| Input(s) | Output(s) | Time |
|---|---|---|
| 3 x Processed Construction Materials 5 MW of power | 1 x Pipe | 00:02:00 |
| 3 x Construction Materials 20 x Components 5 MW of power | 1 x Processed Construction Materials | 00:01:00 |
Metalworks Factory
| “ | A factory for refining raw resources into Processed Construction Materials. Additional modifications can allow for additional refined materials needed for advanced facility operations. | „ |
| — In-game description |
The Metalworks Factory is a large player-built facility structure that is used to craft advanced materials. It requires power to function, and can be upgraded to add more crafting options.
Construction
It is built on Foundations with a Construction Vehicle and costs 125 Construction Materials. The "Tier 2 Facility" technology must be unlocked to build it.
Upgrades
Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory (All upgrade materials, such as Processed Construction Materials, will stack in the inventory to help with upgrades that require many of them). Certain technologies are required for some upgrades.
| Image | Name | Description | Cost | Requirements |
|---|---|---|---|---|
| Recycler | Advanced sorting machinery for sifting piles of scrap metal for useful materials. | 150 x |
"Tier 2 Facilities" technology | |
| Blast Furnace | A large industrial cauldron for liquefying metals to remove impurities from advanced materials. | 200 x |
"Tier 2 Facilities" technology | |
| Engineering Station | An expanded workshop for manual process of delicate materials. | 150 x |
"Tier 3 Facilities" technology |
Modifications
A single Power Line can be connected to it to provide the power required for production. The line can be disconnected by pressing the "Disconnect All Power"
button.
With certain upgrades installed, Pipelines can be connected to the inlets to automatically transfer liquids.
Demolition
The original builder, and squad members if reserved, can instantly demolish it
if it was built less than 28 days ago. The materials used in the construction and upgrades are refunded and dropped under the player.
Reservation
The original builder can reserve it for a Squad
for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed
by any squad member. If the reservation expires, the structure can never be reserved again.
Destruction
It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement"
to remove the immunity (5 "votes" needed).
Reconstruction
When destroyed, it leaves behind a Husk that can be destroyed or rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding a husk restores any installed upgrade at no cost. Rebuilding a friendly structure husk restores its stockpile and production orders while rebuilding an enemy one restores only 25% of the stockpile.
Structure Event Log
Clicking the View Actions Log button
at the bottom of its interface opens the Structure Event Log that lists recent events, with timestamps and player names displayed. Events recorded include modifications and production orders. The log only displays the last 80 events (5 pages).
Use
Its interface can be accessed by pressing
when on foot or driving a logistics vehicle.
Production
A production order can be started by clicking the slide-toggle button on the desired production line:
green means on,
red means off, and
yellow means paused. Putting the mouse cursor on the slide-toggle button shows the reason(s) for the pause. Unlike Factory and Mass Production Factory orders, orders at facilities keep producing indefinitely until a requirement is no longer met.
A player can only have one order running at a time at a given facility, however up to 5 orders from different players can run concurrently. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.
Orders can be set to "Public" or "Personal" via the drop-down button at the top:
- Public: The inputs are automatically taken from the public stockpile or internal tanks for liquid inputs. The output is automatically submitted into the stockpile. The order is paused if a requirement is no longer met and resumes when it is fixed.
- Personal: The inputs are manually transfered by the player by clicking or automatically taken from internal tanks for liquid inputs. Output is placed into a private output slot that holds the items for the player whilst production is underway. The output items can be retrieved with
>
Retrieveor as crates with>
Retrieve as Crates. If not retrieved, personal outputs are released into the public stockpile 28 hours after the order is complete. The order turns off if a requirement is no longer met and the next personal order in the hidden queue turns on to replace it if there is any.
Placing the mouse cursor on the "Facility Recipe" button
on each production line displays the exact recipes.
Available Recipes:
| Input(s) | Output(s) | Time |
|---|---|---|
| 75 x Damaged Components 4 MW of power | 5 x Components | 00:00:25 |
| 15 x Construction Materials 1 x Metal Beam 10L x Heavy Oil 8 MW of power | 1 x Processed Construction Materials | 00:01:30 |
| Input(s) | Output(s) | Time |
|---|---|---|
| 20 x Rare Metal 5 x Processed Construction Materials 60 x Coke 10 MW of power | 1 x Rare Alloys | 00:03:00 |
| 1 x Processed Construction Materials 66L x Heavy Oil 5 MW of power | 1 x Assembly Materials IV | 00:02:00 |
| 3 x Construction Materials 55 x Components 6L x Heavy Oil 8 MW of power | 3 x Processed Construction Materials | 00:01:00 |
| 3 x Construction Materials 20 x Sulfur 5 MW of power | 1 x Assembly Materials III | 00:02:00 |
| 1 x Rare Metal 5 x Construction Materials 10 MW of power | 1 x Rare Materials | 00:03:00 |
| Input(s) | Output(s) | Time |
|---|---|---|
| 3 x Processed Construction Materials 200 x Coke 65 x Sulfur 35L x Heavy Oil 9 MW of power | 1 x Steel Construction Materials | 00:01:30 |
| 9 x Processed Construction Materials 375 x Coke 90L x Enriched Oil 100L x Water 12 MW of power | 3 x Steel Construction Materials | 00:01:30 |
| 3 x Steel Construction Materials 245 x Coke 10 x Assembly Materials I 10 x Assembly Materials II 8 MW of power | 1 x Assembly Materials V | 00:02:00 |
Fuel
With certain upgrades installed, the internal liquid tanks each hold 5000L and can be refuelled manually or through the Pipeline inlet.
Storage
Its stockpile can hold up to 32000 of each input and output item.
Pressing the View Stockpile Actions Log
button at the bottom of its interface opens the Stockpile Log which shows the items retrieved from and submitted to the stockpile.
Update History
| Update | Changes |
|---|---|
| Update 1.56#Hotfix 1.56.17.0 |
|
| Update 1.56 |
|
| Update 1.55 |
|