Shard Able
Previously known as Shard 1
Wars before Update 0.23
This table only includes wars that had Skirmishes, as they were replaced with Resistance Phase in Update 0.23. Start date here indicates the date the World Conquest started, not when Skirmishes started. Displayed on the leaderboard monument was the victor for both World Conquest and Skirmishes.
A platinum monument would be granted to the team that won both the World Conquest and the most amount of Skirmishes. Gold for the winner of the World Conquest but not the skirmishes. A silver for loser of the world conquest but winner of the skirmishes and bronze for the loser of both.
World Conquest victors were even with 11 wins per side, Wardens however had 7 platinum monuments, 4 higher than the Colonial 3.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | Victor | Dev Intervention? | Game Version | Player high | |
---|---|---|---|---|---|---|---|---|
World Conquest | Skirmish | |||||||
1 | 2018-03-14 | 2018-03-21 | 7 | 0.10 | 0 | |||
2 | 2018-03-23 | 2018-03-30 | 7 | 0.10 | 581 | |||
3 | 2018-04-05 | 2018-04-08 | 3 | 0.11 | 518 | |||
4 | 2018-04-11 | 2018-04-14 | 3 | Tie | 0.11 | 503 | ||
5 | 2018-04-15 | 2018-04-24 | 9 | 0.11 | 512 | |||
6 | 2018-04-27 | 2018-05-05 | 8 | 0.12 | 418 | |||
7 | 2018-05-08 | 2018-05-18 | 10 | 0.12 | 417 | |||
8 | 2018-05-18 | 2018-06-05 | 18 | 0.13 | 463 | |||
9 | 2018-06-07 | 2018-06-11 | 4 | 0.13 | 356 | |||
10 | 2018-06-19 | 2018-06-27 | 8 | 0.14 | 743 | |||
11 | 2018-06-29 | 2018-07-20 | 21 | [1] | 0.14 | 689 | ||
12 | 2018-07-24 | 2018-07-31 | 7 | 0.15 | 702 | |||
13 | 2018-08-02 | 2018-08-24 | 22 | [2] | 0.15 | 541 | ||
14 | 2018-08-29 | 2018-09-24 | 26 | 0.16 | 490 | |||
15 | 2018-09-27 | 2018-10-11 | 14 | 0.17 | 738 | |||
16 | 2018-10-12 | 2018-10-24 | 12 | 0.17 | 478 | |||
17 | 2018-11-01 | 2018-11-15 | 15 | 0.18 | 553 | |||
18 | 2018-11-16 | 2018-12-08 | 22 | 0.19 | 486 | |||
19 | 2018-12-12 | 2018-12-31 | 19 | 0.20 | 1723 | |||
20 | 2018-12-31 | 2019-01-26 | 27 | Tie | [3] | 0.20 | 1667 | |
21 | 2019-01-29 | 2019-02-19 | 21 | 0.21 | 949 | |||
22 | 2019-02-21 | 2019-03-12 | 19 | [4]} | 0.22 | 613 |
Wars after Update 0.23 (Relics of War)
With update 0.23 relic vehicles were introduced into the game. These vehicles were randomly generated close to towns and would have to be excavated to be used.
Resistance mode was also added which replaced the skirmish mode from before, this mode allowed teams to continue fighting the war even after it had "ended".
