Oil Well

From Foxhole Wiki
Jump to navigation Jump to search
Versioning

This article is timeless and should be accurate for any version of the game.


Extracts fuel from Oil Fields. Must be constructed nearby.
In-game description

The Oil Well is a player-built Facility Mine that automatically extracts Oil from Oil Fields. It does not require power to operate, but certain upgrades require it.

Construction

The Oil Well is built with a Construction Vehicle using Construction Materials. It must be built next to a Oil Field (max 3 per field).

Upgrades

Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory. Certain technologies are required for some upgrades.

Image Name Description Cost Requirements
FacilityElectricOilWellIcon.png Electric Oil Well A generator that leverages electricity to pump oil through attached pipes.
Adds a Pipeline outlet to automatically transfer the Oil produced
25 ProcessedConstructionMaterialsIcon.png "Tier 2 Facilities" technology unlocked
FacilityFrackerIcon.png Fracker A machine that opens up cracks in the earth by injecting water at a high pressure to increase the output of Oil.
Adds a Pipeline outlet to automatically transfer the Oil produced
Adds a Pipeline inlet to automatically transfer Water into an internal tank.
25 SteelConstructionMaterialsIcon.png "Tier 3 Facilities" technology unlocked

Modifications

If either upgrade is installed, a Pipeline can be connected to the outlet to automatically transfer Oil. With the Fracker upgrade a Pipeline can be connected to its inlet to automatically transfer Water to its internal tank.

A single Power Line can be connected to it to provide the power required for production. The line can be disconnected by pressing the "Disconnect All Power" BtPowerDisconnect.png button.

Demolition

The original builder, and squad members if reserved, can instantly demolish it BtDemolish.png if it was built less than 28 days ago. The materials used in the construction and upgrades are refunded and dropped under the player.

Reservation

The original builder can reserve it for a Squad BtReserve.png for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed BtRefreshBunker.png by any squad member. If the reservation expires, the structure can never be reserved again.

Destruction

It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" BtRemove.png to remove the immunity (5 "votes" needed).

Reconstruction

When destroyed, it leaves behind a "husk" that can be rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding it restore its stockpile and production orders.

Actions Log

In its interface you can view the Actions Log BtLog.png to check the modifications done to it and the logs of production orders.

Use

You can access its interface when on foot or in a logistics vehicle by pressing E.

Production

A production order can be started by clicking the slide-toggle button on the desired production line: ProductionToggleActive.png green means on, ProductionToggleInactive.png red means off, and ProductionTogglePaused.png yellow means paused. You can read the reason for the pause by putting your cursor on the slide-toggle button.

A player can only have one order running at a time at a given facility, however up to 5 orders from different players can run concurrently. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.

Orders can be set to "Public" or "Personal" via the drop-down button at the top:

  • Public: The inputs are automatically taken from the public stockpile or internal tanks for liquid inputs. The output is automatically submitted into the stockpile or automatically transfered through the pipeline outlet if either upgrade is installed.
  • Personal: The inputs are manually transfered by the player by clicking or automatically taken from internal tanks for liquid inputs. Output is placed into a private output slot that holds the items for the player whilst production is underway. The output items can be retrieved with RMB > "Retrieve" or as crates with RMB > "Retrieve as crates". If not retrieved, personal outputs are released into the public stockpile 28 hours after the order is complete.

Put your cursor on the question mark button BtQuestionMark.png on each production line to view the exact recipes.

Available Recipes:

Input(s) Output(s) Time
(hh:mm:ss)
50L x  Oil OilIcon.png 00:00:50

Input(s) Output(s) Time
(hh:mm:ss)
2 MW of power ProductionPowerIcon.png 50L x  Oil OilIcon.png 00:00:26
If a Pipeline is connected to the outlet the Oil is automatically transferred into it rather than placed in the stockpile or a personal output slot.

Input(s) Output(s) Time
(hh:mm:ss)
25L x Water WaterIcon.png
3 MW of power ProductionPowerIcon.png
100L x  Oil OilIcon.png 00:00:40
If a Pipeline is connected to the outlet the Oil is automatically transferred into it rather than placed in the stockpile or a personal output slot.

Refuelling

With the Fracker upgrade installed, the internal Water tank can be refuelled manually or through the Pipeline inlet.

Storage

Its stockpile can hold up to 50 Petrol cans and 50 Water cans.

In its interface, you can press the Stockpile Actions Log BtLog.png button to view the logs of items retrieved from and submitted to the stockpile.

Trivia

  • Prior to Update 1.50 (officially known as 'Inferno'), Oil Wells were permanent World Resource Mines that were placed in different locations every war. They used to produce Crude Oil barrels, which was only used to produced Petrol in a Refinery in a 3:1 ratio
    • Unlike other World Structures, which used Petrol fairly quickly, filling up an Oil Well with Petrol would last several days, upwards of up to 11 days, before running out of Petrol
    • When reimplemented for Update 1.50, the model stayed relatively the same, with adjustments made to include the addition of power cables, and facility upgrades

Gallery