Safe House

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Versioning

This article is timeless and should be accurate for any version of the game.

A Safe House is a world structure that can be found in all towns and surrounding areas. It looks and behaves like a Garrisoned House but also serves as a Forward Base where players can respawn and gear up.



A garrisoned building that has been modified to act as an operating base. Players can spawn here if Provisional Garrison is upgraded.
In-game description

Construction

A Safe House is rebuilt with a Construction Vehicle (press E) and 250 Basic Materials.

The rebuilding requirement for a Safe House are the same as for Garrisoned Houses:

  • Your faction controls the Town Base
  • The Town Base has unlocked the Occupied Town IconUpgradesOccupiedTown.png upgrade
  • The safe house is in range of the Town Base or a Safe House with active AI (either through Small Garrison IconUpgradesSmallGarrison.png upgrade or Provisional Garrison IconUpgradesProvisionalGarrison.png upgrade and 10+ player spawns assigned)

Unlike Garrison Houses, Safe Houses cannot be devastated.


A garrisoned building that has been modified to act as an operating base. Players can spawn here if Provisional Garrison is upgraded.
In-game description

Construction

A Tier 1 Safe House can be upgraded to Tier 2 for 250 Basic Materials but only if the connected Town Base or Safe House is itself Tier 2 and controlled by your faction.


A garrisoned building that has been modified to act as an operating base. Players can spawn here if Provisional Garrison is upgraded.
In-game description

Construction

A Tier 2 Safe House can be upgraded to Tier 3 for 250 Basic Materials but only if the connected Town Base or Safe House is itself Tier 3 and controlled by your faction.

Defenses

The building has a walkable interior where infantry can seek shelter, multiple doorways, opened windows, and reinforced windows.

The reinforced windows are firing positions that friendly soldiers can access by going to their particular entry point in the house interior (marked with a large "X") and pressing Q. The materials covering the reinforced windows represent a Safe House's tier: Cloth for Tier 1, Wood for Tier 2, Metal for Tier 3.

House tier represented by reinforcement type (cloth, wood, planks, iron case) on the AI windows.

Garrison

When a Safe House is Garrisoned, the reinforced windows can fire at enemy infantry and vehicles within 25 meters. They fire weak rifle bullets, however they shoot 20mm at vehicles if the Safe House is upgraded to Tier 3. Active garrison is visually represented by faction-colored fabric appearing under the windows. The garrison cannot be suppressed. The AI cannot shoot at enemy infantry that manage to get inside the house. The AI does not retaliate beyond its range when shot at.

large green/blue cloth under window = active AI , no cloth = no AI

Respawns

Players can only respawn at a Safe House if it has unlocked the Provisional Garrison IconUpgradesProvisionalGarrison.png upgrade (and its stockpile has Soldier Supplies).

When the nearby Town Base is destroyed, all players that are assigned to it will have their spawn points migrated to the connected Safe House with the most Soldier Supplies stockpiled. As such, Safe Houses serve as a backup to their Town Base.

Base Upgrades

Base Upgrades are additional functionalities that the base can unlock. They are slowly and automatically unlocked over time. Upgrades progress faster the more people assign their spawn to that base. A particular upgrade can be prioritized by voting for it in the menu of the Base if you've assigned your spawn there. Progression is sped up by things like supplying the base and building structures. You can check the base upgrades unlocked at a given Base by hovering your mouse over its icon on the map.

Image Name Description
"BASE" Tree IconUpgradesBase.png
IconUpgradesProvisionalGarrison.png Provisional Garrison A provisional Garrison connects the base to nearby defensive structures (100m radius). Defensive structures will deactivate if player activity is too low (<10 player spawns assigned).
IconUpgradesSmallGarrison.png Small Garrison A small Garrison permanently connects the base to nearby defensive structures (100m radius).

Prevents nearby structure decay by consuming Maintenance Supplies from the stockpile.

Required to upgrade Base to Tier 2.

IconUpgradesLargeGarrison.png Large Garrison A large Garrison permanently connects the base to nearby defensive structures (100m radius).

Required to upgrade Base to Tier 3.

"Garrison Station" Tree IconUpgradesGarrisonStation.png
FacilitiesRadioStation.png Radio Station Provide map intelligence (100m radius).
FacilitiesArtilleryShelter.png Artillery Shelter Structure can only be destroyed from the interior. Outside damage does nothing when structure has less than 30% hp left.

Each Safe House upgrades changes the appearance of the structure on the inside and some even on the outside.

Safe House (all facilities unlocked) inside 1.png Safe House (no facilities) inside.png

  1. Radio Station Can be seen by the radio on the table inside and the antenna attached to the outside structure.
  2. Artillery Shelter Can be seen by the iron plate cover around the windows and the iron mantle around the inner shelter structure.
  3. Garrison Can be seen by the unpacked supplies near the inner shelter door.

Trivia

Unlike Town Bases and Relic Bases, the stockpile of Safe Houses start empty at the beginning of a war.

Gallery