Base Ship

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This article is considered accurate for the current version (1.60) of Foxhole.
The Bassett Motor Society's premiere base ship, the BMS - Longhook is a sturdy, reliable vessel that provides an excellent centre of operations for building and maintaining smaller boats for ferrying personnel and equipment.
In-game description

The BMS - Longhook (also known as a Base Ship) is a deployable combat naval vehicle specially designed to serve as a mobile Deployment point and Base, allowing players to spawn in, equip themselves, and transport themselves from the ship to the coastline. It can also construct up to four Landing Ships to quickly transport personnel towards the coastline.

General Info

Crew

The BMS - Longhook houses a crew of 4 soldiers:

  • Driver
    • Controls the movement of the ship, and can see the remaining fuel in the tank, the speed in knots, and the azimuth of the ship in degree.
    • Can see the distance and angle to the closest repair location (Dry Dock).
  • Gunners x2
    • Controls the movement, reload, and firing of the 12.7mm machine gun(s)
  • Engineer
    • Not an actual seat
    • Switches each of the two ship engines below deck between "Forward" and "Reverse" mode using a Wrench while crouching

The entrance for each seat is marked on the floor by white paint.

Additional soldiers can be on the ship's decks for various purposes (transport, bail water in bottom deck, fix leaks, etc...). The ship can have a total of 30 players onboard, any more and it cannot cross region borders.

Armament

  • 2 x 12.7mm Machine Gun
    • Mounted at the front of the ship facing port and starboard sides (110 degree firing arc)
    • Ammo Used: 12.7mm MachineGunAmmoIcon.png
    • Range: 40 meters
    • Reload Duration: 3.5 seconds
    • Fire Rate: 240 rounds per minute
    • Magazine Size: 75 rounds
    • Accuracy: okay
    • Stability: Loses accuracy during long bursts

Automated Defenses:
It has one AI Naval Turret on its deck that is only active when anchored (AI status shown via the small flag next to the turret). They rapidly shoot Mortar Shells at smaller ships (anything that's not a Large Ship) and amphibious vehicles on water that are between 75 and 200 meters from the turret, except if the targets are within 35m of a region border.

Inventory

It has 15 slot inventory slots, and an item stockpile accessible at the bottom deck.

Each ship machine gun also has a single dedicated ammo slot that can hold 30 12.7mm magazines.

Engine & Mobility

Turn Rate

The drivers direction, engines direction, and application of the handbrake influence the turn rate. For quick reference:

  • The fastest turn rate is achieved by driving forwards with engines directed opposite of each other. (59.1° per minute)
  • With both engines in the same direction, driving forward, and holding A or D (Left or Right) the ship turns much slower (26.3° per minute) but retains most of its forward speed (6.5 knots).
  • Without collision, it's not practical to turn 90° or more while moving forwards or reverse at top speed. Considerable engine manipulation and handbrake is required to accomplish this within the same region.

Example turn rates and times caused by driver direction, engine direction, and application of the handbrake are detailed in the table below:


BMS - Longhook Turn Rates
Driver Direction Engines Direction Handbrake Application Top Turn Speed (Knots) Degrees(°) Turned in 1 Minute Time to Turn 45° Time to Turn 90° Time to Turn 135° Time to Turn 180°
Forward Same No 6.5 26.28 01:42 03:25 05:08 06:50
Reverse Same No -4.6 14.00 03:12 06:25 09:38 12:51
Forward Same Yes 0.7 25.31 01:46 03:33 05:19 07:06
Reverse Same Yes -0.4 12.59 03:34 07:08 10:43 14:17
Forward Opposite No 0.0 59.05 00:45 01:31 02:17 03:02

Health & Armor

The BMS - Longhook has 49500 HP. It has "Large Ship" armor resistance: it can soak small arms fire, shrapnel, 12.7mm machine guns, 20mm anti-tank bullets, and it is immune to Flamethrowers. It's also fairly resistant to Anti-Tank Explosive and Armour Piercing damage. High explosive shells are very effective against it.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 10% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up closeor with ammo that has penetration bonuses.
As a Large Ship, its health, Tank Armor, and subsystems can only be repaired at a Dry Dock, costs 10 Naval Shell Plating, and takes some time.

