Metalworks Factory

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This article is considered accurate for the current version (1.63) of Foxhole.
A factory for refining raw resources into Processed Construction Materials. Additional modifications can allow for additional refined materials needed for advanced facility operations.
In-game description

The Metalworks Factory is a large player-built facility structure that is used to craft advanced materials. It requires power to function, and can be upgraded to add more crafting options.

Construction

It is built on Foundations with a Construction Vehicle and costs 125 Construction Materials. The "Tier 2 Facility" technology must be unlocked to build it.

Upgrades

Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory (All upgrade materials, such as Processed Construction Materials, will stack in the inventory to help with upgrades that require many of them). Certain technologies are required for some upgrades.

Image Name Description Cost Requirements
FacilityRefinery2RecyclerIcon.png Recycler Advanced sorting machinery for sifting piles of scrap metal for useful materials. 150 x Construction Materials "Tier 2 Facilities" technology
FacilityBlastFurnaceIcon.png Blast Furnace A large industrial cauldron for liquefying metals to remove impurities from advanced materials. 200 x Processed Construction Materials "Tier 2 Facilities" technology
FacilityEngineeringStationIcon.png Engineering Station An expanded workshop for manual process of delicate materials. 150 x Processed Construction Materials "Tier 3 Facilities" technology

Modifications

A single Power Line can be connected to it to provide the power required for production. The line can be disconnected by pressing the "Disconnect All Power" BtPowerDisconnect.png button.

With certain upgrades installed, Pipelines can be connected to the inlets to automatically transfer liquids.

Demolition

The original builder, and squad members if reserved, can instantly demolish it BtDemolish.png if it was built less than 28 days ago. The materials used in the construction and upgrades are refunded and dropped under the player.

Reservation

The original builder can reserve it for a Squad BtReserve.png for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed BtRefreshBunker.png by any squad member. If the reservation expires, the structure can never be reserved again.

Destruction

It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" BtRemove.png to remove the immunity (5 "votes" needed).

Reconstruction

When destroyed, it leaves behind a Husk that can be destroyed or rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding a husk restores any installed upgrade at no cost. Rebuilding a friendly structure husk restores its stockpile and production orders while rebuilding an enemy one restores only 25% of the stockpile.

Structure Event Log

Clicking the View Actions Log button BtLog.png at the bottom of its interface opens the Structure Event Log that lists recent events, with timestamps and player names displayed. Events recorded include modifications and production orders. The log only displays the last 80 events (5 pages).

Use

Its interface can be accessed by pressing Keyboard e.png when on foot or driving a logistics vehicle.

Production

A production order can be started by clicking the slide-toggle button on the desired production line: ProductionToggleActive.png green means on, ProductionToggleInactive.png red means off, and ProductionTogglePaused.png yellow means paused. Putting the mouse cursor on the slide-toggle button shows the reason(s) for the pause. Unlike Factory and Mass Production Factory orders, orders at facilities keep producing indefinitely until a requirement is no longer met.

A player can only have one order running at a time at a given facility, however up to 5 orders from different players can run concurrently. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.

Orders can be set to "Public" or "Personal" via the drop-down button at the top:

  • Public: The inputs are automatically taken from the public stockpile or internal tanks for liquid inputs. The output is automatically submitted into the stockpile. The order is paused if a requirement is no longer met and resumes when it is fixed.
  • Personal: The inputs are manually transfered by the player by clicking or automatically taken from internal tanks for liquid inputs. Output is placed into a private output slot that holds the items for the player whilst production is underway. The output items can be retrieved with Mouse right.svg > Retrieve or as crates with Mouse right.svg > Retrieve as Crates. If not retrieved, personal outputs are released into the public stockpile 28 hours after the order is complete. The order turns off if a requirement is no longer met and the next personal order in the hidden queue turns on to replace it if there is any.

Placing the mouse cursor on the "Facility Recipe" button FacilityRecipeIcon.png on each production line displays the exact recipes.

Available Recipes:

Input(s) Output(s) Time
20 x Rare Metal Rare Metal
5 x Processed Construction Materials Processed Construction Materials
60 x Coke Coke
10 MW of power Facility Power
1 x Rare Alloys Rare Alloys
00:03:00
1 x Processed Construction Materials Processed Construction Materials
66L x Heavy Oil Heavy Oil
5 MW of power Facility Power
1 x Assembly Materials IV Assembly Materials IV
00:02:00
3 x Construction Materials Construction Materials
55 x Components Components
6L x Heavy Oil Heavy Oil
8 MW of power Facility Power
3 x Processed Construction Materials Processed Construction Materials
00:01:00
3 x Construction Materials Construction Materials
20 x Sulfur Sulfur
5 MW of power Facility Power
1 x Assembly Materials III Assembly Materials III
00:02:00
1 x Rare Metal Rare Metal
5 x Construction Materials Construction Materials
10 MW of power Facility Power
1 x Rare Materials Rare Materials
00:03:00

Fuel

With certain upgrades installed, the internal liquid tanks each hold 5000L and can be refuelled manually or through the Pipeline inlet.

Storage

Its stockpile can hold up to 32000 of each input and output item.

Pressing the View Stockpile Actions Log BtLog.png button at the bottom of its interface opens the Stockpile Log which shows the items retrieved from and submitted to the stockpile.

Update History

Update Changes
Update 1.56#Hotfix 1.56.17.0
  • Metalworks Factory Recycler Modification Component recipe
    • Damaged Component cost increased from 30 to 75
    • Component output decreased from 20 to 5
    • Recipe duration decreased from 90 to 25 seconds.
    • Production Order personal slot capacity decreased from 21320 to 2130
Update 1.56
  • Metalworks Factory Water, Heavy Oil, and Enriched Oil capacity increased from 1000L to 5000L.
Update 1.55
  • Metalworks Factory Recycler modification
    • New recipe
      • Costs 15 Construction Materials, 1 Metal Beam, 10L Heavy Oil, and 8MW of Power.
      • Outputs 1 Processed Construction Material.
    • Modification cost increased from 25 to 150 Construction Materials.
    • Metal Beam recipe removed.
      • Previously 3 Construction Materials + 20 Components -> 1 Processed Construction Materials + 1 Metal Beam, every 60 seconds.

Gallery