BMS Holdout

From Foxhole Wiki
(Redirected from Infantry Car)
Jump to navigation Jump to search
This article is considered accurate for the current version (1.62) of Foxhole.
An armoured train car with a mounted machinegun position for transporting infantry safely over long distances.
In-game description

The BMS Holdout (also known as an Infantry Car) is a lightly armored train car capable of transporting infantry over large distances. It is equipped with two mounts, where a tripod weapon can be mounted and fired.

General Info

Crew

The BMS Holdout holds two passengers, and houses a crew of two soldiers:

  • Gunner (Right) (Seat 1)
    • Controls the movement, reloading, and firing of the right tripod weapon
    • Only accessible if a tripod weapon is installed
  • Gunner (Left) (Seat 2)
    • Controls the movement, reloading, and firing of the left tripod weapon
    • Only accessible if a tripod weapon is installed
  • Passenger(s) (Seat 3 - 6)
    • Can't do anything

Armament

The BMS Holdout is equipped with:

  • 2 x Tripod Mount
    • Empty mounts on the left and right sides where a Mounted Weapon can be installed
    • Firing Arc: 30°
    • Traverse: 90° (turning is instantaneous)

Inventory

It has 14 inventory slots. Each Mounted Weapon installed also gives it 1 dedicated ammo slot that can only hold ammunition for that weapon:

Weapon Capacity
Lamentum mm.IV
Malone Ratcatcher MK.1
30 12.7mm
“Typhon” ra.XII 15 20mm
Daucus isg.III 14 30mm
Cutler Foebreaker 10 RPG
Mounted Bonesaw MK.3 8 ARC⧸RPG
Mounted Fissura gd.I Only one of the following types:
16 Tremola Grenade GPb-1
16 PT-815 Smoke Grenade
16 Green Ash

Engine & Mobility

  • Uses no fuel
  • Can only move on Railway Tracks, must be placed on tracks with a crane
  • Cannot move on its own, requires a Locomotive connected to it to be moved
  • Can ram and destroy any structures (such as Deployed Tripods) in its path
  • Instantly destroys any unarmored vehicle in its path if there are no friendly soldiers inside of them
  • Does not trigger Anti-Tank Mines

Health & Armor

The BMS Holdout has 3250 HP. It has "Light Armor" resistance: it can soak small arms fire and shrapnel, and it is immune to Flamethrowers. It can soak 12.7mm machine gun fire but not for long. Heavy explosives and anti-tank weaponry are a real threat to it.
It can be field repaired with a Hammer and Basic Materials. Each hit consumes 1 Basic Materials and repairs 32 hp (102 hits for full repair).

Features

Car Coupling

Two train cars that are close together can be coupled by standing in the middle, holding Keyboard shift.png+Keyboard e.png, and clicking the Couple Cars option. Connected cars stick together and can be pushed or pulled by a locomotive connected at either end of the train. A train can have up to 15 cars connected, Locomotive(s) included. The driver of a Locomotive can access the inventory of all connected train cars when interacting with structures by selecting the car in the structure's interface. Decoupling two connected cars is done by using a Wrench while crouched between them.

Tripod Mount

A Mounted Weapon can be installed on each side, allowing a player to get in the corresponding gunner seat to man it.

  • Mounting a tripod weapon - press Keyboard b.png then Keyboard White Mouse Left.png on the vehicle
    • Must be holding the tripod weapon and the blueprint must be green
  • Dismounting a tripod weapon - open up the vehicle's menu and click the "Detach Tripod Weapon" button BtDisassembleTripod.png (located in the bottom right corner)
    • Depends on where the player is standing - will dismount the one the player is closest to

Production

Structure Input(s) Output Time
Large Assembly Station LargeAssemblyStationIcon.png 20 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
15 x Assembly Materials II AssemblyMaterials2Icon.png
5 x Assembly Materials III AssemblyMaterials3Icon.png
8 MW of power IconFilterPower.png
BMS Holdout InfantryCarVehicleIcon.png 00:30:00

The BMS Black Bolt Locomotive must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The BMS Holdout cannot be stored in a Storage Depot, Seaport or Storage Ship.
It can be packaged into an extra large Shippable. It can be lifted by any crane but only a Large Crane can undeploy and move while holding it. It must otherwise be moved on Railway Tracks.

Tactics

The BMS Holdout is useful in protecting the train, especially when transporting large amounts of equipment towards frontline/midline depots, such as Seaports and Storage Depots. This is extremely important, especially if the equipment is high-value enough for armed escort, or traveling through undefended territory.

It is important to have a tripod weapon equipped that can quickly dispatch enemies if they get into close proximity. However, due the limited firing arc of the vehicle, it can only protect one side of the train, with its firing arc also depending on the shape of the railway track.

Trivia

  • When it was introduced in 1.50 Inferno, the BMS Holdout was stated that it could mount two tripod weapons, however, only one of these mounts were present, meaning it could only mount one tripod weapon.
    • This was resolved in Update 1.53, where two tripod weapons could be mounted (fulfilling its original design).

Update History

Update Changes
Update 1.53
  • BMS - Holdout can now mount a Tripod weapon on either side of the car
  • Vehicles with weapons, Emplacements and Tripod Weapons now have a Dedicated Ammo Slot which limits the amount of ammo they can store.
    • Some Halftracks and Train Cars are unique as they use Tripod Weapons as their weapons. These Halftracks and Train Cars are given Designated Ammo Slots that will use the installed Tripod Weapon’s ammo capacity.
    • BMS Holdout 20 inventory slots > 6 Designated Ammo Slots, 14 inventory slots.

Gallery