Conqueror

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Versioning

This article is considered accurate for the current version (1.56) of the game.




Serving as the front line to the Republic Coastal Legion, long have Conquerers lived up to the namesake. These beasts are fitted with armaments to tackle threats both above and below. Including a specialized sonar station and depth charge launchers. A young upstart, Diana Geminus, was first to command a Conquerer after quickly rising through the ranks with fresh ideas for defence against the northerner's disgraceful efforts.
In-game description

The Conqueror (also known as a DD) is a Colonial Conqueror-Class Destroyer. It is equipped with 2 Dual 120mm turrets, 1 Dual 40mm turret, 2 Heavy Machine Guns, 2 Depth Charge launchers, and a sonar.

General Info

Crew

The Conqueror houses a crew of 12 soldiers:

  • Driver
    • Controls the movement of the ship, and can see the remaining fuel in the tank, the speed in knots, and the azimuth of the ship in degree.
    • Can see the distance and angle to the closest repair location (Dry Dock).
  • Cannoneers (Gunners) x2
    • Control the movement, reload, and firing of the twin 120mm cannons.
    • Switch the gun between indirect and direct fire mode with Shift + F
  • Cannoneers (Gunners)
    • Control the movement, reload, and firing of the twin 40mm cannon.
  • Secondary Gunners x2
    • Controls the movement, reload, and firing of the 12.7mm machine gun
  • Secondary Gunners x2
    • Controls the movement, reload, and firing of the Depth Charge launchers.
  • Spotter
    • Can view 230m in every direction with distance and azimuth displayed.
    • Can act as the ship commander to direct the other crew members.
  • Sensor Operator
    • Operates the ship's sonar.
    • Switch between Long range directional and Short range omnidirectional modes - Press F
  • Engineer
    • Not an actual seat
    • Switches each of the two ship engines below deck between "Forward" and "Reverse" mode using a Wrench while crouching
    • Can view the status of an engine by pressing E next to it.
  • Loader
    • Not an actual seat
    • Retrieves shells from the ammo room below deck to load them in the 120mm turrets inventory.

The entrance area for each seat is marked on the floor by white paint.

Additional soldiers can be on the ship's decks for various purposes (transport, helping load guns, bail water in below deck, fix leaks, etc...). The ship can have a total of 30 players onboard, any more and it cannot cross region borders.

Armament

  • 2x 12.7mm Machine Gun
    • Mounted on the elevated platforms on the port and starboard side of the ship (110 degree firing arc)
    • Ammo Used: 12.7mm
    • Range: 40 meters
    • Reload Duration: 3.5 seconds
    • Fire Rate: 240 rounds per minute
    • Magazine Size: 75 rounds
    • Accuracy: okay
    • Stability: Loses accuracy during long bursts
  • 2x Depth Charge Launcher
    • Mounted on the port and starboard side of the ship (160 degree firing arc, turns 15° per second)
    • Ammo Used: Depth Charge
    • Range: 25 meters
    • Reload Duration: 5 seconds
    • Firing Duration: 3 seconds
    • Fire Rate: 7.5 per minute
  • 2x Twin 120mm Cannon
    • Mounted on the large turrets at the front and rear of the ship (can rotate 290 degrees, turns 15° per second)
    • Ammo Used: 120mm
    • Range: 100-200 meters
    • Reload Duration: 2 seconds per projectile
    • Firing Duration: 0.2 seconds
    • Fire Rate: 27.3 per minute (reloading after each shot); Salvo of 2 in 0.2 seconds
    • Magazine Size: 2
    • Accuracy: 2.5m radius at minimum range up to 8.5m at max range (not including Wind effect)
    • Can also be used in direct fire mode (Max Range: 45 meters)
  • Twin 40mm Cannon
    • Mounted on a turret at the front of the ship (can rotate 310 degrees, turns 18° per second)
    • Ammo Used: 40mm
    • Range: 45 meters
    • Reload Duration: 2 seconds per projectile
    • Firing Duration: 0.5 seconds
    • Fire Rate: 24 per minute (reloading after each shot); Salvo of 2 in 0.5 seconds
    • Magazine Size: 2

It does not have an AI Naval Turret.

Sonar

The sonar system helps detect other ships, both surfaced and submerged. The operator aims in a direction with RMB and "fires" the sonar with LMB. It has two modes that can be switched with F:

  • Long range directional (500m): Detects vessels within 500m and in a 14° cone
  • Short range omnidirectional (50m): Detects vessels within 50m in every direction

For every detected vessel, the operator receives a ping which is represented by a white line aiming towards the target with the azimuth displayed.

