Beach
Beaches are narrow strips of sand or gravel along coastlines. They're always composed of two strips with different terrain textures (varying colors of sand and gravel) with a few meters of knee-deep water in front. In Foxhole beaches have specific gameplay and strategic purposes.
Gameplay
Landing
Outside of Seaport, Shipyards, and Navy Piers, beaches are the only area where a Barge can lower its ramp.
When travelling on water, Landing APCs and amphibious LUVs can only get back on land through a beach.
Although they can deploy their ramp elsewhere, beaches are still ideal landing locations for Landing Ships.
Construction
Most structures cannot be built on beaches. Only a few types are allowed and often not everywhere on the beach.
Part of the beach | Structures allowed |
---|---|
Knee-deep water | Shippables (including Emplacements) |
Wet strip | Shippable, Tank Trap, Fire Pit, Sign Post, Motorboat, Field Bridge, Navy Pier |
Dry strip | Shippable, Tank Trap, Fire Pit, Sign Post, Field Bridge, Sandbag Cover, Barbed Wire, Barbed Wire Fence, Tripod, AT Mine, AP Mine |
Foxholes, Trenches and Bunkers can't be dug on beaches.
Motorboat Production
The wet beach strip closest to the water is the only place where a Motorboat can be built using a Hammer.
Input(s) | Output | Time (hh:mm:ss) |
---|---|---|
60 x Basic Materials ![]() | BMS - Grouper ![]() | 60 Hammer hits |
Strategic Purposes
Since beaches are the only place where Barges can deploy they are very useful to partisan operations and also an ideal deployment location for naval invasions. With beaches, a barge can transport non-amphibious Vehicles to be used deep in enemy territory. It's therefore very important to build defenses around the most strategic beaches.
You cannot prevent a barge or landing ship from deploying on a beach by building and placing obstacles, there's always room to deploy.
A few beaches in the world are exceptionally deep and thus hard to defend due to the lack of defenses. The largest being near Axehead in Godcrofts.
Gallery
- The various looks of beaches on the Map, colors depend on beach texture types (sand, gravel).
- A beach in the swamp-like area of the Drowned Vale, with a Motorboat being built.