Gallagher Thornfall Mk. VI

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This article is considered accurate for the current version (1.54) of the game.

Armed with a rack of Bonesaw mortar launchers, the Thornfall is designed to launch an indirect mechanized assault on enemy armour. This unique vehicle supports an allied assault and cannot withstand large amounts of punishment.
In-game description

The Gallagher Thornfall Mk. VI (also known as a Bonelaw) is a late-game Warden Cruiser Tank that can boost and is defined by its rear-mounted launchers. It is equipped with eight ARC⧸RPG Bonesaw Mortars and a forward facing 7.92mm machine gun.

General Info


The Gallagher Thornfall Mk. VI houses a crew of three soldiers:

  • Driver (Seat 1)
    • Controls the movement of the vehicle, and can see the remaining fuel in the tank
    • Able to activate a speed boost to increase the vehicle's speed - press Shift
  • Gunner (Seat 2)
    • Controls the movement, reloading, and firing of the turret's 7.92mm Machine Gun
    • Responsible for the rotation of the entire turret
  • Commander (Seat 3)
    • Controls the reloading, and firing of the eight turret mounted Bonesaw Mortars
    • Relies on the Gunner to aim the turret towards the target
    • Capable of directing the tank crew, as well as giving them a better overview of the battlefield
    • Can open up the cupola (hatch) by pressing E, which allows the player to use their secondary, such as a binocular


The Gallagher Thornfall Mk. VI is equipped with two main armaments:

  • 7.92mm Hull Machine Gun
    • Mounted on the turret (can rotate 360 degrees, turns 20° per second)
    • Ammo Used: 7.92mm
    • Reload Duration: 4 seconds
    • Range: 40 meters
    • Fire Rate: 340 rounds per minute
    • Magazine Size: 50 rounds
    • Accuracy: decent
    • Stability: Loses accuracy quickly, should fire short bursts
  • Bonesaw Mortars
    • Attached to the turret (30 degree firing arc)
    • Ammo Used: ARC⧸RPG
    • Reload Duration: 5.5 seconds per projectile
    • Range: 35 meters
    • Fire Rate: 8.5 per minute (reloading after each shot); Salvo of 8 in 10.5 seconds
    • Magazine Size: 8


It has two dedicated ammo slots that can hold 24 ARC⧸RPGs and 40 7.92mm magazines.

Health & Armor

The Gallagher Thornfall Mk. VI has 2400 HP and is disabled under 30% health. It has "Heavy Armor" resistance: it can soak small arms fire, shrapnel, and 12.7mm machine guns, and it is immune to Flamethrowers. But heavy explosives and anti-tank weaponry are a real threat to it.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Tracks: 20% (Anti-Tank Mines always disable them), Fuel Tank: 30%, Turret/Cannon: 35%.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 33% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close, or on the side or rear from a direct angle, or with ammo that has penetration bonuses.
It takes 150 Basic Materials to fully repair it from 1% to 100% health with a Hammer. Its health, subsystems, and Tank Armor can be instantly repaired at a Garage for 100 Basic Materials.


Structure Input(s) Output Time
Small Assembly Station (Weapons Platform) 10 x Steel Construction Materials SteelIcon.png
10 x  Assembly Materials I AssemblyMaterials1Icon.png
15 x  Assembly Materials IV AssemblyMaterials4Icon.png
2 MW of power ProductionPowerIcon.png
1 x   Gallagher Outlaw Mk. II Gallagher Outlaw Mk. II Vehicle Icon.png
 Gallagher Thornfall Mk. VI MediumTank2IndirectWIcon.png 00:10:00

Tier 3 Facilities must be fully researched in the Weapons and Structure IconFilterWeaponsStructures.png Tech Tree in order to be produced.

Storage & Transport

The Gallagher Thornfall Mk. VI can be stored in a Storage Depot, Seaport or Storage Ship.

It can be packaged into a large Shippable and transported only by certain Shipping Vehicles (Barge, Freighter, Storage Ship, Flatbed Car, or Large Crane).


The Gallagher Thornfall Mk. VI, just like all Cruiser Tanks, are designed to flank enemy tanks, not charge frontally. Its low fuel consumption without boosting allows it to roam to find armored targets. It can either defend itself against infantry with its 7.92mm machine gun or run away using its boost function. When it finds a target, you use the tank's boost and maneuverability to flank it and get as close as possible. You can then fire the full 8 shell salvo from its short range bonesaws to deal massive damage in a short time and potentially disable their turret. Once you've spent all your ammo, or if the enemy tank is dead, use your boost to run to safety and to reload your bonesaws.

Keep in mind that the tank is not as durable (in terms of health and armor) as other Warden tanks, so if it is spotted, and is in a vulnerable position, it can be quickly disabled or destroyed in the engagement.

Standard Equipment Loadout
Like with every other armored vehicle, the crew should ALWAYS equip themselves with a Gas Mask and multiple Filters to avoid dying to Gas Grenades. Additionally, they should bring a Hammer and Basic Materials to repair the tank. These tactics can be buffed by wearing either a Tank Uniform or an Engineer Uniform.