Keep
“ | An old Keep. Players can spawn and stockpile items here. | „ |
— In-game description |
A Keep is a strong circular world structure that exist in predetermined locations in the world and serves as a Forward Base where players can respawn and gear up.
Construction
It cannot be built, it exists in predetermined locations in the world, indicated by an icon on the map.
There are only five Keeps on the current map:
- south of Checkpoint Bua in Marban Hollow
- At The Wash in The Drowned Vale
- At Westgate Keep in Westgate
- At Checkpoint Titim in Howl County
- At The Robin's Nest in Sableport
Reconstruction
A destroyed Keep can be rebuilt with a Construction Vehicle and 300 Basic Materials.
When a Keep is rebuilt by the enemy team, like any other base, its Base Upgrades get reverted and 75% of all items are lost (all Soldier Supplies and all Maintenance Supplies). Once a Keep has been destroyed it cannot be rebuilt again for approximately 20 minutes.
Base Upgrades
Base Upgrades are additional functionalities that the base can unlock. They are slowly and automatically unlocked over time. Upgrades progress faster the more people assign their spawn to that base. A particular upgrade can be prioritized by voting for it in the menu of the Base if you've assigned your spawn there. Progression is sped up by things like supplying the base and building structures. You can check the base upgrades unlocked at a given Base by hovering your mouse over its icon on the map.
Image | Name | Description | Progress Needed | Unlock Time* "Friendly" Territory |
Unlock Time* "Neutral/Enemy" Territory |
---|---|---|---|---|---|
"BASE" Tree ![]() | |||||
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Provisional Garrison | A provisional Garrison connects the base to nearby defensive structures (80m radius). Defensive structures will deactivate if player activity is too low (<10 player spawns assigned). | 50 | 75min | 110min |
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Small Garrison | A small Garrison permanently connects the base to nearby defensive structures (80m radius). | 1200 | 28hr | 44hr |
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Large Garrison | A large Garrison permanently connects the base to nearby defensive structures (80m radius). | 4800 | 4.5days | 7.5days |
*Unlock Times listed here are approximate values and correspond to a Base's passive unlock time: zero player spawns assigned, 5+ friendly structures in range, 800+ Salvage (or equivalent value) in stockpile. Unlock times can be much shorter if many player spawns are assigned.
Use
Forward Base
It acts as a Forward Base. Players can resupply at its stockpile, update their Map Intelligence by accessing its interface, and respawn there if they have set their spawn there and its stockpile has Soldier Supplies.
Unlike Town Bases and Relic Bases, the stockpile of Keeps starts empty at the beginning of a war.
Defensive Position
It has a large accessible interior and a roof. Being inside the house also warms up soldiers during Snow Storms. Some vehicles such as Bicycle, Motorcycles, and Light Utility Vehicles are small enough to enter Keeps.
Garrison Provider
It provides Garrison to all friendly structures in a 80m radius if it has unlocked the Small Garrison upgrade, or if it has the Provisional Garrison
upgrade and at least 10 players have their spawn assigned there.
Decay Prevention
It can prevent the decay of player built structures in a 80m radius by consuming Maintenance Supplies from its stockpile.
Resistance
It has a lot of health. It is immune to small arms, fragmentation grenades and 12.7mm machine guns. It has some resistance to most heavy explosives, except Demolition ones. It has no defensive capabilities and must rely on surrounding player-built defenses.