Icon | Item | Cost | Time (seconds) | Faction | |
---|---|---|---|---|---|
Brasa Shotgun | 20 | 80 ![]() |
80 | ||
Catara mo.II | 10 | 165 ![]() |
80 | ![]() | |
Cometa T2-9 | 30 | 60 ![]() |
50 | ||
Green Ash Grenade | 10 | 140 ![]() |
100 | ||
PT-815 Smoke Grenade | 10 | 120 ![]() |
75 | ||
.44 | 40 | 40 ![]() |
40 | ||
12.7mm | 20 | 100 ![]() |
70 | ||
7.62mm | 40 | 80 ![]() |
50 | ||
7.92mm | 30 | 120 ![]() |
60 | ||
8mm | 40 | 40 ![]() |
20 | ||
9mm | 40 | 80 ![]() |
50 | ||
A3 Harpa Fragmentation Grenade | 20 | 100 ![]() ![]() |
100 | ![]() | |
Aalto Storm Rifle 24 | 10 | 165 ![]() |
80 | ![]() | |
Argenti r.II Rifle | 20 | 100 ![]() |
70 | ![]() | |
Blakerow 871 | 20 | 140 ![]() |
80 | ![]() | |
Bomastone Grenade | 25 | 100 ![]() ![]() |
100 | ![]() | |
Booker Storm Rifle Model 838 | 10 | 165 ![]() |
80 | ![]() | |
Buckshot | 40 | 80 ![]() |
50 | ||
Cascadier 873 | 40 | 60 ![]() |
30 | ![]() | |
Clancy Cinder M3 | 15 | 130 ![]() |
90 | ![]() | |
Clancy-Raca M4 | 3 | 200 ![]() ![]() |
125 | ![]() | |
Fiddler Submachine Gun Model 868 | 20 | 120 ![]() |
80 | ![]() | |
Fuscina pi.I | 20 | 140 ![]() |
80 | ![]() | |
KRN886-127 Gast Machine Gun | 5 | 25 ![]() |
100 | ![]() | |
KRR2-790 Omen | 15 | 155 ![]() |
90 | ![]() | |
KRR3-792 Auger | 5 | 200 ![]() ![]() |
125 | ![]() | |
Malone MK.2 | 5 | 25 ![]() |
100 | ![]() | |
No.1 “The Liar” Submachine Gun | 20 | 120 ![]() |
80 | ![]() | |
No.2 Loughcaster | 20 | 100 ![]() |
70 | ![]() | |
Sampo Auto-Rifle 77 | 20 | 125 ![]() |
70 | ![]() | |
The Hangman 757 | 20 | 125 ![]() |
80 | ![]() | |
Volta r.I Repeater | 15 | 100 ![]() |
90 | ![]() | |
“Dusk” ce.III | 10 | 165 ![]() |
80 | ![]() | |
“Lionclaw” mc.VIII | 20 | 120 ![]() |
80 | ![]() | |
“The Pitch Gun” mc.V | 20 | 80 ![]() |
80 | ![]() |
Crafting
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This article is incomplete. You can help Foxhole Wiki by expanding it.
Reason: "requires overall reformatting to include facilities and their production flow" |
Reason: "requires overall reformatting to include facilities and their production flow" }}
In Foxhole, there exists a wide variety of Weapons, Ammunition, Medical items, Utility items, structures, and vehicles. Each of these have their own uses, with others having varying importance to having a good supply flow, and getting needed equipment for the frontlines. The most effective and efficient way of keeping supply high is by crafting what is needed, and having a higher priority for them over others. Most of Foxhole's crafting is done either at a Refinery, Factory, or Mass Production Factory, however certain pieces of equipment require special structures in order to be produced, or have alternatives that can be produced at special structures.
Supply Flow
In Foxhole, a major aspect of logistics is the supply flow, which is the process of gathering materials, refining them, and crafting them into various goods. While it is possible to do all aspects of the supply flow, it is far more efficient, and less stressful, if players focus on one aspect of the supply flow and let others handle the rest (though this will vary depending on what needs to be )
Basic Supply Flow
The basic process of Foxhole, which does not include Facilities. This is the core gameplay loop, and how a majority of Foxhole's equipment is produced.
Facility Supply Flow
The Basic supply flow for Facilities. Unlike the Basic Supply Flow, certain resources and materials have various ways to obtain them, some as a byproduct, or a more efficient version that requires more resources/materials to produce.
NOTE: Players do not have to interact with this gameplay loop, however various equipment and vehicles will be locked-away if you do so. If you plan on playing with facilities, they should play with a group in order to alleviate some of the tasks.
Refinery
In order to craft most items, raw resources must first be processed in a Refinery. The resource cost varies depending on the product. Refining materials are done in parallel to other Players, so there is no need to worry about slowed production rate. It can be refined to your 'personal' (where it can only be accessed by you, though the stored materials are limited) or the 'public', where the processed materials are outputted to the stockpile, where it is available to everyone.