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | Relic Vehicles | World Conquest Victor | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|
23 | 2019-03-13 | 2019-03-31 | 0.23 | |||
24 | 2019-04-04 | 2019-04-23 | 0.24 | |||
25 | 2019-04-25 | 2019-05-03 | ? | 0.25 | ||
26 | 2019-05-04 | 2019-05-06 | 0.25 | |||
27 | 2019-05-07 | 2019-05-12 | 0.25 | |||
28 | 2019-05-14 | 2019-06-05 | 0.25 | |||
29 | 2019-06-05 | 2019-06-17 | 0.25 |
Wars after Update 0.26 (World Conquest 2.0)
With update 0.26 "World Conquest 2.0" many changes were implemented which impacted all wars greatly. The map was expanded, relic vehicles were removed completely (cited to return eventually), logistics was overhauled with resources being limited and randomly distributed and the starting positions for each team was changed each war.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | Starting Conditions | World Conquest Victor | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|
30 | 2019-06-19 | 2019-07-05 | ? | 0.26 | ||
31 | 2019-07-05 | 2019-07-08 | Image | 0.26 | ||
32 | 2019-07-08 | 2019-07-14 | Image | 0.26 | ||
33 | 2019-07-16 | 2019-07-22 | Image | 0.27 | ||
34 | 2019-07-24 | 2019-08-11 | Image | 0.27 | ||
35 | 2019-08-12 | 2019-08-18 | Image | 0.28 | ||
36 | 2019-08-19 | 2019-08-29 | ? | 0.28 | ||
37 | 2019-08-30 | 2019-09-15 | ? | 0.28 | ||
38 | 2019-09-18 | 2019-09-29 | Image | 0.29 | ||
39 | 2019-09-30 | 2019-10-08 | Image | 0.29 | ||
40 | 2019-10-09 | 2019-10-13 | Image | 0.29 | ||
41 | 2019-10-16 | 2019-10-29 | - Dead Harvest | 0.30 | ||
42 | 2019-10-30 | 2019-11-12 | 0.30 | |||
43 | 2019-11-13 | 2019-11-25 | 0.31 | |||
44 | 2019-11-27 | 2019-12-08 | 0.31 |
Wars after Update 0.32 (Trench Warfare)
Update 0.32 added Trenches and Bunker systems, revamping the games combat and building and changing wars dramatically, this system would be expanded more in further updates following.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | World Conquest Victor | Dev Intervention? | Game Version |
---|---|---|---|---|---|
45 | 2019-12-11 | 2019-12-30 | -Relic Armory | 0.32 | |
46 | 2019-12-31 | 2020-01-13 | -Relic Armory | 0.32 | |
47 | 2020-01-15 | 2020-01-24 | -Relic Armory | 0.32 | |
48 | 2020-01-25 | 2020-02-05 | 0.32 | ||
49 | 2020-02-07 | 2020-03-01 | 0.33 | ||
50 | 2020-03-04 | 2020-03-18 | 0.34 | ||
51 | 2020-03-20 | 2020-04-07 | [5] | 0.34 | |
52 | 2020-04-08 | 2020-04-24 | 0.35 | ||
53 | 2020-04-25 | 2020-05-19 | 0.35 | ||
54 | 2020-05-21 | 2020-06-10 | - Relic Prototyping | 0.36 | |
55 | 2020-06-11 | 2020-06-21 | 0.36 | ||
56 | 2020-06-23 | 2020-07-10 | 0.36 | ||
57 | 2020-07-11 | 2020-08-01 | (VPs lowered, Not announced) | 0.36 | |
58 | 2020-08-03 | 2020-08-09 | [6] | 0.36 |
Wars after Update 0.37 (Arms Race)
Update 0.37 added vehicle variants, the engineering center, armour systems, many map changes and the removal of many classic defenses, this system would be expanded more in further updates following.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | World Conquest Victor | Total Casualties | Colonial Casualties | Warden Casualties | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|---|---|---|
59 | 2020-08-12 | 2020-08-28 | 16 | 1,486,622 | 749,503 | 737,119 | 0.37 | ||
60 | 2020-08-29 | 2020-09-14 | 15 | 874,621 | 438,365 | 436,256 | 0.37 | ||
61 | 2020-09-16 | 2020-10-04 | 20 | 647,012 | 313,457 | 333,555 | 0.38 | ||
62 | 2020-10-06 | 2020-10-24 | 18 | 599,499 | 317,620 | 281,879 | 0.38 | ||
