Fire

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Disambig.png This article is about fire mechanics. For damage type, see Incendiary.
Bunker On Fire.jpg

Many structures in the game can be on fire, which slowly causes damage over time until it is extinguished.

Fire Mechanic

Fire-based weapons can start fires on structures. Hitting a structure a lot over a short time has a much higher chance to ignite it than sporadic flame hits. Structures on devastated ground have a higher chance of catching on fire. You cannot start fires on structures owned by your faction.

Once on fire the structure will start taking damage over time. Hitting a burning structure with more flames increases the amount of damage dealt over time. The visual size of the fire on the structure represents the damage over time, the larger the fire the higher the damage. Burning structures trigger damage Alerts just like when an enemy attacks a structure.

Structures on fire cannot be repaired.

Fire Resistance

Some structures are more resistant to fire than others (e.g. concrete bunker vs wooden bunker). They will need to be hit with more flames to burn as strongly as less fire-resistant structures.

Fire Spread

With enough fire, structures can reach a blazing state, where its surrounding buildings now have a chance to catch on fire. The impacted area is influenced by the wind direction which can be determined by watching the direction of the fire and smoke effects or the direction of the flags on certain structures. Neutral structures do not spread fire.

Extinguishing Fires

Extinguishing fires can be done by throwing Water on burning structures using Water Buckets or Fire Engines. Water Buckets can be filled from any body of water, water wells in towns, or with Water cans. Small fires can extinguish themselves after some time. Fire Engines use Water cans as ammo. A burning structure that is hit by water will visually emit some steam. Soldiers on fire can jump in bodies of water to extinguish themselves.

Burnable Structures

Most damageable stuctures can be lit on fire (Bases, Garrisoned Houses, Trenches, Bunkers, Pillboxes, Facilities, etc...). The ones that cannot be burned are:

Fire Starting Ammo

The ammunitions that can cause fires:

Heat

Burning structures and flames produce heat, soldiers that are near them get hot Warming Status UI Icon.png. If they become too hot they become on fire IconStatusFireState.png and slowly burn to death unless extinguished. The flames on burning soldiers cannot hurt other soldiers. The heat mechanic can interact with the cold mechanic during Snow Storms.

Vehicles do not heat up and their crew isn't affected by the heat outside.

Incendiary Damage

On top of this fire mechanic, Flamethrowers and flame throwing vehicles also deal Incendiary Damage that can directly damage unarmoured vehicles and soldiers but not armoured vehicles or structures.