.44
• “Dusk” ce.III
• “Lionclaw” mc.VIII
• “The Pitch Gun” mc.V
• 12.7mm
• 14.5mm (old)
• 7.62mm
• 7.92mm
• 8mm
• 9mm
• A3 Harpa Fragmentation Grenade
• Aalto Storm Rifle 24
• Ahti Model 2
• Argenti r.II Rifle
• Blakerow 871
• Bomastone Grenade
• Booker Storm Rifle Model 838
• Brasa Shotgun
• Buckshot
• Cascadier 873
• Catara mo.II
• Catena rt.IV Auto-Rifle
• Clancy Cinder M3
• Clancy-Raca M4
• Cometa T2-9
• Ferro 879
• Fiddler Submachine Gun Model 868
• Fuscina pi.I
• Green Ash Grenade
• KRF1-750 Dragonfly
• KRN886-127 Gast Machine Gun
• KRR2-790 Omen
• KRR3-792 Auger
• Malone MK.2
• No.1 “The Liar” Submachine Gun
• No.2 Loughcaster
• No.2B Hawthorne
• No.4 The Pillory Scattergun
• PT-815 Smoke Grenade
• Sampo Auto-Rifle 77
• The Hangman 757
• Volta r.I Repeater ![]()
Stockpile
A Stockpile is a storage in certain structures and vehicles that can hold large amounts of particular items and sometimes even item crates, vehicles, or structures. Unlike inventories, retrieving things from it takes a certain amount of time which depends on the item type and stockpile type.
Types
Many different types of stockpiles exist, each with limits on what and how much they can hold. The most common can be categorized as follows:
- "Base": Stockpiles that can hold all types of items in nearly unlimited amount (32,000 of each). Found in all Bases
- "Storage": Stockpiles that can hold large amounts of item crates, vehicles, shippable structures, crates of vehicles, and crates of shippable structures. Found in Storage Depot, Seaport, and Storage Ship.
- Reserve Stockpile: Player-created stockpiles at Storage Depots or Seaports that are only accessible to players with a passcode and have a much faster retrieving speed.
- "Large Items": Stockpiles that can only hold most Large Items and Construction Materials in various quantities. Found in Material Transfer Station, Material Pallet, Small Flatbed Car, Rooster - Tumblebox Trailer.
- "Item Crates": Stockpiles that can only hold item crates. Found in Shipping Container.
Item Categories
“Dawn” Ve.II
• “Molten Wind” v.II Flame Torch
• “Quickhatch” Rt.I
• “Typhon” ra.XII
• 14.5mm
• 228 Satterley Heavy Storm Rifle
• 30mm
• Anti-Tank Sticky Bomb
• AP⧸RPG
• ARC⧸RPG
• B2 Varsi Anti-Tank Grenade
• Bane 45
• BF5 White Ash Flask Grenade
• Bonesaw MK.3
• Booker Greyhound Model 910
• Carnyx Anti-Tank Rocket Launcher
• Cremari Mortar
• Cutler Foebreaker
• Cutler Launcher 4
• Daucus isg.III
• Flare Mortar Shell
• Ignifist 30
• Incendiary Mortar Shell
• KLG901-2 Lunaire F
• Lamentum mm.IV
• Malone Ratcatcher MK.1
• Mammon 91-b
• Mortar Shell
• Mounted Bonesaw MK.3
• Mounted Fissura gd.I
• Neville Anti-Tank Rifle
• RPG
• Shrapnel Mortar Shell
• Tremola Grenade GPb-1
• Venom c.II 35
• Willow's Bane Model 845 ![]()
120mm
• 150mm
• 20mm
• 250mm “Fury” Shell
• 250mm “Purity” Shell
• 300mm
• 3C-High Explosive Rocket
• 40mm
• 4C-Fire Rocket
• 68mm
• 75mm
• 912 Shrike Rounds
• 94.5mm
• 950-70b Anti-Aircraft Shell
• E681-B Hullbreaker Mine
• Flame Ammo
• Mark II Raidbreaker
• Model-7 “Evie”
• Moray Torpedo
• Quillback Torpedo
• Shatter Missile
• Warhead ![]()
“Molten Wind” v.II Ammo
• Abisme AT-99
• Alligator Charge
• Barbed Wire
• Binoculars
• Buckhorn CCQ-18
• Crow's Foot Mine
• E680-S Rudder Lock
• Eleos Infantry Dagger
• Falias Raiding Club
• Gas Mask
• Gas Mask Filter
• Hammer
• Havoc Charge
• Havoc Charge Detonator
• Hydra's Whisper
• Legion Vexillum
• Liaison Transmitter
• Listening Kit
• Metal Beam
• Paratrooper's Ruck
• Radio
• Radio Backpack
• Rocket Booster
• Sandbag
• Shovel
• Sledge Hammer
• The Ospreay
• Tripod
• War Ensign
• Water Bucket
• Willow's Bane Ammo
• Wind Sock
• Wrench ![]()
Bandages
• Bende (Bandages)
• Blood Plasma
• Critically Wounded Soldier
• First Aid Kit
• Soldier Supplies
• Trauma Kit
• Wounded Player ![]()
Aluminum
• Aluminum Alloy
• Assembly Materials I
• Assembly Materials II
• Assembly Materials III
• Assembly Materials IV
• Assembly Materials V
• Basic Materials
• Bunker Supplies
• Coal
• Coke
• Components
• Concrete Materials
• Construction Materials
• Copper
• Copper Alloy
• Damaged Components
• Diesel
• Enriched Oil
• Explosive Powder
• Gravel
• Heavy Explosive Powder
• Heavy Oil
• Iron
• Iron Alloy
• Maintenance Supplies
• Oil
• Petrol
• Pipe
• Processed Construction Materials
• Rare Alloys
• Rare Materials
• Rare Metal
• Refined Materials
• Relic Materials
• Salvage
• Salvage
• Steel Construction Materials
• Strong Materials
• Sulfur
• Thermal Shielding
• Unstable Substances
• Water
• Wreckage ![]()
Auster's Harness
• Aviator's Raiment
• Caoivish Parka
• Cloudrunner's Vesture
• Fabri Rucksack
• Gentleman's Peacoat
• Grenadier's Baldric
• Gunner's Breastplate
• Heavy Topcoat
• Infantry Battledress
• Legionary Fatigues
• Legionary's Oilcoat
• Lodesman's Lorica
• Medic Fatigues
• Officer's Regalia
• Officialis' Attire
• Outrider's Mantle
• Padded Boiler Suit
• Physician's Jacket
• Recon Camo
