Niska Mk. II Blinder

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Versioning

This article is considered accurate for the current version (1.58) of the game.


Fitted with a heavy-duty anti-tank gun, the Blinder is capable of punching through all but the most tempered of alloys.
In-game description

The Niska Mk. II Blinder (also known as an ATHT) a Warden anti-armor Half-Track. It is equipped with a 68mm main cannon.

General Info

Crew

The Niska Mk. II Blinder holds two passengers, and houses a crew of two soldiers:

  • Driver (Seat 1, Front)
    • Controls the movement of the vehicle, and can see the remaining fuel in the vehicle
    • Activates horn sound with LMB
  • Passenger (Seat 2, Front)
    • Can't do anything
  • Gunner (Seat 3, Rear)
    • Controls the movement, reloading, and firing of the 68mm main cannon
  • Passenger (Seat 4, Rear)
NOTE: Players cannot switch between front and rear seats.

Armament

The Niska Mk. II Blinder is equipped with one main armament:

  • 68mm Cannon
    • Mounted on the back (50 degree firing arc)
    • Ammo Used: 68mm
    • Range: 45 meters
    • Reload Duration: 5.5 seconds
    • Firing Duration: 2 seconds
    • Fire Rate: 8 per minute

Inventory

It has 1 dedicated ammo slot that can hold 25 68mm shells.

Health & Armor

The Niska Mk. II Blinder has 1500 HP and is disabled under 30% health. It has "Light Armor" resistance: it can soak small arms fire and shrapnel, and it is immune to Flamethrowers. It can soak 12.7mm machine gun fire but not for long. Heavy explosives and anti-tank weaponry are an extremely dangerous threat to it.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 30% (Anti-Tank Mines always disable them).
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 65% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses.
It takes 130 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.

Production

Structure Input(s) Output Time
Small Assembly Station (Battery Line) 5 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
10 x  Assembly Materials II AssemblyMaterials2Icon.png
3 x  Assembly Materials IV AssemblyMaterials4Icon.png
2 MW of power ProductionPowerIcon.png
1 x   Niska Mk. I Gun Motor Carriage HalfTrackWarVehicleIcon.png
 Niska Mk. II Blinder HalfTrackOffensiveWarVehicleIcon.png 00:05:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The Niska Mk. II Blinder can be stored in a Storage Depot, Seaport or Storage Ship.

It can be packaged into a large Shippable and transported only by certain Shipping Vehicles (Barge, Freighter, Storage Ship, Flatbed Car, or Large Crane).

Tactics

The Niska Mk. II Blinder can outmatch any armored vehicle weaker than a Light Tank due to its long-range main cannon. It can be used against Light Tanks but lacks the armor and health to prevail. As such, it can be used as support for friendly tanks to increase the overall firepower.

It lacks any anti-infantry weaponry, meaning enemy infantry can either kill the Gunner, or destroy the vehicle with AT weaponry. If its tracks get damaged, the vehicle gets even slower, and can be easily destroyed by pursuing forces. Combined with its slow speed, it can become very vulnerable, requiring infantry support whenever it goes into battle.

The rear passenger can serve as a spotter/commander for the crew by using binoculars.

Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the vehicle. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.

Since the Gunner is exposed, it is recommended that they wear an Armour Uniform to increase their survival chance from enemy infantry and small weapons fire.

Gallery