Stockpile

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This page is timeless and should be accurate for any version of Foxhole.
Stockpile.png

A Stockpile is a storage in certain structures and vehicles that can hold large amounts of particular items and sometimes even item crates, vehicles, or structures. Unlike inventories, retrieving things from it takes a certain amount of time which depends on the item type and stockpile type.

Types

Many different types of stockpiles exist, each with limits on what and how much they can hold. The most common can be categorized as follows:

Item Categories

.44 .44 • “Dusk” ce.III “Dusk” ce.III • “Lionclaw” mc.VIII “Lionclaw” mc.VIII • “The Pitch Gun” mc.V “The Pitch Gun” mc.V • 12.7mm 12.7mm • 14.5mm (old) 14.5mm (old) • 7.62mm 7.62mm • 7.92mm 7.92mm • 8mm 8mm • 9mm 9mm • A3 Harpa Fragmentation Grenade A3 Harpa Fragmentation Grenade • Aalto Storm Rifle 24 Aalto Storm Rifle 24 • Ahti Model 2 Ahti Model 2 • Argenti r.II Rifle Argenti r.II Rifle • Blakerow 871 Blakerow 871 • Bomastone Grenade Bomastone Grenade • Booker Storm Rifle Model 838 Booker Storm Rifle Model 838 • Brasa Shotgun Brasa Shotgun • Buckshot Buckshot • Cascadier 873 Cascadier 873 • Catara mo.II Catara mo.II • Catena rt.IV Auto-Rifle Catena rt.IV Auto-Rifle • Clancy Cinder M3 Clancy Cinder M3 • Clancy-Raca M4 Clancy-Raca M4 • Cometa T2-9 Cometa T2-9 • Ferro 879 Ferro 879 • Fiddler Submachine Gun Model 868 Fiddler Submachine Gun Model 868 • Fuscina pi.I Fuscina pi.I • Green Ash Grenade Green Ash Grenade • KRF1-750 Dragonfly KRF1-750 Dragonfly • KRN886-127 Gast Machine Gun KRN886-127 Gast Machine Gun • KRR2-790 Omen KRR2-790 Omen • KRR3-792 Auger KRR3-792 Auger • Malone MK.2 Malone MK.2 • No.1 “The Liar” Submachine Gun No.1 “The Liar” Submachine Gun • No.2 Loughcaster No.2 Loughcaster • No.2B Hawthorne No.2B Hawthorne • No.4 The Pillory Scattergun No.4 The Pillory Scattergun • PT-815 Smoke Grenade PT-815 Smoke Grenade • Sampo Auto-Rifle 77 Sampo Auto-Rifle 77 • The Hangman 757 The Hangman 757 • Volta r.I Repeater Volta r.I Repeater

“Dawn” Ve.II “Dawn” Ve.II • “Molten Wind” v.II Flame Torch “Molten Wind” v.II Flame Torch • “Quickhatch” Rt.I “Quickhatch” Rt.I • “Typhon” ra.XII “Typhon” ra.XII • 14.5mm 14.5mm • 228 Satterley Heavy Storm Rifle 228 Satterley Heavy Storm Rifle • 30mm 30mm • Anti-Tank Sticky Bomb Anti-Tank Sticky Bomb • AP⧸RPG AP⧸RPG • ARC⧸RPG ARC⧸RPG • B2 Varsi Anti-Tank Grenade B2 Varsi Anti-Tank Grenade • Bane 45 Bane 45 • BF5 White Ash Flask Grenade BF5 White Ash Flask Grenade • Bonesaw MK.3 Bonesaw MK.3 • Booker Greyhound Model 910 Booker Greyhound Model 910 • Carnyx Anti-Tank Rocket Launcher Carnyx Anti-Tank Rocket Launcher • Cremari Mortar Cremari Mortar • Cutler Foebreaker Cutler Foebreaker • Cutler Launcher 4 Cutler Launcher 4 • Daucus isg.III Daucus isg.III • Flare Mortar Shell Flare Mortar Shell • Ignifist 30 Ignifist 30 • Incendiary Mortar Shell Incendiary Mortar Shell • KLG901-2 Lunaire F KLG901-2 Lunaire F • Lamentum mm.IV Lamentum mm.IV • Malone Ratcatcher MK.1 Malone Ratcatcher MK.1 • Mammon 91-b Mammon 91-b • Mortar Shell Mortar Shell • Mounted Bonesaw MK.3 Mounted Bonesaw MK.3 • Mounted Fissura gd.I Mounted Fissura gd.I • Neville Anti-Tank Rifle Neville Anti-Tank Rifle • RPG RPG • Shrapnel Mortar Shell Shrapnel Mortar Shell • Tremola Grenade GPb-1 Tremola Grenade GPb-1 • Venom c.II 35 Venom c.II 35 • Willow's Bane Model 845 Willow's Bane Model 845