Raw | Refined | Raw amount transfered per left click | Refinement Ratio | Time to produce one Refined
(s) |
Refined amount produced in 1h | Max personal queue storage |
---|---|---|---|---|---|---|
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20 | 2:1 | 0.48 | 7,500 | 12,500 |
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10 | 10:1 | 12 | 300 | 6,000 |
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100 | 10:1 | 33.3 | 108 | 6,000 |
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20 | 20:1 | 40 | 90 | 6,000 |
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20 | 20:1 | 60 | 60 | 6,000 |
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20 | 5:1 | 1.2 | 3,000 | 6,000 |
20 | 1:1 | 0.24 | 15,000 | 1,000 | ||
20 | 1:1 | 0.24 | 15,000 | 1,000 | ||
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20 | 1:1 | 0.24 | 15,000 | 1,000 |
Factory
The Factory is a Logistical World Structure designed to produce nearly all types of equipment. They can be found at the backlines, or in certain towns.
Icon | Item | Cost | Time (seconds) | Faction | |
---|---|---|---|---|---|
20 Neville Anti-Tank Rifle | 3 | 150 ![]() |
37 | ![]() | |
BF5 White Ash Flask Grenade | 10 | 100 ![]() ![]() |
75 | ![]() | |
Bonesaw MK.3 | 5 | 100 ![]() ![]() |
250 | ![]() | |
Cremari Mortar | 5 | 100 ![]() ![]() |
50 | ||
Cutler Foebreaker | 5 | 100 ![]() ![]() |
250 | ![]() | |
Cutler Launcher 4 | 5 | 100 ![]() ![]() |
50 | ![]() | |
Daucus isg.III | 5 | 100 ![]() ![]() |
125 | ![]() | |
KLG901-2 Lunaire F | 10 | 50 ![]() ![]() |
100 | ![]() | |
Mammon 91-b | 20 | 100 ![]() ![]() |
80 | ||
Mounted Fissura gd.I | 5 | 100 ![]() ![]() |
125 | ![]() | |
20mm | 10 | 100 ![]() |
100 | ||
30mm | 20 | 80 ![]() ![]() |
100 | ||
AP⧸RPG | 15 | 60 ![]() ![]() |
100 | ![]() | |
ARC⧸RPG | 15 | 60 ![]() ![]() |
100 | ||
Anti-Tank Sticky Bomb | 10 | 50 ![]() ![]() |
75 | ||
Bane 45 | 5 | 150 ![]() ![]() |
125 | ![]() | |
Bonesaw MK.3 | 5 | 100 ![]() ![]() |
125 | ![]() | |
Ignifist 30 | 10 | 85 ![]() ![]() |
75 | ![]() | |
Lamentum mm.IV | 5 | 100 ![]() ![]() |
125 | ![]() | |
Malone Ratcatcher MK.1 | 5 | 100 ![]() ![]() |
125 | ![]() | |
Mortar Flare Shell | 15 | 60 ![]() ![]() |
100 | ||
Mortar Shell | 15 | 60 ![]() ![]() |
100 | ||
Mortar Shrapnel Shell | 15 | 60 ![]() ![]() |
100 | ||
RPG | 15 | 60 ![]() ![]() |
100 | ||
Tremola Grenade GPb-1 | 20 | 75 ![]() ![]() |
80 | ||
Venom c.II 35 | 5 | 100 ![]() ![]() |
50 | ![]() | |
Willow's Bane Model 845 | 10 | 165 ![]() ![]() |
50 | ![]() | |
“Molten Wind” v.II Flame Torch | 10 | 185 ![]() ![]() |
50 | ![]() | |
“Typhon” ra.XII | 5 | 100 ![]() ![]() |
125 | ![]() |
Icon | Item | Cost | Time (seconds) | Faction | |
---|---|---|---|---|---|
120mm | 5 | 60 ![]() ![]() |
55 | ||
150mm | 5 | 120 ![]() ![]() |
65 | ||
250mm | 5 | 120 ![]() ![]() |
150 | ||
40mm | 20 | 160 ![]() ![]() |
200 | ||
68mm | 20 | 120 ![]() ![]() |
200 | ||
Warhead | 1 | 200 ![]() ![]() |
600 |
Icon | Item | Cost | Time (seconds) | Faction | |
---|---|---|---|---|---|
Barbed Wire | 5 | 15 ![]() |
15 | ||
Buckhorn CCQ-18 | 20 | 40 ![]() |
30 | ||
Sandbag | 5 | 15 ![]() |
15 | ||
The Ospreay | 20 | 85 ![]() ![]() |
100 | ![]() | |
Willow's Bane Ammo | 10 | 135 ![]() ![]() |
100 | ![]() | |
Abisme AT-99 | 10 | 100 ![]() ![]() |
100 | ||
Alligator Charge | 10 | 150 ![]() ![]() |
100 | ![]() | |
Binoculars | 5 | 75 ![]() |
50 | ||
Gas Mask Filter | 20 | 100 ![]() |
50 | ||
Gas Mask | 20 | 160 ![]() |
100 | ||
