Mk. XVII is both a strong and weak tank, as its armor it sports the lowest armor penetration chance in the game, at a low 17%, meaning that if it gets hit directly in the front, it has a high chance of deflecting the round. However, if it gets hit, it significantly affects the Tank Destroyer's health, quickly increasing its chance of being destroyed. As such, great care must be taken to ensure that incoming fire isn't detrimental to the tank.

Its main armament, the Heavy Flamethrower, which is a heavier version of a Flamethrower, still operates as a niche tool. When used directly against infantry, it can become one of the fastest kill tools (right behind explosions, which will instantly kill a player). While it is tempting to charge hunkering infantry, it's better to flush them out with fire and heat. The near-nonexistent damage and quick emptying of a canister forces the crew to conserve ammunition against flammable targets. Setting enemy structures ablaze will also deny enemy infantry their use, slowly damaging it and preventing them from repairing it.

Although it is possible to use a Light Tank without a Commander, it's not recommended as it will limit your awareness on the battlefield.

Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.


  • Like all vehicles that use flame ammo, they can be quickly submitted into them without accessing their inventory
    • While this can be done for all vehicles, it should only be done if they can carry/use large items
  1. Equip the flame ammo and walk up to the vehicle
  2. Submit the flame ammo into the vehicle - press V