O'Brien V.130 Wild Jack

From Foxhole Wiki
Jump to navigation Jump to search
Versioning

This article is considered accurate for the current version (1.56) of the game.


While the Noble Firebrand Mk. XVII is a deadly flamethrower tank, a more efficient means of employing flame weapons was needed. Enter the Wild Jack. Named for the fiery idols made by children for Dead Harvest, the Wild Jack is a variation of the Highlander.
In-game description

The O'Brien V.130 Wild Jack (also known as a Flame Armored Car or Flame AC) is a Warden Armored Car with improved off-road mobility and equipped with a flamethrower.

General Info

Crew

The O'Brien V.130 Wild Jack houses a crew of two soldiers:

  • Driver (Seat 1)
    • Controls the movement of the vehicle, and can see the remaining fuel in the vehicle
    • Activates horn sound with LMB
  • Gunner (Seat 2)
    • Controls the movement, reloading, and firing of the flamethrower

Armament

The O'Brien V.130 Wild Jack is equipped with one main armament:

  • Flamethrower
    • Mounted on a turret (can rotate 360 degrees, turns 35° per second)
    • Ammo Used: Flame Ammo
    • Range: 15 meters
    • Reload Duration: 5.5 seconds
    • Fire Rate: 240 rounds per minute
    • Magazine Size: 100 rounds

Inventory

It has a dedicated ammo slot that can hold 5 Flame Ammo.

Health & Armor

The O'Brien V.130 Wild Jack has 900 HP and is disabled under 30% health. It has "Light Armor" resistance: it can soak small arms fire and shrapnel, and it is immune to Flamethrowers. It can soak 12.7mm machine gun fire but not for long. Heavy explosives and anti-tank weaponry are an extremely dangerous threat to it.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 85% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses.
It takes 115 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.

Its tracks do not count as a tracks subsystem and thus cannot be disabled.

Production

Structure Input(s) Output Time
Small Assembly Station (Motor Pool) 10 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
10 x  Assembly Materials I AssemblyMaterials1Icon.png
2 MW of power ProductionPowerIcon.png
1 x   O'Brien V.110 ArmoredCarWarVehicleIcon.png
 O'Brien V.130 Wild Jack ArmoredCarFlameWarVehicleIcon.png 00:05:00

Technologies that needs to be unlocked for the vehicle to be produced.

  • O'Brien V.110 in the Vehicle IconFilterVehicle.png Tech Tree
  • "Tier 2 Facilities" in the Weapons and Structure IconFilterWeaponsStructures.png Tech Tree

Storage & Transport

The O'Brien V.130 Wild Jack can be stored in a Storage Depot, Seaport or Storage Ship.

It can be packaged into a small Shippable and transported by any Shipping Vehicle (Crane, Flatbed Truck, Barge, Freighter, Storage Ship, Landing Ships, Flatbed Car, or Large Crane).

Tactics

The O'Brien V.130 Wild Jack is a lightly armored car designed to combat infantry and light structures on fire. In terms of mobility, it has decent on-road speed and slightly worse off-road speed, which gives it greater flexibility in where it can effectively fight (in addition to its movement not being affected by snow storms). Along with its slow-turning turret, it is better to stay on roads so the crew can react faster if they're being flanked (though this is slightly mitigated). Additionally, due to its low health, a single anti-tank mine will nearly destroy it.

Its main armament, the flamethrower, is a niche tool. When used directly against infantry, it can become one of the fastest kill tools (right behind explosions, which will instantly kill a player). While it is tempting to charge hunkering infantry, it's better to flush them out with fire and heat. The near-nonexistent damage and quick emptying of a canister forces the crew to conserve ammunition against flammable targets. Setting enemy structures ablaze will also deny enemy infantry their use, slowly damaging it and preventing them from repairing it.

AC Effectiveness over the Course of the War
Similar to all armored cars, as soon as heavier anti-armor weapons become more common, (such as anti-tank rifles) the O'Brien V.130 Wild Jack loses most of its relevance on the front line, as they will quickly be destroyed, as longer ranged weapons prevent the crew from reacting fast enough before being destroyed. However, due to its armament, it is still a formidable opponent when operated by a competent crew.

Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the vehicle. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.

Tips

  • Like all vehicles that use flame ammo, they can be quickly submitted into them without accessing their inventory
    • While this can be done for all vehicles, it should only be done if they can carry/use large items
  1. Equip the flame ammo and walk up to the vehicle
  2. Submit the flame ammo into the vehicle - press V

Trivia

  • The in-game description for the O'Brien V.130 Wild Jack has some interesting tidbits and references
    • It implies that the Noble Firebrand Mk. XVII was the first flamethrower vehicle created by the Wardens
    • It directly references Dead Harvest, which was a Foxhole event that included zombies and Mechs
    • Despite being called a variant of the O'Brien V.121 Highlander (likely due to its appearance), the game requires you to modify a O'Brien V.110 instead
  • Although the O'Brien V.130 Wild Jack has the appearance of a Light Tank or a Scout Tank (due to its tracks), it is classified as an Armored Car
    • This classification means that it cannot get its "tracks" disabled, which slows down the vehicle

Gallery