Fire
This article is about fire mechanics. For damage type, see Incendiary. |
Many structures in the game can be on fire, which slowly causes damage over time until it is extinguished.
Fire Mechanic
Fire-based weapons can start fires on structures. Hitting a structure a lot over a short time has a much higher chance to ignite it than sporadic flame hits. Structures on devastated ground have a higher chance of catching on fire. You cannot start fires on structures owned by your faction.
Once on fire the structure will start taking damage over time. Hitting a burning structure with more flames increases the amount of damage dealt over time. The visual size of the fire on the structure represents the damage over time, the larger the fire the higher the damage. Burning structures trigger damage Alerts just like when an enemy attacks a structure.
Structures on fire cannot be repaired.
Fire Resistance
Some structures are more resistant to fire than others (e.g. concrete bunker vs wooden bunker). They will need to be hit with more flames to burn as strongly as less fire-resistant structures.
Fire Spread
With enough fire, structures can reach a blazing state, where its surrounding buildings now have a chance to catch on fire. The impacted area is influenced by the wind direction which can be determined by watching the direction of the fire and smoke effects or the direction of the flags on certain structures. Neutral structures do not spread fire.
Extinguishing Fires
Extinguishing fires can be done by throwing Water on burning structures using Water Buckets or Fire Engines. Water Buckets can be filled from any body of water, water wells in towns, or with Water cans. Small fires can extinguish themselves after some time. Fire Engines use Water cans as ammo. A burning structure that is hit by water will visually emit some steam. Soldiers on fire can jump in bodies of water to extinguish themselves.
Burnable Structures
Most damageable stuctures can be lit on fire (Bases, Garrisoned Houses, Trenches, Bunkers, Pillboxes, Facilities, etc...). The ones that cannot be burned are:
- Bridges
- Shippable stuctures, notably Emplacements
- Field Bridge, Navy Pier
- Sandbag Covers, Barbed Wires, Tank Traps
- Deployed tripods
- Storage Boxes
- Dug Foxholes
- A0E-9 Rocket Platforms and A0E-9 Rockets
- Husks of destroyed structures (Encampment, Bunker, etc...)
- Barbed Wire Fences and Fire Pits, but they can be damaged by incendiary damage directly.
Fire Starting Ammo
The ammunitions that can cause fires:
Heat
Burning structures and flames produce heat, soldiers that are near them get hot . If they become too hot they become on fire and slowly burn to death unless extinguished. The flames on burning soldiers cannot hurt other soldiers. The heat mechanic can interact with the cold mechanic during Snow Storms.
Vehicles do not heat up and their crew isn't affected by the heat outside.
Incendiary Damage
On top of this fire mechanic, Flamethrowers and flame throwing vehicles also deal Incendiary Damage that can directly damage unarmoured vehicles and soldiers but not armoured vehicles or structures.