Bunker

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Versioning

This article is considered accurate for the current version (1.56) of the game.

A Bunker is a player-built structure partly-dug into the ground with a Shovel. It can be upgraded for more Health and better Resistance and transformed with various Modifications. It can be connected to other Bunkers and Trenches.


An underground shelter that serve as foundation for permanent fortifications. Connects to other Bunker and Trenches.
In-game description

Construction

A Tier 1 Bunker is built with a Shovel. It can be connected to other Bunkers by their sides and to Trenches by their ends or their center (hold Shift to deactivate auto-snapping). It can't be built on Beaches, paved areas, ice, roads, or steep slopes.

If you directly join two bunkers together, the wall between them disappears and the two sections become one single bunker complex with shared health. If one of the parts gets destroyed, they all get destroyed.



An underground shelter that serve as foundation for permanent fortifications. Connects to other Bunker and Trenches.
In-game description

Construction

A Tier 2 Bunker is built by upgrading a Tier 1 Bunker with a Hammer and 75 Basic Materials.


An underground shelter that serve as foundation for permanent fortifications. Connects to other Bunker and Trenches.
In-game description

Construction

A Tier 3 Bunker is built by upgrading a Tier 2 Bunker with a Hammer and 15 Concrete Materials. However it needs to be connected (by trench or bunker) to a Bunker Base with the Concrete Structures Concrete Materials Icon.png upgrade. The Concrete Materials used takes 24 hours to dry, during which the Bunker is more vulnerable.

Structural Integrity

A Bunker complex with 3 pieces: a Tier 2 AT Gun Garrison, a Tier 2 Bunker, and a Tier 2 Rifle Garrison.

A large bunker complex can be built by joining together multiple bunkers, pooling together their health. However a complex with more bunkers has a lower Structural Integrity. The health of a bunker complex is equal to the sum of the health of each bunker piece multiplied by its Structural Integrity. With a Hammer in "Upgrade Mode" (F), you can see a bunker complex's approximate Structural Integrity in text: High(0.75-1), Medium(0.5-0.75), Low(0.25-0.5), Critical(0-0.25).

Each bunker piece inside the complex has a multiplier that affects the Structural Integrity. It depends on the piece's tier and nature (Structure Upgrade installed):

Structure Tier 1 Tier 2 Tier 3
Bunker, Bunker Corner, Bunker Ramp 0.85 0.95 0.99
Bunker Base 0.65 0.7 0.75
Rifle Garrison, Machine Gun Garrison 0.65 0.85 0.96
AT Gun Garrison, Observation Bunker X 0.82 0.93
Storage Room X 0.85 0.95
Engine Room X 0.75 0.85
Howitzer Garrison X X 0.85
Storm Cannon, Intelligence Center X X 0.65

A bunker complex's Structural Integrity is equal to the product of the multiplier of each individual bunker pieces that compose it.

When modifying a bunker, each upgrade's description mention a "Structural Integrity Rating" to indicate their relative impact on the Structural Integrity of the bunker complex. "High - High" means a relatively low impact whereas "High - Low" means a very significant decrease in structural integrity.

Bunker Complexes should never reach "Critical integrity" as their health and repair cost would greatly suffer. Reaching "Low" is not advised, adding more pieces past "Low" integrity never give more health to the complex.

As a rule of thumb, a Tier 1 bunker complex should have 4 or fewer pieces and never more than 7. A Tier 2 complex should have 12 or fewer pieces and never more than 20. Tier 3 complexes are such that the number of pieces is virtually not an issue.

Modifications

Modifications can be added to a Bunker with a Hammer in "Upgrade" mode (switch with F), press E to open the upgrade menu.

Small Modifications

Adding a Small Modification makes your character perform a short construction animation after which the modification appears. The materials will automatically be taken from your inventory. Use Mouse Wheel to select the orientation and position of the Small Modification when relevant. They can be removed by pressing Right Click on their icon option in the upgrade menu instead of Left Click.

Name Icon Description Cost Removal Cost
Doorway BunkerT1DoorwayIcon.pngBunkerT2DoorwayIcon.pngBunkerT3DoorwayIcon.png Provides entry into this Bunker. 20 Basic Materials.png 10 Basic Materials.png
Firing Port BunkerT1FiringPortIcon.pngBunkerT2FiringPortIcon.pngBunkerT3FiringPortIcon.png Allows infantry weapons to be fired from the safety of this bunker. However heavy weapons (Machine Guns, etc...) can't be rested on the firing port ledge. 20 Basic Materials.png 10 Basic Materials.png
Pipes PipeIcon.png Provides power connections from Engine Rooms to Storm Cannons and other powered bunker pieces, such as garrisons. 30 Basic Materials.png 15 Basic Materials.png
Interior Firing Port BunkerT3InteriorFiringPortIcon.png Provides cover against enemies that have entered this Bunker. Tier 3 only. 10 Basic Materials.png 5 Basic Materials.png
Stairs BunkerT2StairsIcon.png Allows easy access to the roof of this bunker. Only Tier 2 and 3. 30 Basic Materials.png 15 Basic Materials.png
Ladder BunkerT2LadderIcon.png Permits access into this Bunker from the roof. Only Tier 2 and 3. 20 Basic Materials.png 10 Basic Materials.png
Sandbags Sandbags.png Bunker Sandbags gives a secure firing position on the roof while preventing enemies from climbing onto your bunker. 1 SandbagsMaterial.png 20 Basic Materials.png

