Map Intelligence

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This article could contain outdated information that is inaccurate for the current version (1.61) of Foxhole. It was last updated for 1.60.

Map Intelligence is a game mechanic which allows players to see, on their map, reconnaissance data gathered by their faction.

Sources

Intel is gathered and broadcasted to the faction by certain sources with varying intelligence gathering radiuses. All sources scan their surroundings every 5-6 seconds. Sources can only gather intel in the Region they are in even when close to a region border.

Vehicles

For land vehicles, the driver seat needs to be occupied for intel gathering to be active and the intel gathering radius is 60 meters. For large ships, they must be anchored and have a 150m radius.

Structures

The range of intel gathering structures is displayed on the map by a semi-transparent white circle around them.

Some of them have requirements for their intel gathering to work:

Items

The Radio Backpack must be equipped for intel gathering to be active and the player must not be standing on rocks or be inside a vehicle. A "Transmitting" icon IconStatusBroadcast.png icon appears under the player's stamina bar when the Radio Backpack is active and a grey icon IconStatusBroadcastOff.png when inactive.

Disruption

Intel gathering is affected by:

  • Scout Uniform: players wearing one have an 80% chance of not being seen during each scan
  • Rain Storm: The scanning radius of Intel gathering structures decreases depending on the storm intensity. At maximum intensity it is halved.
  • Frontier Border: Intel gathering structures stop working if they are within 220 meters of a contested border (a red line that shows up between two hexes), but only on the side their faction controls.

Intel Listening

The intelligence broadcasted by enemy structures can be listened to using Listening Kits and Intelligence Centers. When an enemy structure's intel is being listened to that structure will appear on the player's map and blink every few seconds.

Display

The entities spotted by the intelligence gathering are marked on the map with icons, showing their respective type, and location. The icon color indicates the faction: blue for Wardens and green for Colonials. If an entity is not continuously spotted, its icon on the map will fade over time and disappear (in less than 10 minutes).

Legend (Intelligence)

Map Legend.png

The other structures either have their own unique icons (Town Bases, Storage Depots, Safe Houses, etc...) or do not appear at all on the map (Walls, Gates, simple Bunkers, Trenches, Sandbag Covers, Barbed Wire, Storage Boxes, etc...).

Updates

Players can see their faction's intel on their map, but the intel displayed is only updated when they interact with a Base (pressing E) or if they have a Radio or Radio Backpack equipped to provide constant updates every 5-6 seconds. The time that the intelligence on the player's map was last updated is displayed in the bottom left corner (in-game time).

It is wise for at least one player on the front lines to carry a Radio on them so they can, for example, note potential enemy weaknesses or report a large enemy push in real time.

Alerts

When a spotted friendly structure is attacked by an enemy its icon turns orange for a while on the map and an alert will show up for all friendly players online in the top left corner of the screen: "A friendly structure is under attack near [area name]"

Map Posts

Map Intel can also be conveyed through Map Posts placed by other players.

Tutorial Video

Gallery