Metalworks Factory

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Versioning

This article is considered accurate for the current version (1.58) of the game.


A factory for refining raw resources into Processed Construction Materials. Additional modifications can allow for additional refined materials needed for advanced facility operations.
In-game description

The Metalworks Factory is a large player-built facility structure that is used to craft advanced materials. It requires power to function, and can be upgraded to add more crafting options.

Construction

It is built on Foundations with a Construction Vehicle and costs 125 Construction Materials. The "Tier 2 Facility" technology must be unlocked to build it.

Upgrades

Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory (All upgrade materials, such as Processed Construction Materials, will stack in the inventory to help with upgrades that require many of them). Certain technologies are required for some upgrades.

Image Name Description Cost Requirements
FacilityRefinery2RecyclerIcon.png Recycler Advanced sorting machinery for sifting piles of scrap metal for useful materials. 150 ConstructionMaterialsIcon.png "Tier 2 Facilities" technology
FacilityBlastFurnaceIcon.png Blast Furnace A large industrial cauldron for liquefying metals to remove impurities from advanced materials. 200 ProcessedConstructionMaterialsIcon.png "Tier 2 Facilities" technology
FacilityEngineeringStationIcon.png Engineering Station An expanded workshop for manual process of delicate materials. 150 ProcessedConstructionMaterialsIcon.png "Tier 3 Facilities" technology

Modifications

A single Power Line can be connected to it to provide the power required for production. The line can be disconnected by pressing the "Disconnect All Power" BtPowerDisconnect.png button.

With certain upgrades installed, Pipelines can be connected to the inlets to automatically transfer liquids.

Demolition

The original builder, and squad members if reserved, can instantly demolish it BtDemolish.png if it was built less than 28 days ago. The materials used in the construction and upgrades are refunded and dropped under the player.

Reservation

The original builder can reserve it for a Squad BtReserve.png for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed BtRefreshBunker.png by any squad member. If the reservation expires, the structure can never be reserved again.

Destruction

It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" BtRemove.png to remove the immunity (5 "votes" needed).

Reconstruction

When destroyed, it leaves behind a "husk" that can be rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding it restore its stockpile and production orders.

Actions Log

In its interface you can view the Actions Log BtLog.png to check the modifications done to it and the logs of production orders.

Use

You can access its interface when on foot or in a logistics vehicle by pressing E.

Production

A production order can be started by clicking the slide-toggle button on the desired production line: ProductionToggleActive.png green means on, ProductionToggleInactive.png red means off, and ProductionTogglePaused.png yellow means paused. You can read the reason for the pause by putting your cursor on the slide-toggle button.

A player can only have one order running at a time at a given facility, however up to 5 orders from different players can run concurrently. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.

Orders can be set to "Public" or "Personal" via the drop-down button at the top:

  • Public: The inputs are automatically taken from the public stockpile or internal tanks for liquid inputs. The output is automatically submitted into the stockpile.
  • Personal: The inputs are manually transfered by the player by clicking or automatically taken from internal tanks for liquid inputs. Output is placed into a private output slot that holds the items for the player whilst production is underway. The output items can be retrieved with RMB > "Retrieve" or as crates with RMB > "Retrieve as crates". If not retrieved, personal outputs are released into the public stockpile 28 hours after the order is complete.

Put your cursor on the question mark button BtQuestionMark.png on each production line to view the exact recipes.

Available Recipes:

Input(s) Output(s) Time
(hh:mm:ss)
3 x Steel Construction Materials SteelConstructionMaterialsIcon.png
245 x  Coke CokeIcon.png
10 x  Assembly Materials I AssemblyMaterials1Icon.png
10 x  Assembly Materials II AssemblyMaterials2Icon.png
8 MW of power ProductionPowerIcon.png
1 x  Assembly Materials V AssemblyMaterials5Icon.png 00:02:00
3 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
200 x  Coke CokeIcon.png
65 x  Sulfur SulfurIcon.png
35L x  Heavy Oil FacilityOil1Icon.png
9 MW of power ProductionPowerIcon.png
1 x  Steel Construction Materials SteelConstructionMaterialsIcon.png 00:01:30
9 x Processed Construction Materials ProcessedConstructionMaterialsIcon.png
375 x  Coke CokeIcon.png
90L x  Enriched Oil FacilityOil2Icon.png
100L x  Water WaterIcon.png
12 MW of power ProductionPowerIcon.png
3 x  Steel Construction Materials SteelConstructionMaterialsIcon.png 00:01:30

Fuel

With certain upgrades installed, the internal liquid tanks each hold 5000L and can be refuelled manually or through the Pipeline inlet.

Storage

Its stockpile can hold up to 32000 of each input and output item.

In its interface, you can press the Stockpile Actions Log BtLog.png button to view the logs of items retrieved from and submitted to the stockpile.

Gallery