Light Artillery

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Versioning

This article is considered accurate for the current version (1.56) of the game.


A light artillery cannon designed to be a fixture in defensive fortifications. The Lariat sports a formidable long-range 120mm cannon designed to put immense pressure on enemy infantry.
In-game description

The Huber Lariat 120mm (or Light Artillery) is a Warden Emplacement equipped with a 120mm artillery cannon.

Crew

It has no AI and must be manned by a player. It has two seats:

  • Cannoneer (Right Seat)
    • Sets the range with Mouse Scroll Wheel
    • Can view the current azimuth and range of the gun
    • Fires and reloads the cannon
  • Operator (Left Seat)
    • Rotates the gun with A and D (Cannoneer seat must be occupied)
    • Can view the current azimuth of the gun

Additionally a player should act as spotter with Binoculars to see the shells land and relay adjustments to the crew, and another player needs to continuously carry and submit new shells to the gun with V to maintain a fast firing rate.

Armament

It's armed with:

  • 120mm Light Artillery Cannon
    • Mounted on the rear turret (can rotate 360 degrees, turns 7° per second)
    • Ammo Used: 120mm
    • Range: 100-300 meters
    • Reload Duration: 4.5 seconds
    • Firing Duration: 3 seconds
    • Fire Rate: 8 per minute
    • Accuracy: 25m radius at minimum range up to 35m at max range (not including Wind effect)

It has a dedicated ammo slot that can hold one 120mm shell.

Interactions

It can be interacted with either on foot, or in a vehicle by pressing E. 120mm shells can be directly submitted into the artillery piece by pressing V. The enemy players cannot interact or use it.

Transportation

As an Emplacement it cannot move on its own, and must be packaged and lifted by Shippable#Cranes in order to be moved anywhere. It can be transported by shipping vehicles.

Placement

It can be placed pretty much anywhere on land, even on top of other structures. It can be placed within 60 meters of a region's border ("no build" zone), however it will still quickly decay there. The only notable place where it can't be placed is Bridges.

It can also be placed inside a Trench Emplacement. Doing so quadruples its health and doubles its rotation speed. However if the Trench Emplacement is destroyed, the Emplacement goes along with it.

Squad Reservation

A squad can reserve it (via a button in the menu) to prevent any non members from packaging it and moving it. The reservation doesn't prevent other friendly players from using the gun however.

Visibility

Unlike Field Weapons and certain emplacements, it is always visible. It is not invisible at night and cannot be hidden inside large bushes. Due to this, they can be spotted by enemy artillery crews, which makes them susceptible to either being attacked by counter-artillery, or by an enemy squad trying to eliminate the artillery piece.

Production

Structure Input(s) Output Time
Construction Yard 35 x  Refined Materials Refined Materials.png  Huber Lariat 120mm Huber Lariat 120mm Structure Icon.png 35 Hammer hits
Mass Production Factory 105 x  Refined Materials Refined Materials.png Crate of 3 x  Huber Lariat 120mm Huber Lariat 120mm Structure Icon.png 00:29:10

It must be fully researched in the Weapons and Structure IconFilterWeaponsStructures.png Tech Tree in order to be produced.

Tactics

The gun can be fired from nearly any location, but it greatly benefits from being placed inside of a Trench Emplacement. Whenever possible, it is recommended you place defenses around the artillery piece(s), as artillery is vulnerable to enemy attacks. The Trench Emplacement should upgraded, either to Tier 2 or Tier 3. This won't increase the health of the emplacement, but rather it increases the trench's health, which makes it tougher for the enemy to destroy the artillery piece(s).

Due to the intensive logistical demand of artillery, it is recommended to have an artillery crew, which can increase the efficiency of the operation, such as firing/reloading the artillery piece, carrying the 120mm shells to the gun, and spotting. Using Material Pallets also highly increase efficiency by reducing the distance between the shells and the artillery piece, as well as the retrieval time for the shells.

Compared to its Colonial counterpart, the Field Artillery, it trades the accuracy, rate of fire, and mobility for durability, range, and cheaper price.

Gallery