63 | 2020-10-26 | 2020-10-31 | 5 | 225,813 | 118,936 | 106,877 | Dead Harvest | 0.39 | |
64 | 2020-11-02 | 2020-11-10 | 8.1 | 287,574 | 136,277 | 151,297 | Mechs returned, but zombies did not. | 0.39.5 |
Wars after Update 0.40
Update 0.40 removed the ability for small arms to damage structures and added a revamped suppression system.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | World Conquest Victor | Total Casualties | Colonial Casualties | Warden Casualties | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|---|---|---|
65 | 2020-11-12 | 2020-11-18 | 16.5 | 585,059 | 288,951 | 296,108 | 0.40 | ||
66 | 2020-11-30 | 2020-12-15 | 14.7 | 515,358 | 253,817 | 261,541 | 0.40 | ||
67 | 2020-12-17 | 2020-12-29 | 12.3 | 466,009 | 211,515 | 254,494 | 0.41 | ||
68 | 2020-12-30 | 2021-01-18 | 18.2 | 724,364 | 349,742 | 374,622 | Relic war | 0.41 | |
69 | 2021-01-20 | 2021-02-07 | 18 | 560,340 | 270,245 | 290,095 | 0.41 | ||
70 | 2021-02-09 | 2021-02-21 | 12 | 267,875 | 126,986 | 140,890 | 0.41 |
Wars after Update 0.42 (Winter Army)
Update 0.42 brought major changes to Artillery, Weapons and added Weather Systems. It also brought a swathe of new Vehicles to the game.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | World Conquest Victor | Total Casualties | Colonial Casualties | Warden Casualties | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|---|---|---|
71 | 2021-02-24 | 2021-03-14 | 18.3 | 2,581,389 | 1,300,117 | 1,281,272 | Victory towns adjusted from 20 to 19 [7] | 0.42 | |
72 | 2021-03-16 | 2021-03-26 | 10.1 | 1,401,378 | 716,561 | 684,817 | 0.42 | ||
73 | 2021-03-27 | 2021-04-08 | 11.6 | 1,249,361 | 593,262 | 656,099 | 0.42 | ||
74 | 2021-04-09 | 2021-04-18 | 8.9 | 900,281 | 463,614 | 436,667 | 0.42 | ||
75 | 2021-04-21 | 2021-05-23 | 31.2 | 3,013,436 | 1,467,465 | 1,545,971 | War has been reset due to duplication exploit.[1] | 0.43 | |
76 | 2021-05-25 | 2021-06-07 | 12.6 | 1,299,333 | 636,151 | 663,182 | 0.43 | ||
77 | 2021-06-08 | 2021-06-21 | 13 | 1,254,994 | 634,718 | 620,276 | 0.44 | ||
78 | 2021-06-21 | 2021-06-28 | 5.9 | 706,343 | 333,388 | 372,955 | 0.44 | ||
79 | 2021-07-12 | 2021-07-15 | 15.5 | 2,213,271 | 1,061,309 | 1,151,962 | 0.44 | ||
80 | 2021-07-16 | 2021-08-11 | 26 | 3,065,227 | 1,563,998 | 1,501,229 | 0.45 | ||
81 | 2021-08-12 | 2021-09-12 | 30.7 | 3,305,972 | 1,648,744 | 1,657,228 | Relic war | 0.45 | |
82 | 2021-09-13 | 2021-09-19 | 6.1 | 552,333 | 287,972 | 264,361 | Deadline to end before Sept. 20 1PM EDT. | 0.45 |
Wars after Update 0.46 (Entrenched)
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | World Conquest Victor | Total Casualties | Colonial Casualties | Warden Casualties | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|---|---|---|
83 | 2021-09-22 | 2021-10-29 | 36.7 | 4,380,155 | 2,218,594 | 2,161,561 | Frontier bases spawned. Pillboxes nerfed. | 0.46 | |
84 | 2021-10-30 | 2021-11-13 | 14 | 1,139,494 | 554,617 | 584,877 | 0.46 | ||
85 | 2021-11-15 | 2021-12-11 | 26 | 2,307,876 | 1,143,826 | 1,164,050 | 0.46 | ||
86 | 2021-12-14 | 2022-01-09 | 27 | 3,100,803 | 1,505,401 | 1,595,402 | 0.47 | ||
87 | 2022-01-11 | 2022-02-16 | 35.7 | 4,041,279 | 1,937,613 | 2,103,666 | 0.47 | ||
88 | 2022-02-18 | 2022-03-02 | 13 | 1,168,903 | 562,077 | 606,826 | 0.47 | ||
89 | 2022-03-03 | 2022-03-27 | 26 | 1,611,365 | 810,680 | 800,685 | 0.48 | ||
90 | 2022-03-29 | 2022-05-01 | 34 | 3,404,815 | 1,670,597 | 1,734,218 | 0.48 | ||
