The Niska Mk. II Blinder holds two passengers, and houses a crew of two soldiers:
Driver (Seat 1)
Controls the movement of the vehicle, and can see the remaining fuel in the vehicle
Activates horn sound with LMB
Passenger (Seat 2)
An enclosed seat used to hold/transport players
Gunner (Seat 1)*
Controls the movement, reloading, and firing of the 68mm main cannon
Passenger (Seat 2)*
They can use their secondary equipment, such as Binoculars
NOTE: The seats of this vehicle are separated into two types; interior seats and exterior seats. Depending on where the player enters, they can only access those types of seats. Seats indicated with a (*) represent the exterior seats of the vehicle.
The Niska Mk. II Blinder is equipped with one main armament:
The Niska Mk. II Blinder has 1500 HP and is disabled under 30% health. It has "Light Armor" resistance: it can soak small arms fire and shrapnel, and it is immune to Flamethrowers. But it won't last long when faced with 12.7mm machine guns, heavy explosives, or anti-tank weaponry. It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 30% (Anti-Tank Mines always disable them). It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 65% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses. It takes 130 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.
The Niska Mk. II Blinder can outmatch any armored vehicle weaker than a Light Tank due to its long-range main cannon. It can be used against Light Tanks but lacks the armor and health to prevail. As such, it can be used as support for friendly tanks to increase the overall firepower.
It lacks any anti-infantry weaponry, meaning enemy infantry can either kill the Gunner, or destroy the vehicle with AT weaponry. If its tracks get damaged, the vehicle gets even slower, and can be easily destroyed by pursuing forces. Combined with its slow speed, it can become very vulnerable, requiring infantry support whenever it goes into battle.