Sinking Mechanic:

With their massive health, large ships are hard to kill the normal way, but they can also be sunk.

Interactions

  • Friendly soldiers in the water can instantly climb aboard the ship with E while next to it.
  • You can drop items on the ship decks.
  • The ship has 4 Gangway ramps that can be toggled with E. The anchor must be lowered and there must be solid flat ground for the gangway to deploy (Shipyard, Beach, docks, Dry Dock, Navy Pier, etc...).
  • The ship's bottom deck contains 2 rooms separated by bulkhead doors which can be toggled with E. Closing a room's bulkheads prevent water from leaks from spreading to the adjacent rooms.
  • Water in the ship rooms can be bailed using a Water Bucket (reloading) and thrown overboard.
  • Cannot be stolen by the enemy faction.
  • Coastal Guns don't fire upon Large Ships.

Squad Reservation

The ship can be reserved for a Squad (via a button IconFilterSquadOther.png in the menu) to prevent any non members from toggling the ship's anchor or changing the engine settings and to allow members to eject any player from the driver seat with the "Eject Driver" button in the menu BtEjectDriver.png. The reservation doesn't prevent other friendly players from using the ship's seats or accessing the ship's stockpile however.

Anchor

The anchor interaction area is marked by an arrow at the rear of the ship on the Port side (left).

When anchored the ship gains the following functionalities:

  • Becomes visible on the map to all friendlies with the map icon MapIconLargeShipBaseShip.png. Putting your cursor on the map icon displays the content of the ship's stockpile.
  • Automatically gathers Map Intelligence within 150 meter radius every few seconds and transmits it IconStatusBroadcast.png
  • Landing Ships construction is enabled

Landing Ship Construction

while the ship is anchored, players can press E while next to each of the 4 construction zones on the sides of the ship to make a Landing Ship blueprint appear. The blueprint can then be built with a Hammer and 10 Basic Materials.

Respawn

Base Ships allow players to assign their "Forward" Spawn Point via a button in their menu and respawn on the ship when they die (the ship stockpile needs Soldier Supplies).

Deployment

Players can deploy onto Base Ships from the Home Region if they're not within 150m of the region border.

Region Borders

The ship can cross a region border with up to 30 players on board, provided the destination would not exceed its population capacity; otherwise the ship must wait in queue. While preparing to cross the border, the ship must be idle for 60 seconds. Moving, firing any ship weapons or interacting with its stockpile resets this timer.


Production

Structure Input(s) Output Time
Dry Dock DryDockItemIcon.png 8 x Naval Hull Segments ShipPart1.png
15 x Naval Shell Plating ShipPart2.png
10 MW of power IconFilterPower.png
BMS - Longhook LargeShipBaseShipIcon.png 04:00:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The BMS - Longhook cannot be stored in a Storage Depot, Seaport or Storage Ship. It can be anchored anywhere.
It cannot be packaged or transported by another vehicle. As such, it must be driven to its destination, regardless of where it is.

Producible Vehicles

Input(s) Output Time
10 x Basic Materials BasicMaterialsIcon.png
Interceptor PA-12 LandingShipCIcon.png 10 HammerIcon.png hits
10 x Basic Materials BasicMaterialsIcon.png
MacConmara Shorerunner LandingShipWIcon.png 10 HammerIcon.png hits

Trivia

  • Unlike other Basset Motor Society products, the Base Ship includes a Naval Turret and two player-served machine guns. Along with the Bluefin, the Longhook is one of the first BMS vehicles to include weapons of any kind.
  • The BMS - Longhook shares the same pattern of engine, direction, handbrake combination and correlation to turn rate with the Blacksteele, BMS - Bluefin, and BMS - Bowhead. While the Nakki Submarine and Callahan Battleship differ significantly.

Gallery