In Foxhole, there exists a wide variety of Weapons, Ammunition, Medical items, Utility items, Uniforms, Shippable structures, and Vehicles. These are all crafted by Players with Materials which are acquired by refining raw Resources that they have gathered.
Crafting these things, managing their amounts, and delivering what is needed to the frontlines using vehicles is an essential part of the game.
Most raw resources can be refined into Materials at a Refinery. The amount of raw resources needed depends on the materials and the refining process takes time. Refining materials are done in parallel to other Players, their refining doesn't slow yours. Materials can be refined as 'personal' (processed materials are temporarily stored in a private queue only accessible by you) or as 'public' (the processed materials are outputted to the Refinery stockpile accessible by everyone).
Refineries are critical to crafting because they are the only source of materials commonly used for most productions: Basic Materials , Explosive Materials , Refined Materials , and Heavy Explosive Materials . They are also the only source of Diesel , the most common fuel type.
Refineries are world structures, new ones cannot be built. Their locations vary between wars, however they tend to be very far from the frontlines.
|1 x Aluminum
|1 x Aluminum Alloy
|1 x Iron
|1 x Iron Alloy
|1 x Copper
|1 x Copper Alloy
|2 x Salvage
|1 x Basic Materials
|20 x Sulfur
|1 x Heavy Explosive Materials
|20 x Components
|1 x Refined Materials
|5 x Coal
|1 x Gravel
|10 x Salvage
|1 x Explosive Materials
|10 x Salvage
|1 x Diesel
|20 x Components
|1 x Concrete Materials
For most items in the game you do not produce individual items but crates that contain a fixed amount of a particular item (amount depends on the type). Those crates are produced at a Factory using Basic Materials, Explosive Materials, Refined Materials, or Heavy Explosive Materials. The items inside the crates cannot be retrieved directly, the crates must be submitted into a Base and the items then retrieved from the Base's stockpile.
The production of crates is done by placing orders which take time. Factory production options have subcategories: Small Arms , Heavy Arms , Heavy Ammunition , Utility , Medical , Resource , Uniforms . The orders placed in one subcategory are processed one at a time, your order will only be processed after previous orders are finished.
Factories are world structures, new ones cannot be built. Their locations vary between wars, however they tend to be far from the frontlines.
Crafting Vehicles & Shippable Structures
The production of all of these is done manually with a Hammer and requires either Basic Materials or Refined Materials. A vehicle or shippable structure can only be produced if it has been researched by the Faction.
Garages, Shipyards, and Construction Yards are world structures, new ones cannot be built. Their locations vary between wars, however they tend to be far from the frontlines.
Mass Production Factory
A Mass Production Factory (or "MPF") is a very large factory that can mass produce crates of items and large crates of packed vehicles or shippables. Its production speed is much slower than at a Factory but increases the more production orders are placed in a given category. It has the same subcategories as a Factory plus "Vehicles" and "Shippables" .
Mass Production Factories are world structures, new ones cannot be built. Their locations vary between wars, however they tend to be very far from the frontlines.
Facilities are advanced production structures built by players.
For more in-depth info, see the guide: Getting Started with Facilities.