Niska Mk. III Scar Twin

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Versioning

This article is considered accurate for the current version (1.56) of the game.


The third Niska Motor Carriage variation sports twin mounted machine guns at the expense of reduced passenger shielding and overall firepower. This simple revision was originally an ad hoc alteration by field engineers, but quickly sought after by armour regiments across the Caoiva-Veli front line.
In-game description

The Niska Mk. III Scar Twin (also known as a Scar Twin) is a Warden Half-Track. It is equipped with two machine guns. It can tow Field Weapons and Trailers.

General Info

Crew

The Niska Mk. III Scar Twin houses one passenger, and a crew of three soldiers:

  • Driver (Seat 1, Front)
    • Controls the movement of the vehicle, and can see the remaining fuel in the vehicle
    • Activates horn sound with LMB
  • Passenger (Seat 2, Front)
    • Can't do anything
  • Gunner (Seat 3, Rear)
    • Controls the movement, reloading, and firing of the left-mounted machine gun
  • Gunner (Seat 4, Rear)
    • Controls the movement, reloading, and firing of the right-mounted machine gun
  • Passenger(s) (Seats 5-7, Rear)

NOTE: Players cannot switch between front and rear seats.

Armament

The Niska Mk. III Scar Twin is equipped with two armaments:

  • 2x 7.92mm Machine Gun
    • Mounted on the back facing forward left and forward right. (85 degree firing arc)
    • Ammo Used: 7.92mm
    • Effective Range: 32.5 meters
    • Maximum Range: 42.5 meters
    • Reload Duration: 3.5 seconds
    • Fire Rate: 240 rounds per minute
    • Magazine Size: 50 rounds
    • Accuracy: mediocre
    • Stability: Loses accuracy quickly, should fire short bursts

Inventory

It has 4 inventory slots and a dedicated ammo slot that can hold 100 7.92mm magazines.

Health & Armor

The Niska Mk. III Scar Twin has 1500 HP and is disabled under 30% health. It has "Light Armor" resistance: it can soak small arms fire and shrapnel, and it is immune to Flamethrowers. It can soak 12.7mm machine gun fire but not for long. Heavy explosives and anti-tank weaponry are an extremely dangerous threat to it.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 30% (Anti-Tank Mines always disable them).
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 65% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses.
It takes 110 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.

Interactions

  • It can tow Trailers and Field Weapons.
    • Hitch and unhitch the towed vehicle via the Shift + E interaction menu (the two vehicles must be very close and you in between them).

Production

Structure Input(s) Output Time
Small Assembly Station (Battery Line) 5 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
5 x  Assembly Materials IV AssemblyMaterials4Icon.png
2 MW of power ProductionPowerIcon.png
1 x   Niska Mk. I Gun Motor Carriage Niska Mk. 1 Gun Motor Carriage Vehicle Icon.png
 Niska Mk. III Scar Twin HalftrackTwinWVehicleIcon.png 00:05:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The Niska Mk. III Scar Twin can be stored in a Storage Depot, Seaport or Storage Ship.

It can be packaged into a large Shippable and transported only by certain Shipping Vehicles (Barge, Freighter, Storage Ship, Flatbed Car, or Large Crane).

Tactics

The Niska Mk. III Scar Twin, like all Half-Tracks, can only handle targets in front of them. As such, it is best to keep them facing towards the enemy at all times, and protect them from flanks. Additionally, the Gunners can be killed if directly hit by weapons, so extra care must be taken to ensure this does not happen. In any case where retreating is necessary, the driver should reverse instead of turning around so the Gunners aren't exposed and can still defend the vehicle.

Despite having tougher armor, it is still a relatively weak vehicle. It is incapable of dealing with Armored Cars and Tankettes, and especially more late-game vehicles like Light Tanks, Medium Tanks, and Battle Tanks that will quickly destroy them. Additionally, heavier anti-armor weapons will be unlocked, which have higher penetration power and will quickly shred light armor.

With its towing capability and its multiple passenger seats, the Scar Twin is ideal for the transport and support of a field weapon and its crew. After driving to the desired location, the passengers can disembark, unhitch the Field Weapon, and operate the Field Weapon while the half-track crew covers them, resupply them, and help them relocate somewhere else quickly if needed.

One of the rear passengers can serve as a spotter/commander for the crew by using binoculars.

Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.

Trivia

  • The Niska Mk. III Scar Twin was introduced in Update 1.54 ('Naval Warfare') to give the Warden Faction a heavier towing Half-Track, which could fulfill a similar role to the HH-b “Hoplite”.

Gallery