• Remex Garb
• Sapper Gear
• Specialist's Overcoat
• Tankman's Coveralls
• Velian Flak Vest ![]()
Colonial Aircraft Engine (Large)
• Colonial Aircraft Engine (Small)
• Colonial Aircraft Mechanical Parts (Large)
• Colonial Aircraft Mechanical Parts (Small)
• Damaged Colonial Aircraft Engine (Large)
• Damaged Colonial Aircraft Engine (Small)
• Damaged Colonial Aircraft Mechanical Parts (Large)
• Damaged Colonial Aircraft Mechanical Parts (Small)
• Damaged Warden Aircraft Engine (Large)
• Damaged Warden Aircraft Engine (Small)
• Damaged Warden Aircraft Mechanical Parts (Large)
• Damaged Warden Aircraft Mechanical Parts (Small)
• Warden Aircraft Engine (Large)
• Warden Aircraft Engine (Small)
• Warden Aircraft Mechanical Parts (Large)
• Warden Aircraft Mechanical Parts (Small) ![]()
Use
Access
Stockpiles are accessed by opening the menu of their structure or vehicle (press
). They are always displayed on the menu's right side. The number displayed on each icon indicates the amount stored. Placing your mouse over an icon shows a short description and information about it. Stockpiles can be accessed on foot or from the driver seat of certain vehicles (such as Trucks, LUVs, Fuel Tankers, Ambulances, Small Train Locomotive, and Cranes). Cranes can also deposit certain containers (Material Pallet, Resource Container, etc...) onto a structure's loading area to access its stockpile.
Certain structures can have their stockpile contents remotely checked on the map by placing the cursor on the structure's icon.
Filtering
Most stockpiles can be filtered by category by pressing the buttons at the top:
All
Small Arms
Heavy Arms
Heavy Ammunition
Utility
Medical
Resource
Uniforms
Vehicles
Shippable Structures
A small crate sub-icon
is displayed when filtering crates of things:
Stockpiles can also be sorted in two specific orders via an option at the top right of the menu:
- Sorted - shows all available items first
- Unsorted - shows all items in a set order (each weapon next to their respective ammo)
Retrieving
An item can be retrieved from a stockpile by pressing on its icon. It is only transferred to your inventory after an "assembly time". Retrievals can be cancelled by pressing the movement keys. Retrieving items from a vehicle gives the option to retrieve 3 at a time by pressing
+. A few structures also allow you to retrieve custom amounts (up to 15 at a time) via the
context menu.
The system that controls how long retrieving takes is known as the Assembly Mechanic. This includes factors such as item, quantity, stockpile source, destination, etc. The disambiguation of this mechanic can be found here.
For quick reference:
- Retrievals made on foot takes the longest amount of time.
- Retrievals made from a Truck, Fuel Tanker, or any type of crane complete in 1/2 the time.
- Small Train Locomotive retrievals, from facility structures only, finish in 1/9th the time.
When retrieving vehicles or structures from stockpiles they spawn on a dedicated Loading Area.
Soldiers on foot can't retrieve items from stockpiles if they are carrying a Large Item.
Submitting
While accessing a stockpile, players can submit items or crates of items from their inventory by pressing on them and selecting one of two options:
Submit to Stockpile- submits the selected item, but will open up a slider popup depending on how much of the same item is in the inventorySubmit All to Stockpile- submits all items/crates in the player's/vehicle's inventory
If a stockpile accepts a particular item type then crates of that item can be directly submitted to it to transfer their content into the stockpile.
For stockpiles that accept vehicles and structures:
- A vehicle can be submitted to a stockpile from the driver seat by clicking the "Submit Vehicle" button
in the menu. Alternatively, if the vehicle is packageable it can be packaged, placed on the loading area with a crane, and submitted by pressing the Submit Loading Area Equipmentbutton
in the structure's menu. - A shippable structure can be packaged, placed on the loading area with a crane, and submitted by pressing the
Submit Loading Area Equipmentbutton
in the structure's menu.
Logs
Every structure with a stockpile has a View Stockpile Actions Log button
to view the last transactions (last 50 for items and item crates, last 20 for vehicles and shippables). Reserve Stockpiles record the last 80 events (5 pages).
Capture
Rebuilding a destroyed friendly structure restores the content of its stockpile(s). For enemy structures, only 25% of each type in the original contents is restored (numbers are rounded down) except all Maintenance Supplies and Soldier Supplies (and crates of them) are deleted. For enemy Storage Depots and Seaports, before the shrinking operation, the content of all Reserve Stockpiles is dumped into the Public stockpile and any type that exceeds its storage limit (e.g. 1,000 for each type of item crate) is deleted.