Havoc Charge Detonator | 5 | 75 ![]() ![]() |
60 | ||
Havoc Charge | 5 | 75 ![]() ![]() |
60 | ||
Hydra's Whisper | 5 | 100 ![]() ![]() |
100 | ![]() | |
Listening Kit | 5 | 150 ![]() |
60 | ||
Metal Beam | 5 | 25 ![]() |
20 | ||
Radio Backpack | 5 | 150 ![]() |
75 | ||
Radio | 5 | 75 ![]() |
50 | ||
Rocket Booster | 1 | 800 ![]() |
600 | ||
Shovel | 10 | 200 ![]() |
100 | ||
Sledge Hammer | 10 | 200 ![]() |
100 | ||
Tripod | 5 | 100 ![]() |
60 | ||
Water Bucket | 50 | 80 ![]() |
40 | ||
Wrench | 5 | 75 ![]() |
50 | ||
“Molten Wind” v.II Ammo | 10 | 160 ![]() ![]() |
100 | ![]() |
Icon | Item | Cost | Time (seconds) | Faction | |
---|---|---|---|---|---|
Bandages | 50 | 80 ![]() |
40 | ||
Blood Plasma | 50 | 80 ![]() |
40 | ||
First Aid Kit | 10 | 60 ![]() |
35 | ||
Soldier Supplies | 10 | 80 ![]() |
80 | ||
Trauma Kit | 10 | 80 ![]() |
50 |
Icon | Item | Cost | Time (seconds) | Faction | |
---|---|---|---|---|---|
Maintenance Supplies | 100 | 250 ![]() |
125 |
Icon | Item | Cost | Time (seconds) | Faction | |
---|---|---|---|---|---|
Engineer Uniform | 15 | 100 ![]() |
90 | ||
Armour Uniform | Warden: 3 per Crate Colonial: 5 |
100 ![]() |
90 | ||
Grenade Uniform | 15 | 100 ![]() |
90 | ![]() | |
Heavy Ammo Uniform | 15 | 100 ![]() |
90 | ![]() | |
Medic Uniform | 15 | 100 ![]() |
90 | ||
Officer Uniform | 3 | 100 ![]() |
90 | ||
Rain Uniform | 15 | 100 ![]() |
90 | ![]() | |
Scout Uniform | 15 | 100 ![]() |
90 | ||
Snow Uniform | 15 | 100 ![]() |
90 | ||
Tank Uniform | 15 | 100 ![]() |
90 |
Mass Production Factory
The Mass Production Factory is a backline Logistical World Structure specially designed to produce equipment and vehicles at a larger rate compared to the standard Factory. Unlike the standard Factory, it produces equipment faster when more people submit orders (i.e. the more orders in the MPF, the faster all orders inside that category are produced).
Icon | Item | Cost | Time (seconds) | Faction | |
---|---|---|---|---|---|
Brasa Shotgun | 20 | 80 ![]() |
80 | ||
Catara mo.II | 10 | 165 ![]() |
80 | ![]() | |
Cometa T2-9 | 30 | 60 ![]() |
50 | ||
Green Ash Grenade | 10 | 140 ![]() |
100 | ||
PT-815 Smoke Grenade | 10 | 120 ![]() |
75 | ||
.44 | 40 | 40 ![]() |
40 | ||
12.7mm | 20 | 100 ![]() |
70 | ||
7.62mm | 40 | 80 ![]() |
50 | ||
7.92mm | 30 | 120 ![]() |
60 | ||
8mm | 40 | 40 ![]() |
20 | ||
9mm | 40 | 80 ![]() |
50 | ||
A3 Harpa Fragmentation Grenade | 20 | 100 ![]() ![]() |
100 | ![]() | |
Aalto Storm Rifle 24 | 10 | 165 ![]() |
80 | ![]() | |
Argenti r.II Rifle | 20 | 100 ![]() |
70 | ![]() | |
Blakerow 871 | 20 | 140 ![]() |
80 | ![]() | |
Bomastone Grenade | 25 | 100 ![]() ![]() |
100 | ![]() | |
Booker Storm Rifle Model 838 | 10 | 165 ![]() |
80 | ![]() | |
Buckshot | 40 | 80 ![]() |
50 | ||
Cascadier 873 | 40 | 60 ![]() |
30 | ![]() | |
Clancy Cinder M3 | 15 | 130 ![]() |
90 | ![]() | |
Clancy-Raca M4 | 3 | 200 ![]() ![]() |
125 | ![]() | |
Fiddler Submachine Gun Model 868 | 20 | 120 ![]() |
80 | ![]() | |
Fuscina pi.I | 20 | 140 ![]() |
80 | ![]() | |
KRN886-127 Gast Machine Gun | 5 | 25 ![]() |
100 | ![]() | |
KRR2-790 Omen | 15 | 155 ![]() |
90 | ![]() | |
KRR3-792 Auger | 5 | 200 ![]() ![]() |
125 | ![]() | |
Malone MK.2 | 5 | 25 ![]() |
100 | ![]() | |
No.1 “The Liar” Submachine Gun | 20 | 120 ![]() |
80 | ![]() | |
No.2 Loughcaster | 20 | 100 ![]() |
70 | ![]() | |
Sampo Auto-Rifle 77 | 20 | 125 ![]() |
70 | ![]() | |
The Hangman 757 | 20 | 125 ![]() |
80 | ![]() | |