  • If the vessel is far (Long range mode only), the sonar ping will show "Distant contact signature" and display the Strength of the ping (value between 0 and 100, the higher the strength the closer the contact), but won't show the target's Depth.
  • If the vessel is close, the sonar ping will show "Close contact signature" and display the Depth of the target. The exact distance is not displayed but the white line will stop right under the vessel and become vertical.

The sonar can be fired every 5 seconds.

Inventory

There is an ammo room at the front below deck with a stockpile that can contain up to 300 items but only accepts 120mm shells, 150mm shells, Depth Charges, Sea Mines, and Metal Beams.

At the rear of the bottom deck, the ship has a 15 slot inventory and a large stockpile. The stockpile is identical to a Base stockpile, except the amount of 120mm shells, 150mm shells, Heavy Oil, Depth Charges, and Sea Mines is artificially limited to 5.

Each armament on board also has its own separate inventory with just a single dedicated ammo slot for the relevant ammo types: 40 magazines for the 12.7mm Machine Guns, 3 shells for the twin 150mm and 120mm cannons, and 100 shells for the 40mm cannons.

Health & Armor

The Conqueror has 38500 HP. It has "Large Ship" armor resistance: it can soak small arms fire, shrapnel, 12.7mm machine guns, and it is immune to Flamethrowers. It's also fairly resistant to anti-tank weaponry. High explosive shells are very effective against it.
It has subsystems that have a chance to be disabled by heavy explosives and anti-tank weaponry if hit specifically: Turret/Cannon: 5%, Second Turret/Cannon: 5%.
It has Tank Armor. With it, in best case scenario, penetrating projectiles only have a 10% chance of penetrating and doing damage. That chance goes up quickly if the armor is worn or if it is shot from up close or with ammo that has penetration bonuses.
As a Large Ship, its health, Tank Armor, and subsystems can only be repaired at a Dry Dock, costs 10 Naval Shell Plating, and takes some time.

Sinking Mechanic:

With their massive health, large ships are hard to kill the normal way, but they can also be sunk.

Interactions

  • Friendly soldiers in the water can instantly climb aboard the ship with E while next to it.
  • You can drop items on the ship decks.
  • The ship has 4 Gangway ramps that can be toggled with E. The anchor must be lowered and there must be solid flat ground for the gangway to deploy (Shipyard, Beach, docks, Dry Dock, Navy Pier, etc...).
  • The ship's bottom deck contains 4 rooms separated by bulkhead doors which can be toggled with E. Closing a room's bulkheads prevent water from leaks from spreading to the adjacent rooms.
  • Water in the ship rooms can be bailed using a Water Bucket (reloading) and thrown overboard.
  • Cannot be stolen by the enemy faction.
  • Coastal Guns don't fire upon Large Ships.

Squad Reservation

The ship can be reserved for a Squad (via a button SquadReservationIcon.png in the menu) to prevent any non members from toggling the ship's anchor or changing the engine settings and to allow members to eject any player from the driver seat with the "Eject Driver" button in the menu EjectDriver.png. The reservation doesn't prevent other friendly players from using the ship's seats or accessing the ship's stockpile however.

Anchor

The anchor interaction area is marked by an arrow at the front of the ship on the Port side (left).

Respawn

Destroyers allow players to assign their "Forward" Spawn Point via a button in their menu and respawn on the ship when they die (the ship stockpile needs Soldier Supplies).

Deployment

Players can deploy onto Destroyers from the Home Region if they're not within 150m of the region border.

Region Borders

The ship can cross a region border with up to 30 players on board, provided the destination would not exceed its population capacity; otherwise the ship must wait in queue. While preparing to cross the border, the ship must be idle for 60 seconds. Moving, firing any weapons or interacting with its stockpile resets this timer.

Production

Structure Input(s) Output Time
Dry Dock 15 x  Naval Hull Segments ShipPart1.png
15 x  Naval Shell Plating ShipPart2.png
10 MW of power ProductionPowerIcon.png
 Conqueror LargeShipDestroyerCIcon.png 06:00:00

Must be fully researched in the Vehicle IconFilterVehicle.png Tech Tree in order to be produced.

Storage & Transport

The Conqueror cannot be stored in a Storage Depot, Seaport or Storage Ship.


Tactics

Trivia

  • Ship Classes are a term used to group various ships of similar design
    • Due to the Conqueror being the first Colonial Destroyer introduced in the game, the Ship Class is named after it
  • In the initial release of Update 1.54 ('Naval Warfare'), the Conqueror was the only destroyer in the game

Gallery