Damage Resistance

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In Foxhole each weapon can deal a specific amount of damage, however how much of that damage is actually dealt to the target depends on the target's nature and its resistance to particular Damage Types.

Infantry

Soldiers receive the full damage amount regardless of the type.

The only exception is for Light Kinetic damage received at range when wearing an Armour Uniform (-33% damage for colonial uniform, -50% for the warden one).

Vehicles

The damage a vehicle receives depends on the damage type and the vehicle's armor type. There are three armor types for vehicles: unarmored, light armored ("Tier1Tank" in the Resistance Table below), and heavy armored ("Tier2Tank"). All vehicles in a specific vehicle class (e.g. Armored Car, Cruiser Tank) share the same armor type. An armoured vehicle's armor type and its Tank Armor are separate things.

On top of this vehicles of a higher tier get an additional damage resistance applied across the board regardless of damage type. They are roughly -9% for Tier 2 and -17% for Tier 3, which is equivalent to them having 10% and 20% more health respectively. This additional resistance won't be taken into account in the resistance table below.

Unarmored Vehicles (LightVehicle)

Unarmored vehicles get 50% resistance to Anti-Tank Kinetic damage as it's not adapted to them.

Advanced Construction Vehicle • Ambulance • Bicycle • Construction Vehicle • Crane • Fire Engine • Flatbed Truck • Fuel Tanker • Harvester • Light Utility Vehicle • Motorboat • Motorcycle • Trailer • Transport Bus • Truck

Light Armor Vehicles (Tier1Tank)

Light armored vehicles are very resistant to the Light Kinetic damage type. Every Light Kinetic weapon and ammo deals only 1 point of damage to them.

Armoured Car • Caboose • Container Car • Field Artillery • Field Launcher • Flatbed Car • Half-Track • Heavy-Duty Truck • Infantry Car • Landing APC • Landing Ship • Locomotive • Long-Range Artillery Car • Small Container Car • Small Flatbed Car • Small Liquid Container Car • Small Train Locomotive

Heavy Armor Vehicles (Tier2Tank)

"Heavy" armored vehicles are very resistant to the Light Kinetic, Heavy Kinetic, and Shrapnel damage types. Every weapon and ammo with those types deals only 1 point of damage to them.

Assault Tank • Battle Tank • Combat Car • Cruiser Tank • Destroyer Tank • Field AT Gun • Field AT Rifle • Field Cannon • Field Machine Gun • Field Mortar • Heavy Field Cannon • Heavy Field Gun • Large Field Gun • Light Infantry Tank • Light Tank • Scout Tank • Siege Tank • Super Tank • Tankette

Ships (Tier1Ship)

Ships (does not include Large Ships) are very resistant to the Light Kinetic, Heavy Kinetic, and Shrapnel damage types. Every weapon and ammo with those types deals only 1 point of damage to them. They are somewhat resistant to Anti-Tank Kinetic damage type. They're vulnerable to Armour Piercing and High Explosive damage types.

Barge • Freighter • Gunboat

Large Ships (Tier1LargeShip)

"Large Ship" armored vehicles are very resistant to the Light Kinetic, Heavy Kinetic, and Shrapnel damage types. Every weapon and ammo with those types deals only 1 point of damage to them. They're also fairly resistant to Armour Piercing damage type. Only High Explosive damage type (Artillery) is very effective against it.

Base Ship • Battleship • Destroyer • Light Frigate • Storage Ship • Submarine

Structures

Each structure's resistance to various damage types depends on its armor type. Those armor types are not shown in-game. See Structure Resistance Types to check which armor type each structure has.

Additionally the devastation of the land a structure is on can increase the damage it receives across all damage types, virtually decreasing its maximum health. This effect won't be taken into account in the resistance table below.

Resistance Table

The following table shows the ratio of damage ignored depending on the damage type and the target's armor type (0 means it takes the full damage, 1 means it takes none).

NAME IMAGE None LightVehicle Tier1Tank Tier2Tank Tier1Ship Tier1LargeShip Tier1Structure Tier2Structure Tier2BStructure Tier3Structure Tier3BStructure Tier1GarrisonHouse Tier2GarrisonHouse Tier3GarrisonHouse Trench
Light Kinetic Light Kinetic Damage Icon.png 0 0.4 0.99 0.99 0.99 0.99 1 1 1 1 1 1 1 1 1
Heavy Kinetic Heavy Kinetic Damage Icon.png 0 0.4 0.85 0.99 0.99 0.99 0.85 1 1 1 1 1 1 1 1
Anti-Tank Kinetic AT Kinetic Damage Icon.png 0 0.5 0 0 0.75 0.75 1 1 1 1 1 1 1 1 1
Anti-Tank Explosive AT Explosive Damage Icon.png 0 0.25 0 0 0.5 0.5 1 1 1 1 1 1 1 1 1
Explosive Explosive Damage Icon.png 0 0.3 0.15 0.15 0.5 0.75 0.25 0.25 0.5 0.75 0.93 0.6 0.8 0.9 0.75
High Explosive HE Icon.png 0 0.7 0.7 0.7 0.25 0.25 0.25 0.25 0.5 0.75 0.5 0.2 0.6 0.9 0.95
Armour Piercing AP Icon.png 0 0 0 0 0.5 0.93 0.75 0.75 0.87 0.93 0.95 0.75 0.85 0.93 0.93
Demolition Demolition Damage Icon.png 0 0 0.7 0.7 0.7 0.7 0 0 0 0 0 0 0 0 0
Shrapnel SH Icon.png 0 0.4 0.85 0.99 0.99 0.99 1 1 1 1 1 1 1 1 1
Poisonous Gas GA Icon.png 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Incendiary Incendiary Damage Icon.png 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1
Incendiary High Explosive Incendiary Damage Icon.png 0 0.7 0.7 0.7 0.7 0.7 0.25 0.25 0.5 0.75 0.93 0.2 0.6 0.9 0.95
Fire IconStatusFireState.png 0 0 0.8 0.99 0.99 0.99 0.2 0.4 0.4 0.95 0.95 0.2 0.4 0.6 0.95

* Fire is the damage type dealt by actual fires on burning soldiers and structures. It's different from incendiary damage dealt directly by flamethrowers.