Volta r.I Repeater | 15 | 100 ![]() |
90 | ![]() | |
“Dusk” ce.III | 10 | 165 ![]() |
80 | ![]() | |
“Lionclaw” mc.VIII | 20 | 120 ![]() |
80 | ![]() | |
“The Pitch Gun” mc.V | 20 | 80 ![]() |
80 | ![]() |

Icon | Item | Cost | Time (seconds) | Faction | |
---|---|---|---|---|---|
20 Neville Anti-Tank Rifle | 3 | 150 ![]() |
37 | ![]() | |
BF5 White Ash Flask Grenade | 10 | 100 ![]() ![]() |
75 | ![]() | |
Bonesaw MK.3 | 5 | 100 ![]() ![]() |
250 | ![]() | |
Cremari Mortar | 5 | 100 ![]() ![]() |
50 | ||
Cutler Foebreaker | 5 | 100 ![]() ![]() |
250 | ![]() | |
Cutler Launcher 4 | 5 | 100 ![]() ![]() |
50 | ![]() | |
Daucus isg.III | 5 | 100 ![]() ![]() |
125 | ![]() | |
KLG901-2 Lunaire F | 10 | 50 ![]() ![]() |
100 | ![]() | |
Mammon 91-b | 20 | 100 ![]() ![]() |
80 | ||
Mounted Fissura gd.I | 5 | 100 ![]() ![]() |
125 | ![]() | |
20mm | 10 | 100 ![]() |
100 | ||
30mm | 20 | 80 ![]() ![]() |
100 | ||
AP⧸RPG | 15 | 60 ![]() ![]() |
100 | ![]() | |
ARC⧸RPG | 15 | 60 ![]() ![]() |
100 | ||
Anti-Tank Sticky Bomb | 10 | 50 ![]() ![]() |
75 | ||
Bane 45 | 5 | 150 ![]() ![]() |
125 | ![]() | |
Bonesaw MK.3 | 5 | 100 ![]() ![]() |
125 | ![]() | |
Ignifist 30 | 10 | 85 ![]() ![]() |
75 | ![]() | |
Lamentum mm.IV | 5 | 100 ![]() ![]() |
125 | ![]() | |
Malone Ratcatcher MK.1 | 5 | 100 ![]() ![]() |
125 | ![]() | |
Mortar Flare Shell | 15 | 60 ![]() ![]() |
100 | ||
Mortar Shell | 15 | 60 ![]() ![]() |
100 | ||
Mortar Shrapnel Shell | 15 | 60 ![]() ![]() |
100 | ||
RPG | 15 | 60 ![]() ![]() |
100 | ||
Tremola Grenade GPb-1 | 20 | 75 ![]() ![]() |
80 | ||
Venom c.II 35 | 5 | 100 ![]() ![]() |
50 | ![]() | |
Willow's Bane Model 845 | 10 | 165 ![]() ![]() |
50 | ![]() | |
“Molten Wind” v.II Flame Torch | 10 | 185 ![]() ![]() |
50 | ![]() | |
“Typhon” ra.XII | 5 | 100 ![]() ![]() |
125 | ![]() |
Icon | Item | Cost | Time (seconds) | Faction | |
---|---|---|---|---|---|
120mm | 5 | 60 ![]() ![]() |
55 | ||
150mm | 5 | 120 ![]() ![]() |
65 | ||
250mm | 5 | 120 ![]() ![]() |
150 | ||
40mm | 20 | 160 ![]() ![]() |
200 | ||
68mm | 20 | 120 ![]() ![]() |
200 | ||
Warhead | 1 | 200 ![]() ![]() |
600 |
Icon | Item | Cost | Time (seconds) | Faction | |
---|---|---|---|---|---|
Maintenance Supplies | 100 | 250 ![]() |
125 |
Icon | Item | Cost | Time (seconds) | Faction | |
---|---|---|---|---|---|
Engineer Uniform | 15 | 100 ![]() |
90 | ||
Armour Uniform | Warden: 3 per Crate Colonial: 5 |
100 ![]() |
90 | ||
Grenade Uniform | 15 | 100 ![]() |
90 | ![]() | |
Heavy Ammo Uniform | 15 | 100 ![]() |
90 | ![]() | |
Medic Uniform | 15 | 100 ![]() |
90 | ||
Officer Uniform | 3 | 100 ![]() |
90 | ||
Rain Uniform | 15 | 100 ![]() |
90 | ![]() | |
Scout Uniform | 15 | 100 ![]() |
90 | ||
Snow Uniform | 15 | 100 ![]() |
90 | ||
Tank Uniform | 15 | 100 ![]() |
90 |
Image | Name | Cost | Faction | |
---|---|---|---|---|
50-500 “Thunderbolt” Cannon | 3 | 585 ![]() |
||
Huber Exalt 150mm | 3 | 525 ![]() |
||
Huber Lariat 120mm | 3 | 105 ![]() |
||
Leary Shellbore 68mm | 3 | 450 ![]() |
||
Leary Snare Trap 127 | 3 | 225 ![]() |
||
Concrete Mixer | 3 | 225 ![]() |
||
DAE 1b-2 “Serra” | 3 | 300 ![]() |
||
DAE 1o-3 “Polybolos” | 3 | 375 ![]() |
||
Liquid Container | 3 | 300 ![]() |
||
Material Pallet | 3 | 75 ![]() |
||
Resource Container | 3 | 150 ![]() |
||
Shipping Container | 3 | 300 ![]() |
Garage
The Garage is a Logistical World Structure designed to produce single vehicles. Producing any vehicle here needs to be hammered, and will be produced at the full cost.