Infrastructure Modifications

An Infrastructure Modification can be installed inside a Bunker if it's connected to a Bunker Base. Each cost 50 Basic Materials.png and give different bonuses to the connected bunkers depending on their Infrastructure Type. Removing them cost is 25 Basic Materials.png. They contribute to the Infrastructure requirement to unlock the Base Upgrades at all the connected Bunker Base nearby.

Some infrastructure modifications only become available after a certain amount of infrastructure modifications of the same infrastructure type have already been built.

The Infrastructure bonuses are no longer applied to a particular bunker if its trench/bunker connection is severed.

Garrison IconInfrastructureGarrison.png Infrastructures

They are needed to unlock Infantry Garrisons InfantryGarrisonsIcon.png (4), AT Gun Garrison BunkerT3ATGunIcon.png (12), and Howitzer Garrison BunkerT3ArtilleryGarrisonIcon.png (24).

Name Icon Bonus Type Required Modifications
Bunks FortImodBunkBedIcon.png +1% chance for a soldier not to consume Soldier Supplies upon respawning (max 10%) None
Lockers FortImodLockerIcon.png +1% chance for a soldier not to consume Soldier Supplies upon respawning (max 10%) None
Latrine FortImodLatrineIcon.png +1% chance for a soldier not to consume Soldier Supplies upon respawning (max 10%) 5 IconInfrastructureGarrison.png
Wash Station FortImodDishwashStationIcon.png +3.33% fire rate to AT Gun Garrisons and Howitzer Garrisons (max 66.6%) 10 IconInfrastructureGarrison.png
Kitchen FortImodKitchenIcon.png +3.33% fire rate to AT Gun Garrisons and Howitzer Garrisons (max 66.6%) 15 IconInfrastructureGarrison.png
Pantry FortImodPantryIcon.png +3.33% fire rate to AT Gun Garrisons and Howitzer Garrisons (max 66.6%) 15 IconInfrastructureGarrison.png

Command IconInfrastructureCommand.png Infrastructures

They are needed to unlock Observation Bunkers ObservationBunkerT3Icon.png (6), Concrete Structures Concrete Materials Icon.png (12), Deployment Point Deployment Point Icon.png (24), and Advanced Bunkers Advanced Bunker Icon.png (40).

Name Icon Bonus Type Required Modifications
Workstation FortImodDeskIcon.png -1% power cost of Storm Cannons or Intelligence centers ( max 20%) None
Computer Module FortImodModuleIcon.png -1% power cost of Storm Cannons or Intelligence centers ( max 20%) None
Radio Station FortImodRadioStationIcon.png +1% range to Observation bunkers (max 20%) 10 IconInfrastructureCommand.png
Chalk Board FortImodChalkBoardIcon.png +1% range to Observation bunkers (max 20%) (Not shown on the intel circle size on the map) 10 IconInfrastructureCommand.png
Strategic Map FortImodStrategicMapIcon.png +1% range to Observation bunkers (max 20%) (Not shown on the intel circle size on the map) 15 IconInfrastructureCommand.png

Structure Upgrades

A Bunker can be modified into various specialised structures. Only one Structure Upgrade can be installed and it cannot be removed once built. It deletes all Small Modifications and Infrastructure Modifications that are in conflict with it (e.g. sandbags & ladder add-ons removed when placing a bunker garrison, or infrastructure modification removed when placing an engine room).

Most Structure Upgrades require that the Bunker is connected (by trench or bunker) to a Bunker Base with certain base upgrades unlocked.

Name Icon Description Requirements
Bunker Base BunkerBaseIcon.pngBunkerBaseT2Icon.pngBunkerBaseT3Icon.png A large forward operating base. Players can spawn and stockpile items here. Built with a Construction Vehicle Only on Tier 1 bunkers.

Only one per Bunker complex

Bunker Ramp BunkerT1RampIcon.pngBunkerT2RampIcon.pngBunkerT3RampIcon.png A ramp that provides access to underground Bunkers.
Bunker Corner BunkerCornerT2Icon.pngBunkerCornerT3Icon.png Makes the bunker triangular. Tier 1 built with shovel. Only on Tier 1 or Tier 2 bunkers.
Rifle Garrison BunkerT1RifleGarrisonIcon.pngBunkerT2RifleGarrisonIcon.pngBunkerT3RifleGarrisonIcon.png An entrenched bunker manned by stationed troops armed with Rifles. Infantry Garrisons InfantryGarrisonsIcon.png

Cannot be adjacent to another garrison Upgrade, even diagonally.

