Duncan's Coin 20mm

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Versioning

This article is considered accurate for the current version (1.56) of the game.


This field gun is a capable, if somewhat flimsy anti-tank weapon derived from cheap materials, crude processing, and utilizes dated technology. The affixed 20mm cannon may feel ancient by modern standards, but rest assured, it has no problems piercing modern armour.
In-game description

The Duncan's Coin 20mm is a Warden Field AT Rifle equipped with a 20mm anti-tank gun.

General Info

Crew

The Duncan's Coin 20mm houses a crew of two soldiers:

  • Driver (Left Side)
    • Controls the movement of the vehicle - requires a soldier in the Gunner seat in order to move
  • Gunner (Right Side)
    • Controls the reloading, and firing of the chassis-mounted 20mm Anti-Tank Gun
    • Required to move the vehicle

NOTE: Despite not having an actual Passenger seat, it is possible for a soldier to stand on the Spade (the long metal piece on the back of the vehicle) and move with the crew.

Unlike enclosed vehicles, Field Weapons cannot switch seats, requiring the crew to exit the vehicle in order to change seats.

Armament

The Duncan's Coin 20mm is equipped with one main armament:

  • Anti-Tank Rifle
    • Mounted on the chassis (26 degree firing arc)
    • Ammo Used: 20mm
    • Range: 37.5 meters
    • Reload Duration: 3.5 seconds
    • Fire Rate: 34 rounds per minute
    • Low velocity barrel decreases damage by -25% (112.5-168.75 damage)
    • Magazine Size: 4 rounds
    • Accuracy: very high
    • Stability: Loses accuracy quickly, should fire short bursts
    • Reloading immobilizes the vehicle

Inventory

It has a dedicated ammo slot that can hold 30 20mm magazines.

Health & Armor

The Duncan's Coin 20mm has 1600 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But it won't last long when faced with heavy explosives or anti-tank weaponry.
Despite its heavy armor, the vehicle doesn't have Tank Armor and thus can never deflect penetrating projectiles.
It takes 100 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health can be instantly repaired at a Garage for 100 Basic Materials.

Interactions

  • Can be towed by certain vehicles
    • Hitch and unhitch the towed vehicle via the Shift + E interaction menu (the two vehicles must be very close and you in between them).

Production

Structure Input(s) Output Time
Small Assembly Station (Motor Pool) 30 x Construction Materials ConstructionMaterialsIcon.png
20 x  Assembly Materials II AssemblyMaterials2Icon.png
2 MW of power ProductionPowerIcon.png
1 x   Swallowtail 988/127-2 Swallowtail 988-145-2 Vehicle Icon.png
 Duncan's Coin 20mm FieldAT2WIcon.png 00:10:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The Duncan's Coin 20mm can be stored in a Storage Depot, Seaport or Storage Ship.


It can also be towed by certain Trucks and Half-Tracks.

Tactics

The Duncan's Coin 20mm is an early game Field Weapon whose primary purpose is to engage enemy armor and destroy them. Due to it being the earliest 20mm piece of equipment in the game, it provides a major advantage as it allows the quick destruction of armored vehicles, such as Armored Cars.

Chassis
All push guns, by their nature, are one of the most vulnerable vehicles in the game in terms of crew protection. They are exposed to the enemy, making them susceptible to all enemy fire. Due to push guns requiring both crew members to move them, the death of a single crew member could result in the push gun being lost. Due to this, it is recommended to only lock the gun when it looks like enemy infantry are going to overwhelm you and can steal it. This tactic is vital if a push gun is decrewed, as it allows a friendly soldier to quickly man it and drive it back to safety.

Visibility Mechanics
Push guns have a visibility mechanic, which allows it to operate differently compared to regular vehicles. Similar to infantry, they are affected by vision, meaning their movements cannot be seen unless it is within your line of sight. Due to this, they can hide behind structures, or even bushes (depends on how big the bush is). It's also affected by the time of day, with nighttime making it possible for push guns to become invisible to the enemy if you're far enough from them. Keep in mind that if the enemy decides to illuminate your position, this will expose it until the flare dies out. The push gun's position will be exposed anyway if the crew decides to fire its main armament.

Trivia

Gallery