Relic Base

From Foxhole Wiki
Jump to navigation Jump to search
Versioning

This article is timeless and should be accurate for any version of the game.


An old fort. Players can spawn and stockpile items here.
In-game description

The Relic Base is a sturdy world structure that serves as a Home Base where players can deploy, respawn, and rearm.

Construction

As a world base, new relic bases cannot be built. Destroyed Relic Bases can be rebuilt with a Construction Vehicle. The cost depends on the model: 200 Basic Materials for the small one, 300 for medium, and 400 for the largest. Drive the CV to the base, press F to switch to upgrade mode, aim at the base with RMB and press E, then hit the blueprint by holding LMB until completion.

If the faction which previously owned the base rebuilds it then it regains all the Stockpile and every Base Upgrades that were unlocked. But if the enemy faction captures it by rebuilding it then the base keeps 25% of its stock (none of the Soldier Supplies or Maintenance Supplies) and loses all its base upgrades.

Ownership of a Relic Base determines the ownership of the Region Zone it's in.

Defense

The building has a walkable interior where infantry can seek shelter, multiple doorways, and multiple reinforced windows. The windows serve as firing positions enterable by players (press Q) to fire their equipped weapon.

There are three models of Relic Bases, each with its own size, layout and health.

It has a lot of health and is very resistant to most damage types. It's immune to small arms and 12.7mm machine gun fire and it takes a lot of most explosives to kill it. It doesn't have any Garrisoned Houses around it to protect it but it also doesn't have a three tier system like the Town Base, Safe House, and Garrisoned House. When rebuilt, the Relic Base is instantly nearly as resistant as the tier 3 of those bases, making the relic base immediately strong and defensible after being captured. The medium and large models have about 15% and 30% more health than the small model respectively.

When a new war begins, relic base stockpiles start only with Rifles, Rifle ammo, HE Grenades, Radios, Wrenches, Basic Materials, Diesel, and Soldier Supplies.

Garrison

When the base is garrisoned, its reinforced windows automatically shoot at enemy infantry with Rifles and at enemy vehicles with Anti-Tank Rifles in a 25 meter range. However they cannot fire at enemies that are inside the base. Unlike other garrisoned structures there is no visual indication whether the garrison is active or not. The AI does not retaliate beyond its range when shot at.

Base Upgrades

Base Upgrades are additional functionalities that the base can unlock. They are slowly and automatically unlocked over time. Upgrades progress faster the more people assign their spawn to that base. A particular upgrade can be prioritized by voting for it in the menu of the Base if you've assigned your spawn there. Progression is sped up by things like supplying the base and building structures. You can check the base upgrades unlocked at a given Base by hovering your mouse over its icon on the map.

Image Name Description
"BASE" Tree IconUpgradesBase.png
IconUpgradesProvisionalGarrison.png Provisional Garrison A Provisional Garrison connects the base to nearby defensive structures (150m radius). Defensive structures will deactivate if player activity is too low (<10 player spawns assigned).
IconUpgradesSmallGarrison.png Small Garrison A small Garrison permanently connects the base to nearby defensive structures (150m radius).

Prevents nearby structure decay by consuming Maintenance Supplies from the stockpile.

IconUpgradesLargeGarrison.png Large Garrison A large Garrison permanently connects the base to nearby defensive structures (150m radius).
IconUpgradesFortifications.png Fortifications Enables additional town defenses to be built such as Mortar Houses.

Tactics

Due to their sturdiness, capturing a Relic Base is easier if your infantry manage to get inside the building. Either to kill respawning enemies to deplete their soldier supplies or to safely use explosives. Without any investment in player built defences it's relatively easy for rush into the building to deploy explosives due to the blindspots in the windows AI coverage. This also means most anti-structure vehicles can relatively safely attack the base if there's no anti-tank defenses built by players around it. Since the Relic Base AI doesn't have a retaliation behavior, you can safely shoot it from beyond its 25m range.

Gallery