Machine Gun Garrison BunkerT1MGGarrisonIcon.pngBunkerT2MGGarrisonIcon.pngBunkerT3MGGarrisonIcon.png An entrenched Machine Gun emplacement manned by stationed troops. Infantry Garrisons InfantryGarrisonsIcon.png

Cannot be adjacent to another garrison Upgrade, even diagonally.

AT Gun Garrison BunkerT2ATGunIcon.pngBunkerT3ATGunIcon.png An entrenched AT gun manned by stationed troops. AT Gun Garrison BunkerT3ATGunIcon.png

Only on Tier 2 and Tier 3 bunkers.
Cannot be adjacent to another garrison Upgrade, even diagonally.

Observation Bunker ObservationBunkerT2Icon.pngObservationBunkerT3Icon.png A radio bunker that provides intel to friendly units about the surrounding area. Reinforced with wood, it can withstand more punishment than a standard radio tower, and therefore is capable of increased effectiveness. Observation Bunkers ObservationBunkerT3Icon.png

Only on Tier 2 and Tier 3 bunkers.
Cannot be adjacent to another garrison Upgrade, even diagonally.

Engine Room Engine RoomIcon.png An engineering facility that provides power to Bunker structures using pipe connections. Only on Tier 2 and Tier 3 bunkers.
Storage Room BunkerT3AmmoRoomIcon.png A Bunker Room designed to hold large amounts of large items. Crates of these items can be directly submitted. Only on Tier 2 and Tier 3 bunkers.
Howitzer Garrison BunkerT3ArtilleryGarrisonIcon.png An entrenched Howitzer emplacement manned by station troops. Howitzer Garrison BunkerT3ArtilleryGarrisonIcon.png

Only on Tier 3 bunkers.
Cannot be adjacent to another garrison Upgrade, even diagonally.

Storm Cannon StormCannonIcon.png A heavy fixed position artillery that can release devastating firepower on distant enemy targets. Advanced Bunkers Advanced Bunker Icon.png

Only on Tier 3 bunkers.
Cannot be adjacent to another garrison Upgrade, even diagonally.
Requires a 3 by 3 bunker complex.

Intelligence Center IntelligenceCenterIcon.png A high-tech listening post designed to intercept and decode enemy transmissions. The intelligence Center can target distant locations and will continue to decipher sensitive transmissions over a sustained period. Advanced Bunkers Advanced Bunker Icon.png

Only on Tier 3 bunkers.
Cannot be adjacent to another garrison Upgrade, even diagonally.
Requires a 3 by 3 bunker complex.

Bunker Husk

When a bunker is destroyed, it leaves behind a husk. The bunker can be rebuilt from the husk by using the hammer in upgrade mode and pressing E. This will replace the husk with a bunker blueprint at the tier it used to have, for the cost of that tier (e.g. shoveling for Tier 1, Hammer and 75 bmats for Tier 2). If the bunker had a Structure Upgrade modification (Rifle Garrison, Bunker Corner, etc...) then rebuilding it won't restore any of the previously installed modifications, they'll have to be reinstalled at normal cost after bunker reconstruction. However if the bunker had no Structure Upgrade modification then all small modifications and infrastructure modifications are restored when the bunker is rebuilt.

Unlike trench husks, bunker husks cannot be filled in with a shovel.

The husk can be destroyed with explosives, to make space for different structures for example. The bunker husk has the same max health as the bunker it comes from. Or you can wait for decay to destroy it. Husk decay cannot be prevented and is usually the same speed as the decay near region borders.

A Bunker husk still spreads Bunker Base upgrades to connected trenches and bunkers.

Interactions

Interactions are available in the bunker's upgrade menu:

  • The original builder can instantly demolish it TrenchDemolishIcon.png if it was built less than 3 hours ago (initial materials refunded but not the upgrade costs).
  • The bunker can be reserved for a Squad TrenchReservationIcon.png to prevent non-members from modifying it (however the stockpile access is not restricted).
  • The list of all special actions done to the bunker can be viewed with the "View Action Logs" button Log.png.

Tips

  • Upgrading T1 Rifle Garrison to T2, T3 Rifle Garrison is cheaper than build T2, T3 bunker first and upgrading to Rifle Garrison. Upgrading T1 Rifle Garrison to T2 costs 75 Basic Materials and T2 Rifle Garrison to T3 costs 30 Concrete Materials like normal bunker does.
  • You can hold shift while placing bunker blueprints to prevent them from automatically connecting to another bunker or trench.
  • "Nearby" on Infrastructure Modifications refers to trench/bunker distance not linear distance, this being within 40 unit pieces of the infrastructure modification.
  • When a bunker is destroyed every infantry in it dies. Even vehicles that touch the bunker might be instantly destroyed.
  • Infrastructure Modifications can be placed on bunker pieces who already have a bunker garrison upgrade (Rifle Garrison, etc).

Gallery

Tutorial Video