Construction Yard
The Construction Yard is a Logistical World Structure designed to produce single structures. Producing any structure here needs to be hammered, and will be produced at the full cost.
Image | Name | Cost | Faction |
---|---|---|---|
50-500 “Thunderbolt” Cannon | 195 ![]() |
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Huber Exalt 150mm | 175 ![]() |
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Huber Lariat 120mm | 35 ![]() |
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Leary Shellbore 68mm | 150 ![]() |
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Leary Snare Trap 127 | 75 ![]() |
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Concrete Mixer | 75 ![]() |
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DAE 1b-2 “Serra” | 100 ![]() |
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DAE 1o-3 “Polybolos” | 125 ![]() |
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Liquid Container | 100 ![]() |
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Material Pallet | 75 ![]() |
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Resource Container | 50 ![]() |
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Shipping Container | 100 ![]() |
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Concrete Mixer
The Concrete Mixer is a player-built logistical structure specially designed to produce Concrete Materials for higher tier structures (increasing their durability). It can be turned on and off to produce the desired amount of materials.
Raw | Refined | Raw amount transfered per left click | Refinement Ratio | Time to produce one Refined (seconds) |
---|---|---|---|---|
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20 | 20:1 | 20 |
Facilities
Facilities are a catch-all term used to describe the player-built logistical structures, with most of them refining various resources into various materials (though some specialize in power, storage, or equipment production). These facility materials are later used to produce various ammunition, equipment, structures, and vehicles. Some of these can be produced in other Logistical World Structures, while the majority of them can only be produced by them (known as Facility-Locked by the community).
All facilities that produce equipment require power as well as their respective resources/materials.
Production Facilities
A catch-all term to describe facilities that produce items (either intermediate materials, ready-to-use materials, equipment, or ammunition)
Materials Factory Production
Materials Factory Upgrades
The Materials Factory can have ONE upgrade constructed on them, which will add more recipes, allow additional materials/equipment to be produced.
Metalworks Factory Production
Metalworks Factory Upgrades
The Metalworks Factory can have ONE upgrade constructed on them, which will add more recipes, allow additional materials/equipment to be produced.
Coal Refinery Production
Coal Refinery Upgrades
The Coal Refinery can have ONE upgrade constructed on them, which will add more recipes, allow additional materials/equipment to be produced.
Oil Refinery Production
Oil Refinery Upgrades
The Oil Refinery can have ONE upgrade constructed on them, which will add more recipes, allow additional materials/equipment to be produced.
Base Ammunition Factory Production
Image | Name | Cost | Time (seconds) | Power (MW) | Faction |
---|---|---|---|---|---|
250mm | 5 ![]() ![]() |
30 | 4 | ||
Flame Ammo | 1 ![]() ![]() |
25 | 4 |
Ammunition Factory Upgrades
The Ammunition Factory can have ONE upgrade constructed on them, which will add more recipes, allow additional materials/equipment to be produced.
Rocket Factory 
- Description:Produces various types of Rockets.
- Upgrade Cost: 35
- Requirement: "Level 2 Facilities" technology must be unlocked.
Image | Name | Cost | Time (seconds) | Power (MW) | Faction |
---|---|---|---|---|---|
3C-High Explosive Rocket | 2 ![]() ![]() |
25 | 4 | ![]() | |
4C-Fire Rocket | 2 ![]() ![]() |
25 | 4 | ![]() |
Large Shell Factory 
- Description: Produces large calibre ordnance for use with tanks and artillery.
