This article is considered accurate for the current version (1.62) of Foxhole.
“
The third Niska Motor Carriage variation sports twin mounted machine guns at the expense of reduced passenger shielding and overall firepower. This simple revision was originally an ad hoc alteration by field engineers, but quickly sought after by armour regiments across the Caoiva-Veli front line.
The Niska Mk. III Scar Twin has 1500 HP and is disabled under 30% health. It has "Light Armor" resistance: it can soak small arms fire and shrapnel, and it is immune to Flamethrowers. It can soak 12.7mm machine gun fire but not for long. Heavy explosives and anti-tank weaponry are an extremely dangerous threat to it. It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 30% (Anti-Tank Mines always disable them). It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 65% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle,or with ammo that has penetration bonuses. It can be field repaired with a Hammer and Basic Materials. Each hit consumes 1 Basic Materials and repairs 13 hp (116 hits for full repair). Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.
Features
Towing
It can towTrailers and Field Weapons. Hitching and unhitching the towed vehicle is done via the + interaction menu. The hitching option is only available when the two vehicles are very close together and correctly aligned while the player is between them.
The Niska Mk. III Scar Twin, like all Half-Tracks, can only handle targets in front of them. As such, it is best to keep them facing towards the enemy at all times, and protect them from flanks. Additionally, the Gunners can be killed if directly hit by weapons, so extra care must be taken to ensure this does not happen. In any case where retreating is necessary, the driver should reverse instead of turning around so the Gunners aren't exposed and can still defend the vehicle.
With its small arms caliber armaments it is incapable of dealing with armoured vehicles. Additionally, late-war heavier anti-armor weapons are a big danger for it.
With its towing capability and its multiple passenger seats, the Scar Twin is ideal for the transport and support of a field weapon and its crew. After driving to the desired location, the passengers can disembark, unhitch the Field Weapon, and operate the Field Weapon while the half-track crew covers them, resupply them, and help them relocate somewhere else quickly if needed.
One of the rear passengers can serve as a spotter/commander for the crew by using binoculars.
Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform. However, due to the risk of incoming fire to the gunners, it is recommended that front-lining vehicles equip their gunners with the Gunner's Breastplate uniform.
Trivia
The Niska Mk. III Scar Twin was introduced in Update 1.54 ('Naval Warfare') to give the Warden Faction a heavier towing Half-Track, which could fulfill a similar role to the HH-b “Hoplite”.