Silverhand Lordscar - Mk. X

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Versioning

This article is considered accurate for the current version (1.56) of the game.


A cut down variation of the Silverhand Assault Tank that sacrifices armour and protection in favour of a high-powered 94.5mm cannon. This open-top weapon platform is uniquely designed to intercept enemy armour before they’re given time to retaliate. Its moniker is a tribute to the maiming of the great king the Silverhand is named for; while his title was stripped, and his pride damaged, his rage was never quelled.
In-game description

The Silverhand Lordscar Mk. X (also known as an STD) is a late-game Warden Assault Tank equipped with a hull-mounted, low-velocity 94.5mm main cannon. Its most distinctive feature is the open-top chassis, which exposes the crew to the outside.

General Info

Crew

The Silverhand Lordscar Mk. X houses a crew of four soldiers:

  • Driver (Seat 1)
    • Controls the movement of the vehicle, and can see the remaining fuel in the tank
  • Cannoneer (Gunner) (Seat 2)
    • Controls the movement and firing of the 94.5mm main cannon. Cannot reload the cannon from this seat
  • Engineer (Seat 3)
    • Reloads the main cannon by pressing R
    • Can repair the vehicle from the inside using E, each repair action takes 3 seconds and consumes 1 Basic Materials from the player's inventory
    • Capable of seeing the health of the Tank, as well as how many shells remaining inside the inventory
  • Passenger/Commander (Seat 4)
    • Capable of directing the crew, as well as giving them a better overview of the battlefield
    • Allows the player to use their secondary, such as binoculars

Armament

The Silverhand Lordscar Mk. X is equipped with one main armament:

  • 94.5mm Cannon
    • Mounted in the hull (24 degree firing arc)
    • Ammo Used: 94.5mm
    • Range: 40 meters
    • Reload Duration: 6 seconds
    • Fire Rate: 10 rounds per minute
    • Low velocity barrel decreases damage by -31.4% (1200.5 damage)

Inventory

It has a dedicated ammo slot that can hold 12 94.5mm shells.

Health & Armor

The Silverhand Lordscar - Mk. X has 3100 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But heavy explosives and anti-tank weaponry are a real threat to it.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 30% (Anti-Tank Mines always disable them), Fuel Tank: 20%, Turret/Cannon: 20%.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 30% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses.
It takes 200 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.

Production

Structure Input(s) Output Time
Small Assembly Station (Weapons Platform) 40 x Steel Construction Materials SteelIcon.png
25 x  Assembly Materials II AssemblyMaterials2Icon.png
25 x  Assembly Materials III AssemblyMaterials3Icon.png
2 MW of power ProductionPowerIcon.png
1 x   Silverhand - Mk. IV Silverhand - Mk. IV Vehicle Icon.png
 Silverhand Lordscar - Mk. X MediumTankATWIcon.png 00:10:00

Tier 3 Facilities must be fully researched in the Weapons and Structure IconFilterWeaponsStructures.png Tech Tree in order to be produced.

Storage & Transport

The Silverhand Lordscar - Mk. X can be stored in a Storage Depot, Seaport or Storage Ship.

It can be packaged into a large Shippable and transported only by certain Shipping Vehicles (Barge, Freighter, Storage Ship, Flatbed Car, or Large Crane).

Tactics

The Silverhand Lordscar Mk. X excels at vehicle combat, being able to inflict massive damage against enemy armored vehicles with its main cannon (its firing arc is limited due to being mounted in the hull). Due to 94.5mm being an AP round, it has a higher chance of penetrating armor, and can disable subsystems easier compared to explosive rounds. Targeting enemy vehicle's subsystems is highly recommended.

Due to the open-top nature of the vehicle, it is far easier to be decrewed by enemy infantry, and armored vehicles using 'air-bursting' tactics (the tactic of firing a round at max range, which will instantly explode once it reaches that max range). Additionally, it's recommended for crews to be extremely careful during combat and not putting themselves in vulnerable situations where the enemy can exploit its flanks, or the open-top nature of the vehicle.

Although it is possible to use the tank without a Commander, it's not recommended as it will limit your awareness on the battlefield.

Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.

Tips

  • Like all vehicles that use large shells, they can be quickly submitted into them without accessing their inventory
    • While this can be done for all vehicles, it should only be done if they can carry/use large items
  1. Equip the shell and walk up to the vehicle
  2. Submit the shell into the vehicle - press V

Trivia

  • Similar to the H10 "Pelekys" (also known as the LTD), the Silverhand Lordscar Mk. X does not have a Commander seat when pressing the Shift + Q menu, as they do not have a hatch they can pop out of by pressing E. Due to the Passenger seat being able to use their secondary equipment for open-top vehicles, it fits largely the same role as the Commander seat
  • Due to balance reasons, the Silverhand Lordscar - Mk. X was the first 94.5mm vehicle in the game that was given a low-velocity modifier. This was largely due to its fast maneuverability, which allowed it to quickly engage enemy armored vehicles, with most engagements ending in two shots.
    • These balance changes led to the nerf of the 94.5mm shell, which reduced its subsystem disable chance being reduced. Despite the change, the previous nerf was still implemented.

Gallery