“Molten Wind” v.II Ammo “Molten Wind” v.II Ammo • Abisme AT-99 Abisme AT-99 • Alligator Charge Alligator Charge • Barbed Wire Barbed Wire • Binoculars Binoculars • Buckhorn CCQ-18 Buckhorn CCQ-18 • Crow's Foot Mine Crow's Foot Mine • E680-S Rudder Lock E680-S Rudder Lock • Eleos Infantry Dagger Eleos Infantry Dagger • Falias Raiding Club Falias Raiding Club • Gas Mask Gas Mask • Gas Mask Filter Gas Mask Filter • Hammer Hammer • Havoc Charge Havoc Charge • Havoc Charge Detonator Havoc Charge Detonator • Hydra's Whisper Hydra's Whisper • Legion Vexillum Legion Vexillum • Liaison Transmitter Liaison Transmitter • Listening Kit Listening Kit • Metal Beam Metal Beam • Paratrooper's Ruck Paratrooper's Ruck • Radio Radio • Radio Backpack Radio Backpack • Rocket Booster Rocket Booster • Sandbag Sandbag • Shovel Shovel • Sledge Hammer Sledge Hammer • The Ospreay The Ospreay • Tripod Tripod • War Ensign War Ensign • Water Bucket Water Bucket • Willow's Bane Ammo Willow's Bane Ammo • Wind Sock Wind Sock • Wrench Wrench

Aluminum Aluminum • Aluminum Alloy Aluminum Alloy • Assembly Materials I Assembly Materials I • Assembly Materials II Assembly Materials II • Assembly Materials III Assembly Materials III • Assembly Materials IV Assembly Materials IV • Assembly Materials V Assembly Materials V • Basic Materials Basic Materials • Bunker Supplies Bunker Supplies • Coal Coal • Coke Coke • Components Components • Concrete Materials Concrete Materials • Construction Materials Construction Materials • Copper Copper • Copper Alloy Copper Alloy • Damaged Components Damaged Components • Diesel Diesel • Enriched Oil Enriched Oil • Explosive Powder Explosive Powder • Gravel Gravel • Heavy Explosive Powder Heavy Explosive Powder • Heavy Oil Heavy Oil • Iron Iron • Iron Alloy Iron Alloy • Maintenance Supplies Maintenance Supplies • Oil Oil • Petrol Petrol • Pipe Pipe • Processed Construction Materials Processed Construction Materials • Rare Alloys Rare Alloys • Rare Materials Rare Materials • Rare Metal Rare Metal • Refined Materials Refined Materials • Relic Materials Relic Materials • Salvage Salvage • Salvage Salvage • Steel Construction Materials Steel Construction Materials • Strong Materials Strong Materials • Sulfur Sulfur • Thermal Shielding Thermal Shielding • Unstable Substances Unstable Substances • Water Water • Wreckage Wreckage

Auster's Harness Auster's Harness • Aviator's Raiment Aviator's Raiment • Caoivish Parka Caoivish Parka • Cloudrunner's Vesture Cloudrunner's Vesture • Fabri Rucksack Fabri Rucksack • Gentleman's Peacoat Gentleman's Peacoat • Grenadier's Baldric Grenadier's Baldric • Gunner's Breastplate Gunner's Breastplate • Heavy Topcoat Heavy Topcoat • Infantry Battledress Infantry Battledress • Legionary Fatigues Legionary Fatigues • Legionary's Oilcoat Legionary's Oilcoat • Lodesman's Lorica Lodesman's Lorica • Medic Fatigues Medic Fatigues • Officer's Regalia Officer's Regalia • Officialis' Attire Officialis' Attire • Outrider's Mantle Outrider's Mantle • Padded Boiler Suit Padded Boiler Suit • Physician's Jacket Physician's Jacket • Recon Camo Recon Camo • Remex Garb Remex Garb • Sapper Gear Sapper Gear • Specialist's Overcoat Specialist's Overcoat • Tankman's Coveralls Tankman's Coveralls • Velian Flak Vest Velian Flak Vest

Colonial Aircraft Engine (Large) Colonial Aircraft Engine (Large) • Colonial Aircraft Engine (Small) Colonial Aircraft Engine (Small) • Colonial Aircraft Mechanical Parts (Large) Colonial Aircraft Mechanical Parts (Large) • Colonial Aircraft Mechanical Parts (Small) Colonial Aircraft Mechanical Parts (Small) • Damaged Colonial Aircraft Engine (Large) Damaged Colonial Aircraft Engine (Large) • Damaged Colonial Aircraft Engine (Small) Damaged Colonial Aircraft Engine (Small) • Damaged Colonial Aircraft Mechanical Parts (Large) Damaged Colonial Aircraft Mechanical Parts (Large) • Damaged Colonial Aircraft Mechanical Parts (Small) Damaged Colonial Aircraft Mechanical Parts (Small) • Damaged Warden Aircraft Engine (Large) Damaged Warden Aircraft Engine (Large) • Damaged Warden Aircraft Engine (Small) Damaged Warden Aircraft Engine (Small) • Damaged Warden Aircraft Mechanical Parts (Large) Damaged Warden Aircraft Mechanical Parts (Large) • Damaged Warden Aircraft Mechanical Parts (Small) Damaged Warden Aircraft Mechanical Parts (Small) • Warden Aircraft Engine (Large) Warden Aircraft Engine (Large) • Warden Aircraft Engine (Small) Warden Aircraft Engine (Small) • Warden Aircraft Mechanical Parts (Large) Warden Aircraft Mechanical Parts (Large) • Warden Aircraft Mechanical Parts (Small) Warden Aircraft Mechanical Parts (Small)