- Upgrade Cost: 175
- Requirement: "Level 2 Facilities" technology must be unlocked.
Image | Name | Cost | Time (seconds) | Power (MW) | Faction |
---|---|---|---|---|---|
120mm | 2 ![]() ![]() |
25 | 4 | ||
150mm | 3 ![]() ![]() |
40 | 4 | ||
300mm | 4 ![]() ![]() |
120 | 6 | ||
75mm | 2 ![]() ![]() |
60 | 4 | ||
94.5mm | 2 ![]() ![]() |
60 | 4 |
Tripod Factory 
- Description: Produces various types of tripod weapons.
- Upgrade Cost: 50
- Requirement: "Level 2 Facilities" technology must be unlocked.
Image | Name | Cost | Time (seconds) | Power (MW) | Faction |
---|---|---|---|---|---|
Bonesaw MK.3 | 3 ![]() |
25 | 4 | ![]() | |
Cutler Foebreaker | 3 ![]() |
25 | 4 | ![]() | |
Daucus isg.III | 3 ![]() |
25 | 4 | ![]() | |
Mounted Fissura gd.I | 3 ![]() |
25 | 4 | ![]() | |
Lamentum mm.IV | 3 ![]() |
25 | 4 | ![]() | |
Malone Ratcatcher MK.1 | 3 ![]() |
25 | 4 | ![]() | |
Tripod | 2 ![]() |
25 | 4 | ||
“Typhon” ra.XII | 3 ![]() |
25 | 4 | ![]() |
Small Assembly Station
The Small Assembly Station is a facility platform where various structures and vehicles can be produced. Certain vehicles require a 'base chassis', where an existing vehicle is modified to produce another vehicle (i.e. producing a 'variant').
Base Small Assembly Station Production
Icon | Class | Vehicle Name | Required Chassis | Cost | Time (hh:mm:ss) | Faction |
---|---|---|---|---|---|---|
Fire Engine | Dunne Dousing Engine 3r | Dunne Responder 3e | 15 ![]() ![]() |
5:00 | ![]() | |
Fire Engine | R-12b - “Salva” Flame Truck | R-12 - “Salus” Ambulance | 15 ![]() ![]() |
5:00 | ![]() | |
Motorcycle | 00MS “Stinger” | 03MM “Caster” | 5 ![]() |
3:00 | ![]() | |
Small Container Car | BMS Railtruck | None | 35 ![]() ![]() ![]() |
5:00 | ![]() | |
Small Flatbed Car | BMS Linerunner | None | 35 ![]() ![]() ![]() |
5:00 | ![]() | |
Small Liquid Container Car | BMS Tinderbox | None | 35 ![]() ![]() ![]() |
5:00 | ![]() | |
Small Train Locomotive | BMS Mineseeker | None | 125 ![]() ![]() ![]() |
15:00 | ![]() | |
Truck | Dunne Landrunner 12c | Dunne Transport | 10 ![]() |
5:00 | ![]() | |
Truck | Dunne Leatherback 2a | Dunne Transport | 10 ![]() |
5:00 | ![]() | |
Truck | R-5b “Sisyphus” Hauler | R-1 Hauler | 10 ![]() |
5:00 | ![]() | |
Truck | R-9 “Speartip” Escort | R-1 Hauler | 10 ![]() |
5:00 | ![]() |
Image | Name | Cost | Time (hh:mm:ss) | Faction |
---|---|---|---|---|
Material Pallet | 75 ![]() |
00:00:5 | ![]() |
Small Assembly Station Upgrades
The Small Assembly Station can have ONE upgrade constructed on them, which will allow additional structures/vehicles to be constructed.
Motor Pool 
- Description: An assembly station for producing light-duty logistics vehicles like trucks.
- Upgrade Cost: 200
Icon | Class | Vehicle Name | Required Chassis | Cost | Time (hh:mm:ss) | Faction |
---|---|---|---|---|---|---|
Armoured Car | O'Brien V.101 Freeman | O'Brien V.190 Knave | 15 ![]() ![]() |
5:00 | ![]() | |
Armoured Car | O'Brien V.113 Gravekeeper | O'Brien V.110 | 10 ![]() ![]() |
5:00 | ![]() | |
Armoured Car | O'Brien V.121 Highlander | O'Brien V.110 | 5 ![]() ![]() |
5:00 | ![]() | |
Armoured Car | O'Brien V.130 Wild Jack | O'Brien V.110 | 10 ![]() ![]() |
5:00 | ![]() | |
Armoured Car | T5 “Percutio” | T3 “Xiphos” | 5 ![]() ![]() |
5:00 | ![]() | |
Armoured Car | T8 “Gemini” | T3 “Xiphos” | 10 ![]() ![]() |
5:00 | ![]() | |
Light Utility Vehicle | Drummond Loscann 55c | Drummond 100a | 3 ![]() ![]() |
3:00 | ![]() | |
Light Utility Vehicle | Drummond Spitfire 100d | Drummond 100a | 3 ![]() ![]() |
3:00 | ![]() | |
Light Utility Vehicle | UV-24 “Icarus” | UV-05a “Argonaut” | 3 ![]() ![]() |
3:00 | ![]() | |
Light Utility Vehicle | UV-5c “Odyssey” | UV-05a “Argonaut” | 3 ![]() |
3:00 | ![]() | |
Tankette | T14 “Vesta” Tankette | T12 “Actaeon” Tankette | 10 ![]() ![]() |
10:00 | ![]() | |
Tankette | T20 “Ixion” Tankette | T12 “Actaeon” Tankette | 10 ![]() ![]() |
5:00 | ![]() |
Rocket Factory 
- Description: An assembly station for producing half-tracks and rocket vehicles.
