Input(s) | Output(s) | Time |
---|---|---|
200 x Coal ![]() 3 MW of power ![]() | 180 x Coke ![]() | 00:04:30 |
Coal Refinery
“ | A processing plant that refines Coal into useful materials used in facility production and power. | „ |
— In-game description |
The Coal Refinery is a large player built facility structure used to convert Coal into useful materials. It requires power to function and can be upgraded to add more refining options.
Construction
It is built on Foundations with a Construction Vehicle and costs 50 Construction Materials.
Upgrades
Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory. Certain technologies are required for some upgrades.
Image | Name | Description | Cost | Requirements |
---|---|---|---|---|
![]() |
Coke Furnace | A high powered furnace that brings Coal to high temperatures to separate out non-volatile Coke. | 200 x ![]() |
|
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Coal Liquefier | Processing vats that refines Coal into Oil. | 20 x ![]() |
"Tier 2 Facilities" technology |
![]() |
Advanced Coal Liquefier | Advanced processing vats that refine large amounts of coal into Heavy Oil. | 40 x ![]() |
"Tier 3 Facilities" technology |
Modifications
A single Power Line can be connected to it to provide the power required for production. The line can be disconnected by pressing the "Disconnect All Power" button.
If the Coal Liquefier or Advanced Coal Liquefier upgrade is installed, Pipelines can be connected to the inlet and outlet to automatically transfer Oil and Water.
Demolition
The original builder, and squad members if reserved, can instantly demolish it if it was built less than 28 days ago. The materials used in the construction and upgrades are refunded and dropped under the player.
Reservation
The original builder can reserve it for a Squad for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed
by any squad member. If the reservation expires, the structure can never be reserved again.
Destruction
It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" to remove the immunity (5 "votes" needed).
Reconstruction
When destroyed, it leaves behind a "husk" that can be destroyed rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding a friendly structure husk restores its stockpile and production orders while rebuilding an enemy one restores only 25% of the stockpile.
Structure Event Log
In its interface clicking the "View Actions Log" button displays a list of recent events, with timestamps and player names. Events recorded include modifications and production orders. The log only displays the last 128 events (8 pages).
Use
Its interface can be accessed by pressing E
when on foot or driving a logistics vehicle.
Production
A production order can be started by clicking the slide-toggle button on the desired production line: green means on,
red means off, and
yellow means paused. You can read the reason for the pause by putting your cursor on the slide-toggle button.
A player can only have one order running at a time at a given facility, however up to 5 orders from different players can run concurrently. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.
Orders can be set to "Public" or "Personal" via the drop-down button at the top:
- Public: The inputs are automatically taken from the public stockpile or internal tanks for liquid inputs. The output is automatically submitted into the stockpile. Liquid outputs are automatically transfered through the pipeline outlet if one exists.
- Personal: The inputs are manually transfered by the player by clicking or automatically taken from internal tanks for liquid inputs. Output is placed into a private output slot that holds the items for the player whilst production is underway. The output items can be retrieved with
RMB
> "Retrieve" or as crates withRMB
> "Retrieve as crates". If not retrieved, personal outputs are released into the public stockpile 28 hours after the order is complete.
Put your cursor on the "Facility Recipe" button on each production line to view the exact recipes.
Available Recipes:
Input(s) | Output(s) | Time |
---|---|---|
200 x Coal ![]() 3 MW of power ![]() | 165 x Coke ![]() 15 x Sulfur ![]() | 00:04:30 |
Input(s) | Output(s) | Time |
---|---|---|
300 x Coal ![]() 50L x Water ![]() 6 MW of power ![]() | 1 x Concrete Materials ![]() 10 x Sulfur ![]() 50L x Oil ![]() | 00:04:30 |
Input(s) | Output(s) | Time |
---|---|---|
300 x Coal ![]() 100L x Water ![]() 6 MW of power ![]() | 260 x Coke ![]() 60L x Heavy Oil ![]() | 00:06:45 |
300 x Coal ![]() 100L x Water ![]() 6 MW of power ![]() | 1 x Concrete Materials ![]() 15 x Sulfur ![]() 100L x Oil ![]() | 00:04:30 |
Fuel
With the Coal Liquefier or Advanced Coal Liquefier installed, the internal Water tank hold 5000L and can be refuelled manually or through the Pipeline inlet.
Storage
Its stockpile can hold up to 32000 of each solid input and output item and up to 50 Petrol cans.
In its interface, you can press the Stockpile Actions Log button to view the logs of items retrieved from and submitted to the stockpile.