Base
Bases are structures where players can spawn and gear up. Open a base's interface by pressing
when next to it.
Spawn
Players can assign a particular Base as their spawn point by pressing the Assign Spawn Point
button at the bottom of the interface.
A player can only have three spawn points active at any given time:
- one at a Home Base, that is the type of bases players can deploy to from the Home Region (Town Base, Relic Base, Border Base)
- one at a Forward Base.
- one at a Medical Base.
Players can only spawn at their assigned Bases if they've not been destroyed and if their stockpile is supplied with Soldier Supplies (respawning consumes one).
Once a player spawns, the Submit Starter Kit
button allows them to dump their starting gear (Hammer, Pistol, and 2 magazines) in one click if they don't need it.
Stockpile
Bases also contain a Stockpile, which is where players obtain gear.
Unlike the Base's inventory, retrieving items from a stockpile take a few seconds. Press
on an item's icon to retrieve one.
Stockpiles are replenished by logistics players that deliver and submit crates of items (built at a Factory or Mass Production Factory) to the Base. To submit items or crates to the base's stockpile, open the base's menu with
, right click a crate in the inventory and choose Submit to Stockpile (or Submit All to Stockpile to submit all crates in the player's inventory).
Players can access a stockpile from the driver seat of transport vehicles like Trucks and LUVs by pressing
. Retrieving items from the stockpile is twice as fast that way. They can even retrieve items 3 by 3 by pressing
+
. The inventory shown on the bottom left will be the player's vehicle's inventory instead of their backpack.
Opening a Forward Base or Home Base's interface updates the player's Map Intelligence.
Destruction & Capture
During the war, a faction can claim a Base from the other faction by destroying it and rebuilding it with a Construction Vehicle (CV) and Basic Materials (bmats). If players rebuild a destroyed Base previously owned by their faction, the Base will regain all the supplies and upgrades that it had before it was destroyed. If players rebuild a destroyed Base previously owned by the enemy faction, the Base will regain 25% of the supplies that it had before it was destroyed (except Soldier Supplies) but it will start with no upgrades.
When a Base is destroyed, items in its inventory (not stockpile) will drop on the ground nearby.
When a new war begins, a few World Bases start in the 'destroyed' state.
To rebuild a base with a CV:
- Drive the CV close to destroyed base
- Have the required amount of bmat in the CV inventory (depends on base type and tier)
- Press

- Hit the blueprint with the CV arm by aiming with
and holding
until completion.
Bases are immune to friendly fire.
Base Types
- All bases that exist in predetermined locations (often near points of interest in the world) are called "World Base".
- The Town Bases that count towards the Victory Condition are called "Victory Base"

Home Bases
Forward Bases
Medical Bases
Base Upgrades
Base Upgrades are additional functionalities that the base can unlock. They are slowly and automatically unlocked over time. Upgrades progress faster the more people assign their spawn to that base. A particular upgrade can be sped up by voting for it in the menu of the Base if you've assigned your spawn there. Progression is also sped up by things like supplying the base and building structures.
The most common upgrades are the garrison upgrades that let the base provide Garrison to nearby defenses under certain conditions. Garrisoned defenses automatically shoot at enemies in range, as if AI soldiers were inside.
A Base's upgrade progress can be viewed by putting the mouse cursor over the base's icon on the map.
Decay Prevention
A base stockpiled with Maintenance Supplies can prevent the decay of player structures in its garrison range by consuming those supplies.
They are consumed at a rate of 1 per hour per decaying structure in range. However the rate is affected by the Supply Consumption Modifier of the Region Zone the base is in. The modifier depends on the amount of structures in the zone and thus the server performance. The modifier in a zone can be viewed by hovering the mouse cursor over it on the map. The modifier can be "Very Good" (approximately x0.5), "Good" (x1), "Poor" (x2), or "Very Poor" (x4 or more).
A base's current Maintenance Supplies consumption can be viewed by hovering the mouse cursor over the tiny icon
in the top right corner of the Base menu.
The decay prevention also slowly repairs the damage done by decay.