- Upgrade Cost: 65
- Requirement: "Level 2 Facilities" technology must be unlocked.
Icon | Class | Vehicle Name | Required Chassis | Cost | Time (hh:mm:ss) | Faction |
---|---|---|---|---|---|---|
Field Launcher | Rycker 4/3-F Wasp Nest | None | 20 ![]() ![]() ![]() |
10:00 | ![]() | |
Half-Track | HH-b “Hoplite” | HH-a “Javelin” | 3 ![]() ![]() |
5:00 | ![]() | |
Half-Track | HH-d “Peltast” | HH-a “Javelin” | 5 ![]() ![]() ![]() |
5:00 | ![]() | |
Half-Track | Niska-Rycker Mk. IX Skycaller | Niska Mk. I Gun Motor Carriage | 10 ![]() ![]() ![]() |
5:00 | ![]() | |
Half-Track | Niska Mk. II Blinder | Niska Mk. I Gun Motor Carriage | 5 ![]() ![]() ![]() |
5:00 | ![]() | |
Truck | R-17 “Retiarius” Skirmisher | R-1 Hauler | 70 ![]() ![]() ![]() |
5:00 | ![]() |
Image | Name | Cost | Time (hh:mm:ss) | Faction |
---|---|---|---|---|
DAE 3b-2 “Hades' Net” | 20 ![]() ![]() ![]() |
10:00 | ![]() |
Field Station 
- Description: An assembly station for producing field weapons and utility vehicles such as Harvesters.
- Upgrade Cost: 25
- Requirement: "Level 2 Facilities" technology must be unlocked.
Icon | Class | Vehicle Name | Required Chassis | Cost | Time (hh:mm:ss) | Faction |
---|---|---|---|---|---|---|
Advanced Construction Vehicle | BMS - Fabricator | BMS - Universal Assembly Rig | 10 ![]() |
15:00 | ![]() | |
Harvester | BMS - Scrap Hauler | None | 90 ![]() ![]() |
15:00 | ![]() | |
Heavy Field Cannon | Balfour Rampart 68mm | Collins Cannon 68mm | 5 ![]() ![]() |
5:00 | ![]() | |
Heavy Field Gun | 40-45 “Smelter” Heavy Field Gun | AA-2 Battering Ram | 5 ![]() ![]() |
5:00 | ![]() | |
Landing APC | AB-11 “Doru” | AB-8 “Acheron” | 5 ![]() ![]() |
5:00 | ![]() | |
Light Infantry Tank | HC-2 “Scorpion” | HC-7 “Ballista” | 5 ![]() |
3:00 | ![]() | |
Scout Tank | King Gallant Mk. II | King Spire Mk. I | 5 ![]() ![]() |
5:00 | ![]() |
Tank Factory 
- Description: An assembly station for producing tank class vehicles.
- Upgrade Cost: 200
- Requirement: "Level 2 Facilities" technology must be unlocked.
Icon | Class | Vehicle Name | Required Chassis | Cost | Time (hh:mm:ss) | Faction |
---|---|---|---|---|---|---|
Assault Tank | 85K-a “Spatha” | 85K-b “Falchion” | 8 ![]() ![]() ![]() |
7:00 | ![]() | |
Assault Tank | 86K-c “Ranseur” | 86K-a “Bardiche” | 10 ![]() ![]() ![]() |
7:00 | ![]() | |
Assault Tank | Silverhand Chieftain - Mk. VI | Silverhand - Mk. IV | 5 ![]() ![]() ![]() |
7:00 | ![]() | |
Cruiser Tank | Gallagher Highwayman Mk. III | Gallagher Outlaw Mk. II | 5 ![]() ![]() ![]() |
7:00 | ![]() | |
Destroyer Tank | Noble Firebrand Mk. XVII | Noble Widow MK. XIV | 10 ![]() ![]() ![]() |
7:00 | ![]() | |
Light Tank | Devitt-Caine Mk. IV MMR | Devitt Mk. III | 3 ![]() ![]() ![]() |
5:00 | ![]() | |
Light Tank | Devitt Ironhide Mk. IV | Devitt Mk. III | 8 ![]() ![]() ![]() |
5:00 | ![]() | |
Light Tank | H-10 “Pelekys” | H-5 “Hatchet” | 8 ![]() ![]() ![]() |
5:00 | ![]() | |
Light Tank | H-19 “Vulcan” | H-5 “Hatchet” | 35 ![]() ![]() ![]() |
5:00 | ![]() | |
Light Tank | H-8 “Kranesca” | H-5 “Hatchet” | 5 ![]() ![]() ![]() |
5:00 | ![]() |
Image | Name | Cost | Time (hh:mm:ss) | Faction |
---|---|---|---|---|
DAE 2a-1 “Ruptura” | 155 ![]() ![]() ![]() |
10:00 | ![]() | |
Huber Starbreaker 94.5mm | 155 ![]() ![]() ![]() |
10:00 | ![]() |
Weapons Platform 
- Description: An assembly station for producing emplaced weapon platforms and specialized tanks.
