| Input(s) | Output(s) | Time |
|---|---|---|
| 50L x Oil | 00:00:50 |
Oil Well
| “ | Extracts fuel from Oil Fields. Must be constructed nearby. | „ |
| — In-game description |
The Oil Well is a player-built Facility Mine that automatically extracts Oil from Oil Fields. It does not require power to operate, but certain upgrades require it.
Construction
The Oil Well is built with a Construction Vehicle using Construction Materials. It must be built next to a Oil Field (max 3 per field).
Upgrades
Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory. Certain technologies are required for some upgrades.
| Image | Name | Description | Cost | Requirements |
|---|---|---|---|---|
| Electric Oil Well | A generator that leverages electricity to pump oil through attached pipes. Adds a Pipeline outlet to automatically transfer the Oil produced |
25 x |
"Tier 2 Facilities" technology unlocked | |
| Fracker | A machine that opens up cracks in the earth by injecting water at a high pressure to increase the output of Oil. Adds a Pipeline outlet to automatically transfer the Oil produced Adds a Pipeline inlet to automatically transfer Water into an internal tank. |
25 x |
"Tier 3 Facilities" technology unlocked |
Modifications
If either upgrade is installed, a Pipeline can be connected to the outlet to automatically transfer Oil. With the Fracker upgrade a Pipeline can be connected to its inlet to automatically transfer Water to its internal tank.
A single Power Line can be connected to it to provide the power required for production. The line can be disconnected by pressing the "Disconnect All Power"
button.
Demolition
The original builder, and squad members if reserved, can instantly demolish it
if it was built less than 28 days ago. The materials used in the construction and upgrades are refunded and dropped under the player.
Reservation
The original builder can reserve it for a Squad
for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed
by any squad member. If the reservation expires, the structure can never be reserved again.
Destruction
It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement"
to remove the immunity (5 "votes" needed).
Reconstruction
When destroyed, it leaves behind a Husk that can be destroyed or rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding a husk restores any installed upgrade at no cost. It also restores the stockpile and production orders if it was friendly owned, and only 25% of the stockpile if enemy.
Structure Event Log
Clicking the View Actions Log button
at the bottom of its interface opens the Structure Event Log that lists recent events, with timestamps and player names displayed. Events recorded include modifications and production orders. The log only displays the last 80 events (5 pages).
Use
Its interface can be accessed by pressing
when on foot or driving a logistics vehicle.
Production
A production order can be started by clicking the slide-toggle button on the desired production line:
green means on,
red means off, and
yellow means paused. Putting the mouse cursor on the slide-toggle button shows the reason(s) for the pause. Unlike Factory and Mass Production Factory orders, orders at facilities keep producing indefinitely until a requirement is no longer met.
A player can only have one order running at a time at a given facility, however up to 5 orders from different players can run concurrently. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.
Orders can be set to "Public" or "Personal" via the drop-down button at the top:
- Public: The inputs are automatically taken from the public stockpile or internal tanks for liquid inputs. The output is automatically submitted into the stockpile or automatically transfered through the pipeline outlet if either upgrade is installed. The order is paused if a requirement is no longer met and resumes when it is fixed.
- Personal: The inputs are manually transfered by the player by clicking or automatically taken from internal tanks for liquid inputs. Output is placed into a private output slot that holds the items for the player whilst production is underway. The output items can be retrieved with
>
Retrieveor as crates with>
Retrieve as Crates. If not retrieved, personal outputs are released into the public stockpile 28 hours after the order is complete. The order turns off if a requirement is no longer met and the next personal order in the hidden queue turns on to replace it if there is any.
Placing the mouse cursor on the "Facility Recipe" button
on each production line displays the exact recipes.
Available Recipes:
| Input(s) | Output(s) | Time |
|---|---|---|
| 2 MW of power | 50L x Oil | 00:00:26 |
| Input(s) | Output(s) | Time |
|---|---|---|
| 25L x Water 3 MW of power | 100L x Oil | 00:00:40 |
Refuelling
With the Fracker upgrade installed, the internal Water tank can be refuelled manually or through the Pipeline inlet.
Storage
Its stockpile accepts only Oil and Water cans and cannot hold more than 50 cans in total.
Pressing the View Stockpile Actions Log
button at the bottom of its interface opens the Stockpile Log which shows the items retrieved from and submitted to the stockpile.
Trivia
- Prior to Update 1.50 (officially known as 'Inferno'), Oil Wells were permanent World Resource Mines that were placed in different locations every war. They used to produce Crude Oil barrels, which was only used to produced Petrol in a Refinery in a 3:1 ratio
- Unlike other World Structures, which used Petrol fairly quickly, filling up an Oil Well with Petrol would last several days, upwards of up to 11 days, before running out of Petrol
- When reimplemented for Update 1.50, the model stayed relatively the same, with adjustments made to include the addition of power cables, and facility upgrades
Update History
| Update | Changes |
|---|---|
| Update 1.56 |
|