A0E-9 Rocket Platform

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Versioning

This article is considered accurate for the current version (1.57) of the game.


A specialized launch platform designed to facilitate the assembly and firing of devastating A0E-9 Ballistic Missile, colloquially known as the AEON Rocket.
In-game description

The A0E-9 Rocket Platform (or Rocket Site) is a player-built facility structure that are used to assemble, fuel, and launch A0E-9 Rockets. It requires an Intelligence Center to target and launch the rocket.

Construction

It is built on Foundations with a Construction Vehicle and costs 100 Rare Alloys FacilityMaterials09Icon.png .

Must be fully researched in the Weapons and Structures IconFilterWeaponsStructures.png Tech Tree in order to be constructed.

Modifications

A Pipeline can be connected to its inlet to automatically transfer Heavy Oil in the internal liquid tank.

Demolition

Unlike other facilities, it cannot be demolished by the original builder.

Reservation

The original builder can reserve it for a Squad BtReserve.png in the menu if there are at least 5 squad members in the region. The reservation prevents non-members from modifying the structure. It lasts for 76 hours instead of the usual 52 and can be refreshed BtRefreshBunker.png by any squad member. If the reservation expires, the structure can be reserved again by any player not just the original builder.

Destruction

It is immune to Friendly Fire and unlike other facilities it cannot be flagged for "Disruptive Structure Placement".

Destructions by enemies of this type of structure are logged in the Region Event Logs.

It is one of the few player built structure that does not decay (its husk does though).

Reconstruction

When destroyed, it leaves behind a "husk" that can be destroyed or rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding it does not restore the rocket if one was assembled.

Actions Log

In its interface you can view the Actions Log BtLog.png to check the modifications done to it and the logs of production orders.

Use

Its interface can be accessed on foot or from the driver seat of a logistics vehicle by pressing E.

Rocket Assembly

To build the A0E-9 Rocket, you must deposit one of each of the three Rocket Parts (A0E-9 Rocket Booster, A0E-9 Rocket Body, and A0E-9 Rocket Warhead) onto the center of the Platform using a Crane.

When a complete Rocket is installed the platform's map icon changes to MapIconRocketSiteWithRocket.png.

Fuelling

Once built, the rocket automatically begins transferring fuel from the Rocket Platform's internal tank until it is fully fuelled. It requires 30,000L of Heavy Oil in order to launch (24 hours of fueling). The rocket platform's tank is refuelled just like any other facility and has an inlet for a Pipeline. The fuel status of the rocket and the platform's tank can be viewed in the building's interface.

Launching

The Rocket Platform must be reserved by a Squad before a launch can be attempted and only members of that Squad can participate in the launch process.

An Intelligence Center needs to perform a listening operation to designate a target and generate a launch code for it. The specified target must be within 2000m from the rocket platform. The Intel Center does not have to be near the Rocket Platform to generate a target. The launch code is displayed in the Intelligence Center's menu.

3 members of the reserving squad must then enter that code with the "Enter Launch Code" button BtSubmitCode.png in the Rocket Platform's interface to start the launch sequence. 10 squad members also needs to be in the region when entering the launch codes.

Once the Launch Sequence starts, a target icon MapIconRocketTarget.png appears on the map for both factions and a 48 hour timer begins. An Alert will also play every 2 hours with details of the target location. Any World Base within 80m of the rocket target will sound a siren for the entire duration of the launch sequence.

The region and coordinates of the target as well as the launch timer are displayed in the Rocket Platform menu. The information is also displayed when you hover your cursor over any Rocket Target icon or Rocket Platform icon on the map.

After the 48 hours have elapsed, the rocket is launched and cannot be stopped anymore. Upon reaching its destination the rocket permanently destroys all structures within a 80m radius. It also leaves a permanent icon MapIconRocketGroundZero.png on the map at the impact site. If a "Victory Condition" Town Base is permanently destroyed, the number of Victory Condition towns necessary to win the war gets reduced by one.

Stopping the Launch

There are several ways a Rocket launch can be stopped in the 48 hours before launch:

  • The launch can be cancelled if three members of the reserving squad press the "Cancel Launch" button in the interface. Upon cancellation a new launch cannot be started for 4 hours.
  • Visibly damaging the rocket or the platform will delay the launch until it's repaired.
  • Destroying the Intelligence Center, Rocket, or Rocket Platform will stop the launch process completely.

Tactics

Trivia

  • The A0E-9 Rocket Platform is the first purely offensive facility structure in the game. Unlike other facilities, which are used to produce equipment and ammunition, this one is used in direct combat, similar to emplacements.
  • The A0E-9 Rocket Platform is the replacement for the Rocket Launch Site.
    • While the old Rocket Launch Sites were limited in numbers (eight on the world map), the A0E-9 Rocket Platform can be constructed anywhere, as long as there is a target within Intelligence Center range.
    • The old version was single-use, while the current version can be used multiple times (so long as there is a target to shoot at).
  • The platform and the rocket do not decay and cannot be set on fire.
  • When the Rocket launches from the platform, it shoots out flames in a 6 meter radius around itself, dealing incendiary damage to anything within it.

Gallery