AA-2 Battering Ram

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This article is considered accurate for the current version (1.60) of Foxhole.
The Battering Ram is a mobile Anti-Tank field gun firing 68mm armour-piercing rounds.
In-game description

The AA-2 Battering Ram (also known as a Field Anti-Tank or FAT) is a Colonial Field AT Gun defined by the low frontal plate. It is equipped with a 68mm main cannon.

General Info

Crew

The AA-2 Battering Ram houses a crew of two soldiers:

  • Driver (Left Side)
    • Controls the movement of the vehicle - requires a soldier in the Gunner seat in order to move
  • Gunner (Right Side)
    • Controls the reloading, and firing of the chassis-mounted 68mm main cannon
    • Required to move the vehicle

NOTE: Despite not having an actual Passenger seat, it is possible for a soldier to stand on the Spade (the long metal piece on the back of the vehicle) and move with the crew.

Unlike enclosed vehicles, Field Weapons cannot switch seats, requiring the crew to exit the vehicle in order to change seats.

Armament

The AA-2 Battering Ram is equipped with one main armament:

  • 68mm Cannon
    • Mounted on the chassis (26 degree firing arc)
    • Ammo Used: 68mm ATAmmoIcon.png
    • Range: 40 meters
    • Reload Duration: 3 seconds
    • Firing Duration: 1 seconds
    • Fire Rate: 15 per minute
    • Reloading immobilizes the vehicle

Inventory

It has a dedicated ammo slot that can hold 35 68mm shells.

Health & Armor

The AA-2 Battering Ram has 2850 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But heavy explosives and anti-tank weaponry are a real threat to it.
Despite its heavy armor, the vehicle doesn't have Tank Armor and thus can never deflect penetrating projectiles.
It takes 100 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health can be instantly repaired at a Garage for 100 Basic Materials.

Interactions

  • Can be towed by certain vehicles
    • Hitch and unhitch the towed vehicle via the Shift + E interaction menu (the two vehicles must be very close and you in between them).

Production

Structure Input(s) Output Time
MapIconVehicle.png Garage20 x Refined Materials RefinedMaterialsIcon.png
AA-2 Battering Ram FieldAntiTankColVehicleIcon.png20 Hammer hits
MapIconMassProductionFactory.png Mass Production Factory60 x Refined Materials RefinedMaterialsIcon.png
Crate of 3 x AA-2 Battering Ram FieldAntiTankColVehicleIcon.png00:16:40

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Mass Production Factory orders must have at least 3 crates.

Storage & Transport

The AA-2 Battering Ram can be stored in a Storage Depot, Seaport or Storage Ship.
It can be packaged into a medium Shippable and transported by any Shipping Vehicle (Crane, Flatbed Truck, Barge, Freighter, Storage Ship, Landing Ships, Flatbed Car). It can be lifted by any crane. A mobile Crane or Large Crane can undeploy and move while holding it.
It can also be towed by certain Trucks and Half-Tracks.
The Crates of AA-2 Battering Ram produced by Mass Production Factories can be packaged and transported by any Shipping Vehicle then submitted to a Storage Depot or Seaport to be stored and unpacked.

Tactics

The AA-2 Battering Ram is specifically designed to attack enemy vehicles, as its main shell, the 68mm, is specially designed to penetrate enemy armor.

Due to 68mm being an AP round, it has a higher chance of penetrating armor. Targeting enemy vehicle's subsystems is highly recommended.

Chassis
All push guns, by their nature, are one of the most vulnerable vehicles in the game in terms of crew protection. They are exposed to the enemy, making them susceptible to all enemy fire. Due to push guns requiring both crew members to move them, the death of a single crew member could result in the push gun being lost. Due to this, it is recommended to only lock the gun when it looks like enemy infantry are going to overwhelm you and can steal it. This tactic is vital if a push gun is decrewed, as it allows a friendly soldier to quickly man it and drive it back to safety.

Visibility Mechanics
Push guns have a visibility mechanic, which allows it to operate differently compared to regular vehicles. Similar to infantry, they are affected by vision, meaning their movements cannot be seen unless it is within your line of sight. Due to this, they can hide behind structures, or even bushes (depends on how big the bush is). It's also affected by the time of day, with nighttime making it possible for push guns to become invisible to the enemy if you're far enough from them. Keep in mind that if the enemy decides to illuminate your position, this will expose it until the flare dies out. The push gun's position will be exposed anyway if the crew decides to fire its main armament.

Trivia

  • Unlike their real-life counterparts, Field Weapons are mobile weapon platforms and do not need to be emplaced in order for them to be used.
    • The Spade in the back used to anchor the gun and prevent the weapon's recoil from moving it too much is purely aesthetic.

Gallery