Niska Mk. I Gun Motor Carriage

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This article is considered accurate for the current version (1.61) of Foxhole.
Designed for escort missions and to support infantry operations, the Niska Gun Motor Carriage Half-Track is an armoured, versatile all-terrain vehicle that can be equipped with a variety of mounted weapons.
In-game description

The Niska Mk. I Gun Motor Carriage is the standard Warden Half-Track. It is equipped with one mount, where a tripod weapon can be mounted and fired.

General Info

Crew

The Niska Mk. I Gun Motor Carriage holds five passengers, and houses a crew of two soldiers:

  • Driver (Seat 1, Front)
    • Controls the movement of the vehicle, and can see the remaining fuel in the vehicle
    • Activates horn sound with LMB
  • Passenger (Seat 2, Front)
    • Can't do anything
  • Gunner (Seat 3, Rear)
    • Controls the movement, reloading, and firing of the hull-mounted tripod weapon
    • Only accessible if a tripod weapon is installed
  • Passenger(s) (Seats 4 - 7, Rear)
NOTE: Players cannot switch between front and rear seats.

Armament

The Niska Mk. I Gun Motor Carriage is equipped with one main armament:

  • Tripod Mount
    • An empty mount at the rear facing forward where a Mounted Weapon can be installed (90 degree firing arc)

Inventory

It has one inventory slot. Installing a mounted weapon also gives it 1 dedicated ammo slot that can only hold ammunition for that weapon. Depending on the weapon installed, it can hold:

Health & Armor

The Niska Mk. I Gun Motor Carriage has 1500 HP and is disabled under 30% health. It has "Light Armor" resistance: it can soak small arms fire and shrapnel, and it is immune to Flamethrowers. It can soak 12.7mm machine gun fire but not for long. Heavy explosives and anti-tank weaponry are an extremely dangerous threat to it.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 30% (Anti-Tank Mines always disable them).
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 65% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle,or with ammo that has penetration bonuses.
It can be field repaired with a Hammer and Basic Materials. Each hit consumes 1 Basic Materials and repairs 13 hp (116 hits for full repair). Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.

Interactions

  • Mounting a tripod weapon - press B then LMB on the vehicle
    • Must be holding the tripod weapon and the blueprint shown on top of it
  • Dismounting a tripod weapon - open up the vehicle's menu and click the "Detach Tripod Weapon" button BtDisassembleTripod.png (located in the bottom right corner)

Production

Structure Input(s) Output Time
Garage MapIconVehicle.png 60 x Refined Materials RefinedMaterialsIcon.png
Niska Mk. I Gun Motor Carriage HalfTrackWarVehicleIcon.png 60 HammerIcon.png hits
Mass Production Factory MapIconMassProductionFactory.png432 x Refined Materials RefinedMaterialsIcon.png
3 crates ProductionPartsStructureIcon.png of 3 x Niska Mk. I Gun Motor Carriage HalfTrackWarVehicleIcon.png02:30:00
Mass Production Factory MapIconMassProductionFactory.png540 x Refined Materials RefinedMaterialsIcon.png
4 crates ProductionPartsStructureIcon.png of 3 x Niska Mk. I Gun Motor Carriage HalfTrackWarVehicleIcon.png03:20:00
Mass Production Factory MapIconMassProductionFactory.png630 x Refined Materials RefinedMaterialsIcon.png
5 crates ProductionPartsStructureIcon.png of 3 x Niska Mk. I Gun Motor Carriage HalfTrackWarVehicleIcon.png04:10:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Mass Production Factory orders must have at least 3 crates.

Storage & Transport

The Niska Mk. I Gun Motor Carriage can be stored in a Storage Depot, Seaport or Storage Ship.
It can be packaged into a large Shippable and transported only by certain Shipping Vehicles (Barge, Freighter, Flatbed Car, Storage Ship). It can be lifted by any crane but only a Large Crane can undeploy and move while holding it.
The Crates of Niska Mk. I Gun Motor Carriage produced by Mass Production Factories can be packaged and transported by any Shipping Vehicle then submitted to a Storage Depot or Seaport to be stored and unpacked.

Tactics

The Niska Mk. I Gun Motor Carriage, like all Half-Tracks, can only handle targets in front of them. As such, it is best to keep them facing towards the enemy at all times, and protect them from flanks. Additionally, the Gunner (and any Passengers in the back) can be killed if directly hit by weapons, so extra care must be taken to ensure this does not happen. In any case where retreating is necessary, the driver should reverse instead of turning around so the Gunner isn't exposed and can still defend the vehicle.

Despite having tougher armor than its Colonial counterpart, it is still a relatively weak vehicle. It is capable of dealing with Armored Cars and Tankettes, but more late-game vehicles like Light Tanks, Medium Tanks, and Battle Tanks will quickly destroy them. Additionally, heavier anti-armor weapons will be unlocked, which have higher penetration power and will quickly shred light armor.

Half-Track Versatility Due to its ability to swap mounted weapons, its relative good on-road and off-road speeds, and its 5 passenger seats, it can be used either as an armored infantry carrier, an armored infantry support, an anti-armor vehicle, or an anti-structure vehicle. The only issue with this is the amount of ammo that can be used at one time, so the effectiveness will vary. Additionally, depending on what faction controls it, the type of tripod weapon will limit what targets the vehicle can effectively attack.

Due to the tripod mount, a tripod weapon MUST be mounted in order to make the vehicle combat effective. If not, then the vehicle will be unable to defend itself, with any anti-armor weapon able to attack it and destroy it without any worries of the vehicle retaliating.

One of the rear passengers can serve as a spotter/commander for the crew by using binoculars.

Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform. However, due to the vulnerability of the gunner to enemy fire, it may be optimal to take the Gunner's Breastplate uniform to be able to take more damage.

Trivia

  • Prior to Update 0.47, all half-tracks had a 12.7mm machine gun mounted on top of them
    • This update changed that, which removed the machine gun, allowing any tripod weapon to be mounted
    • This change meant that half-tracks required additional logistical support in order to be combat-ready
  • Half-tracks could also only hold two Passengers in the rear, but that was increased to four
  • The chassis and front end of the vehicle resemble the Soviet Ba-30 half-track armoured car.

Gallery

External Links