- Upgrade Cost: 20
- Requirement: "Level 3 Facilities" technology must be unlocked.
Icon | Class | Vehicle Name | Required Chassis | Cost | Time (hh:mm:ss) | Faction |
---|---|---|---|---|---|---|
Assault Tank | 85V-g “Talos” | 85K-b “Falchion” | 5 ![]() ![]() ![]() |
10:00 | ![]() | |
Assault Tank | Silverhand Lordscar - Mk. X | Silverhand - Mk. IV | 35 ![]() ![]() ![]() |
10:00 | ![]() | |
Cruiser Tank | Gallagher Thornfall Mk. VI | Gallagher Outlaw Mk. II | 10 ![]() ![]() ![]() |
10:00 | ![]() | |
Field Gun | 945g “Stygian Bolt” | AA-2 Battering Ram | 15 ![]() ![]() ![]() |
7:00 | ![]() | |
Field Gun | Balfour Stockade 75mm | Balfour Wolfhound 40mm | 15 ![]() ![]() ![]() |
7:00 | ![]() |
Large Assembly Station
The Large Assembly Station is a facility platform where large vehicles can be produced. These include high-profile vehicles, which require either a long time to produce, an expensive cost, or both.
Base Large Assembly Station Production
Icon | Class | Vehicle Name | Required Chassis | Cost | Time (hh:mm:ss) | Faction |
---|---|---|---|---|---|---|
Caboose | BMS Roadhouse | None | 20 ![]() ![]() ![]() |
30:00 | ![]() | |
Container Car | BMS Rockhold | None | 20 ![]() ![]() ![]() |
30:00 | ![]() | |
Flatbed Car | BMS Longrider | None | 20 ![]() ![]() ![]() |
30:00 | ![]() | |
Infantry Car | BMS Holdout | None | 20 ![]() ![]() ![]() |
30:00 | ![]() | |
Locomotive | BMS Black Bolt | None | 200 ![]() ![]() ![]() |
6:00:00 | ![]() |
Large Assembly Station Upgrades
The Large Assembly Station can have ONE upgrade constructed on them, which will allow additional structures/vehicles to be constructed.
Train Assembly 
- Description: An assembly station for producing train cars.
- Upgrade Cost: 150
.
- Requirement: "Level 3 Facilities" technology must be unlocked.
Icon | Class | Vehicle Name | Required Chassis | Cost | Time (hh:mm:ss) | Faction |
---|---|---|---|---|---|---|
Combat Car | Aegis Steelbreaker K5a | None | 30 ![]() ![]() ![]() |
30:00 | ![]() | |
Combat Car | O'Brien Warsmith v.215 | None | 30 ![]() ![]() ![]() |
30:00 | ![]() | |
Long-Range Artillery Car | Tempest Cannon RA-2 | None | 285 ![]() ![]() ![]() ![]() |
72:00:00 | ![]() |
Heavy Tank Assembly 
- An assembly station for producing heavy tank class vehicles.
- Upgrade Cost: 150
.
- Requirement: "Level 3 Facilities" technology must be unlocked.
Icon | Class | Vehicle Name | Required Chassis | Cost | Time (hh:mm:ss) | Faction |
---|---|---|---|---|---|---|
Battle Tank | Flood Mk. I | None | 50 ![]() ![]() ![]() ![]() |
18:00:00 | ![]() | |
Battle Tank | Lance-36 | None | 50 ![]() ![]() ![]() ![]() |
18:00:00 | ![]() | |
Battle Tank | Lance-25 “Hasta” | None | 60 ![]() ![]() ![]() ![]() |
24:00:00 | ![]() | |
Battle Tank | Flood Juggernaut Mk. VII | None | 55 ![]() ![]() ![]() ![]() |
22:00:00 | ![]() | |
Super Tank | Cullen Predator Mk. III | None | 275 ![]() ![]() ![]() ![]() |
48:00:00 | ![]() | |
Super Tank | O-75b “Ares” | None | 275 ![]() ![]() ![]() ![]() |
48:00:00 | ![]() |
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