This article is considered accurate for the current version (1.58) of the game.
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Originally designed as a mock-up for more sophisticated rocket platforms, the Jester gets its designation from the response to reckless early prototypes that were bolted onto stripped down King Spires. This unusual vehicle can fire specialized rockets over long distances. Its light frame makes it easy to reposition, but vulnerable to sabotage.
The King Jester - Mk. I-1 has 1350 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But it won't last long when faced with heavy explosives or anti-tank weaponry. It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 30% (Anti-Tank Mines always disable them), Fuel Tank: 40%, Turret/Cannon: 20%. It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 50% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses. It takes 135 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.
Unlike most artillery emplacements and vehicles, the King Jester - Mk. I-1 is capable of being operated by one crew member, who can act as both the Driver and Gunner. The only limitation to this strategy is that the loading of all the rockets takes twice as long compared to doing it with two players.
Like other artillery projectiles, the rockets are more inaccurate at longer range and their trajectory are affected by Wind.
Rocket Artillery Strategy
All equipment that uses rockets excel at burst damage, compared to regular 120mm artillery, which are suited for sustained barrages. Due to the rocket's relatively low damage and their high dispersion, they are most effective when attacking in groups, as the large volume of rockets increases the chances of hitting targets. Additionally, every rocket has a chance of setting their target on fire, preventing them from being repaired (though the 4C-Fire Rockets have a higher chance of doing this).
Nearly all rocket vehicles can be reloaded prior to their actual deployment, meaning it is possible to do hit-and-run tactics with them. This can be done by loading up the vehicle with rockets, driving to the location, fire all of them, and evacuate before any enemy QRF forces arrive.
Tips
Like all artillery equipment, rockets can be quickly submitted into them without accessing their inventory
While this can be done for all vehicles, it should only be done if they can carry/use large items
Equip the rocket and walk up to the vehicle
Submit the rocket into the vehicle - pressV
Trivia
The King Jester - Mk. I-1 is the first Warden vehicle to use 3C-High Explosive Rockets.
It was briefly possible for both sides to produce them, however that was shortly removed after War 96 ended (when 'Inferno' officially released). This was changed in Update 1.53, which made them producible for both factions again.
Gallery
The King Jester - Mk. I-1 from the front
The King Jester - Mk. I-1 from the rear
A King Jester - Mk. I-1 with all rocket pods loaded
A King Jester - Mk. I-1 being loaded with an 3C-High Explosive Rocket
The King Jester - Mk. I-1 introduced in Update 1.53