Use

Access

Stockpiles are accessed by opening the menu of their structure or vehicle (press Keyboard e.png). They are always displayed on the menu's right side. The number displayed on each icon indicates the amount stored. Placing your mouse over an icon shows a short description and information about it. Stockpiles can be accessed on foot or from the driver seat of certain vehicles (such as Trucks, LUVs, Fuel Tankers, Ambulances, Small Train Locomotive, and Cranes). Cranes can also deposit certain containers (Material Pallet, Resource Container, etc...) onto a structure's loading area to access its stockpile.

Certain structures can have their stockpile contents remotely checked on the map by placing the cursor on the structure's icon.

Filtering

Most stockpiles can be filtered by category by pressing the buttons at the top:

IconFilterAll.png All IconFilterSmallWeapons.png Small Arms IconFilterHeavyWeapons.png Heavy Arms IconFilterHeavyAmmunition.png Heavy Ammunition IconFilterUtility.png Utility IconFilterMedical.png Medical IconFilterResource.png Resource IconFilterUniforms.png Uniforms IconFilterVehicle.png Vehicles IconFilterShippables.png Shippable Structures

A small crate sub-icon IconFilterCrates.png is displayed when filtering crates of things: IconFilterAllCrate.png SmallWeaponsCrateIcon.png HeavyWeaponsCrateIcon.png HeavyAmmunitionCrateIcon.png UtilityCrateIcon.png MedicalCrateIcon.png FacilitiesResourceCrateIcon.png FacilitiesUniformsCrateIcon.png IconFilterVehicleCrate.png ShippableCrateIcon.png

Stockpiles can also be sorted in two specific orders via an option at the top right of the menu:

  • Sorted - shows all available items first
  • Unsorted - shows all items in a set order (each weapon next to their respective ammo)

Retrieving

An item can be retrieved from a stockpile by pressing Mouse left.svg on its icon. It is only transferred to your inventory after an "assembly time". Retrievals can be cancelled by pressing the movement keys. Retrieving items from a vehicle gives the option to retrieve 3 at a time by pressing Keyboard shift.png+Mouse left.svg. A few structures also allow you to retrieve custom amounts (up to 15 at a time) via the Mouse right.svg context menu.

The system that controls how long retrieving takes is known as the Assembly Mechanic. This includes factors such as item, quantity, stockpile source, destination, etc. The disambiguation of this mechanic can be found here.

For quick reference:

When retrieving vehicles or structures from stockpiles they spawn on a dedicated Loading Area.

Soldiers on foot can't retrieve items from stockpiles if they are carrying a Large Item.

Submitting

While accessing a stockpile, players can submit items or crates of items from their inventory by pressing Mouse right.svg on them and selecting one of two options:

  • Submit to Stockpile - submits the selected item, but will open up a slider popup depending on how much of the same item is in the inventory
  • Submit All to Stockpile - submits all items/crates in the player's/vehicle's inventory

If a stockpile accepts a particular item type then crates of that item can be directly submitted to it to transfer their content into the stockpile.

For stockpiles that accept vehicles and structures:

  • A vehicle can be submitted to a stockpile from the driver seat by clicking the "Submit Vehicle" button BtSubmitVehicle.png in the menu. Alternatively, if the vehicle is packageable it can be packaged, placed on the loading area with a crane, and submitted by pressing the Submit Loading Area Equipment button BtDrivewayEquipment.png in the structure's menu.
  • A shippable structure can be packaged, placed on the loading area with a crane, and submitted by pressing the Submit Loading Area Equipment button BtDrivewayEquipment.png in the structure's menu.

Logs

Every structure with a stockpile has a View Stockpile Actions Log button BtLog.png to view the last transactions (last 50 for items and item crates, last 20 for vehicles and shippables). Reserve Stockpiles record the last 80 events (5 pages).

Capture

Rebuilding a destroyed friendly structure restores the content of its stockpile(s). For enemy structures, only 25% of each type in the original contents is restored (numbers are rounded down) except all Maintenance Supplies and Soldier Supplies (and crates of them) are deleted. For enemy Storage Depots and Seaports, before the shrinking operation, the content of all Reserve Stockpiles is dumped into the Public stockpile and any type that exceeds its storage limit (e.g. 1,000 for each type of item crate) is deleted.

Media