Noble Firebrand Mk. XVII

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This article is considered accurate for the current version (1.62) of Foxhole.
In response to the Legion embarking on aggressive northern offensives, the Firebrand is designed to conflagrate and eradicate their garrisons with ease. Built using the aggressive frame of the Widow, the Firebrand is a pure force of nature when paired with a secondary armoured escort.
In-game description

The Noble Firebrand Mk. XVII is a Warden Destroyer Tank. It is equipped with a hull-mounted heavy flamethrower. Its most distinctive features are the low profile chassis, and the short-barreled flamethrower nozzle at the front.

General Info

Crew

The Noble Firebrand Mk. XVII houses a crew of three soldiers:

  • Driver (Seat 1)
    • Controls the movement of the vehicle, and can see the remaining fuel in the tank
  • Gunner (Seat 2)
    • Controls the movement, firing, and reloading of the heavy flamethrower
  • Commander (Seat 3)
    • Capable of directing the tank crew, as well as giving them a better overview of the battlefield
    • Can open up the hatch by pressing Keyboard e.png, which allows the player to use their secondary, such as a binocular

Armament

The Noble Firebrand Mk. XVII is equipped with one main armament:

  • Heavy Flamethrower
    • Mounted in the hull
    • Firing Arc: 30°
    • Traverse: 70° (turns 60° per second)
    • Ammo Used: Flame Ammo FlameAmmoIcon.png
    • Range: 18 meters
    • Reload Duration: 5.5 seconds
    • Fire Rate: 300 rounds per minute
    • Magazine Size: 150 rounds
    • Burning power equivalent to 10 infantry Flamethrowers or 3 vehicle-mounted non-heavy flamethrowers

Inventory

It has one dedicated ammo slot that can hold 10 Flame Ammo magazines.

As Large Items, Flame Ammo can be submitted into the inventory while on foot by pressing Keyboard v.png without having to open any interface.

Health & Armor

The Noble Firebrand Mk. XVII has 2200 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But heavy explosives and anti-tank weaponry are a real threat to it.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 20% (Anti-Tank Mines always disable them), Fuel Tank: 45%, Turret/Cannon: 20%.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 17% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle,or with ammo that has penetration bonuses.
It can be field repaired with a Hammer and Basic Materials. Each hit consumes 1 Basic Materials and repairs 14 hp (158 hits for full repair). Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.

Production

Structure Input(s) Output Time
Small Assembly Station AssemblyStationIcon.png (Tank Factory) 10 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
10 x Assembly Materials II AssemblyMaterials2Icon.png
15 x Assembly Materials III AssemblyMaterials3Icon.png
2 MW of power IconFilterPower.png
Noble Widow MK. XIV DestroyerTankWVehicleIcon.png
Noble Firebrand Mk. XVII DestroyerTankFlameWIcon.png 00:07:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The Noble Firebrand Mk. XVII can be stored in a Storage Depot, Seaport or Storage Ship.
It can be packaged into a large Shippable and transported only by certain Shipping Vehicles (Barge, Freighter, Flatbed Car, Storage Ship). It can be lifted by any crane but only a Large Crane can undeploy and move while holding it.

Tactics

The Noble Firebrand Mk. XVII is both a strong and weak tank, as its armor it sports the lowest armor penetration chance in the game, at a low 17%, meaning that if it gets hit directly in the front, it has a high chance of deflecting the round. However, if it gets hit, it significantly affects the Tank Destroyer's health, quickly increasing its chance of being destroyed. As such, great care must be taken to ensure that incoming fire isn't detrimental to the tank.

Its main armament, the Heavy Flamethrower, which is a heavier version of a Flamethrower, still operates as a niche tool. When used directly against infantry, it can become one of the fastest kill tools (right behind explosions, which will instantly kill a player). While it is tempting to charge hunkering infantry, it's better to flush them out with fire and heat. The near-nonexistent damage and quick emptying of a canister forces the crew to conserve ammunition against flammable targets. Setting enemy structures ablaze will also deny enemy infantry their use, slowly damaging it and preventing them from repairing it. 6 seconds of continuous firing on any Tier 2 structure creates a self-sustaining medium-intensity fire on it. Shooting more than 2.5 magazines in one go at the same target structure is pointless as its fire cannot grow bigger.

Although it is possible to use a tank without a Commander, it's not recommended as it will limit your awareness on the battlefield.

Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.

Update History

Update Changes
Update 1.53
  • Vehicles with weapons, Emplacements and Tripod Weapons now have a Dedicated Ammo Slot which limits the amount of ammo they can store.

Gallery