91 | 2022-05-03 | 2022-05-29 | 25 | 2,728,279 | 1,383,432 | 1,344,847 | 0.48 | ||
92 | 2022-05-30 | 2022-06-23 | 25 | 2,433,666 | 1,208,070 | 1,225,596 | 0.49 | ||
93 | 2022-06-24 | 2022-07-18 | 25 | 2,330,294 | 1,103,222 | 1,227,072 | 0.49 | ||
94 | 2022-07-19 | 2022-08-09 | 22 | 2,142,386 | 1,088,520 | 1,053,866 | Relic war[2] | 0.49 | |
95 | 2022-08-11 | 2022-09-23 | 44 | 4,289,076 | 2,143,103 | 2,145,973 | 0.49 |
Wars after Update 1.50 (Inferno)
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | World Conquest Victor | Total Casualties | Colonial Casualties | Warden Casualties | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|---|---|---|
96 | 2022-09-28 | 2022-11-02 | 36 | 4,677,055 | 2,326,114 | 2,350,941 | Fire effects nerfed. Water effects buffed. | 1.50 | |
97 | 2022-11-05 | 2022-11-21 | 17 | 1,336,190 | 649,339 | 686,851 | 1.50 | ||
98 | 2022-11-23 | 2022-12-12 | 20 | 1,419,011 | 645,306 | 773,705 | VPs reduced. | 1.50 | |
99 | 2022-12-13 | 2022-12-31 | 19 | 1,364,940 | 618,302 | 746,638 | 1.51 | ||
100 | 2023-01-02 | 2023-02-27 | 57 | 6,629,237 | 3,214,681 | 3,414,556 | 1.51 | ||
101 | 2023-03-01 | 2023-03-16 | 16 | 1,715,351 | 859,969 | 855,382 | 1.51 | ||
102 | 2023-03-17 | 2023-04-23 | 38 | 4,855,577 | 2,311,502 | 2,544,075 | 1.52 | ||
103 | 2023-04-24 | 2023-05-22 | 29 | 2,678,934 | 1,355,860 | 1,323,083 | 1.52 | ||
104 | 2023-05-24 | 2023-06-12 | 19 | 1,652,987 | 789,564 | 863,423 | 1.52 |
Wars after Update 1.53
Update 1.53 added two new regions, moved two, and temporarily removed another two.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | World Conquest Victor | Total Casualties | Colonial Casualties | Warden Casualties | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|---|---|---|
105 | 2023-06-14 | 2023-07-26 | 42 | 4,829,142 | 2,402,857 | 2,426,285 | 1.53 | ||
106 | 2023-07-28 | 2023-09-15 | 49 | 4,940,078 | 2,409,600 | 2,530,478 | 1.53 | ||
107 | 2023-09-17 | 2023-10-16 | 30 | 3,825,451 | 2,011,341 | 1,814,110 | Relic war | 1.53 |
Update 1.54 added four new regions, moved two, brought back four old regions with new designs, and edited a furthur three.
War | Start Date (yyyy-mm-dd) | End Date (yyyy-mm-dd) | War Length (Days) | World Conquest Victor | Total Casualties | Colonial Casualties | Warden Casualties | Dev Intervention? | Game Version |
---|---|---|---|---|---|---|---|---|---|
108 | 2023-10-26 | 2023-12-02 | 37 | 5,862,617 | 2,866,204 | 2,996,413 | Vehicles were recovered by devs after Ash Field server crashed | 1.54 | |
109 | 2023-12-05 | 2024-01-08 | 34 | 3,247,552 | 1,547,433 | 1,700,119 | 1.55 | ||
110 | 2024-01-10 | 2024-02-23 | 44 | 4,647,822 | 2,240,076 | 2,407,746 | 1.55 | ||
111 | 2024-02-24 | 2024-03-27 | 32 | 3,250,880 | 1,717,232 | 1,533,648 | 1.55 | ||
112 | 2024-04-03 | 2024-05-12 | 39 | 4,815,251 | 2,444,997 | 2,370,254 | 1.56 | ||
113 | 2024-05-14 | 2024-06-14 | 31 | 2,911,042 | 1,378,724 | 1,532,318 | Farranac Coast MPF moved from non-VP into VP subregion. | 1.56 | |
114 | 2024-06-16 | 2024-07-13 | 27 | 3,187,647 | 1,656,973 | 1,530,674 | 1.56 | ||
115 | 2024-07-16 | 2024-08-28 | 43 | 6,286,478 | 3,139,978 | 3,146,500 | 1.57 | ||
116 | 2024-08-29 | 2024-09-14 | 16 | 2,615,438 | 1,230,226 | 1,385,212 | 1.58 |
Total War Results
Leaderboard | Faction | World Conquest Victories | Longest Victory Streak |
---|---|---|---|
1 | 59 | 6, Wars 58-63 | |
2 | 57 | 6, Wars 95-100 |