Ammunition
Ammunition is used by Weapons, Vehicles, and player manned defenses. Garrisoned defenses do not need ammunition. Each ammo type may or may not stack in player's inventory depending on their uniform, and in vehicle or structure's inventory depending on their type.
Magazines
Magazines contain multiple bullets. The amount of bullets in a given magazine type vary depending on which weapon is using it. Reloading a weapon discards the old magazine.
| Name | Damage | Explosion Radius (Effective - Max) |
Breaching Modifier | Penetration Modifier | Weight | In Crate |
|---|---|---|---|---|---|---|
| .44 |
60-90 |
10 | 40 | |||
| 12.7mm |
55-82 |
30 | 20 | |||
| 14.5mm |
150-225 |
30 | 10 | |||
| 20mm |
65-97 |
40 | 5 | |||
| 7.62mm |
45-67 |
10 | 40 | |||
| 7.92mm |
35-52 |
25 | 30 | |||
| 8mm |
30-45 |
10 | 40 | |||
| 9mm |
27-40 |
10 | 40 | |||
| Buckshot |
70-105 |
10 | 40 | |||
| Flame Ammo |
25 |
1.75m - 3m | 250 | 1 |
Shells
Shells are ammunition for various cannons. They travel instantly and in a straight line. They detonate on impact or upon reaching the maximum range of the cannon firing them.
| Name | Damage | Explosion Radius (Effective - Max) |
Breaching Modifier | Penetration Modifier | Weight | In Crate |
|---|---|---|---|---|---|---|
| 30mm |
400 |
0m - 2m | 1x | 95 | 20 | |
| 40mm |
600 |
0m - 2m | 1x | 135 | 20 | |
| 68mm |
600 |
0m - 1.5m | 1.5x | 135 | 20 | |
| 75mm |
1750 |
2.5m - 5m | 1.5x | 300 | 1 | |
| 94.5mm |
1750 |
0m - 1.5m | 2x | 300 | 1 | |
| 950-70b Anti-Aircraft Shell |
2200 |
N/A |
Artillery Ammo
Artillery Ammo are ammunition for Artillery weapons. They are indirect fire projectiles that take a couple seconds to land. They have an inherent inaccuracy that increases with range and their trajectory is affected by the Wind.
| Name | Damage | Explosion Radius (Effective - Max) |
Breaching Modifier | Penetration Modifier | Weight | In Crate |
|---|---|---|---|---|---|---|
| 120mm |
400 |
4m - 11.25m | 250 | 5 | ||
| 150mm |
900 |
7m - 11.25m | 300 | 5 | ||
| 300mm |
3000 |
4.5m - 15m | 400 | 1 | ||
| 3C-High Explosive Rocket |
700 |
2.25m - 5.5m | 325 | 1 | ||
| 4C-Fire Rocket |
145 |
2.25m - 5.5m | 325 | 1 | ||
| Flare Mortar Shell |
|
75 | 15 | |||
| Incendiary Mortar Shell |
55 |
2.25m - 5.5m | 75 | 15 | ||
| Mortar Shell |
300 |
2.5m - 5m | 75 | 15 | ||
| Shrapnel Mortar Shell |
125 |
4.5m - 7.5m | 75 | 15 |
Propelled Explosives
Propelled explosives are ammunition used by certain launchers. These projectiles travel slowly enough that players can see them fly in the air. They are affected by gravity.
| Name | Damage | Explosion Radius (Effective - Max) |
Breaching Modifier | Penetration Modifier | Weight | In Crate |
|---|---|---|---|---|---|---|
| 250mm “Fury” Shell |
787 |
2.5m - 5m | 2x | 300 | 5 | |
| 250mm “Purity” Shell |
787 |
2.5m - 5m | 3x | 300 | 5 | |
| AP⧸RPG |
528 |
0m - 2m | 1.5x | 95 | 15 | |
| ARC⧸RPG |
647 |
0m - 2m | 2.5x | 95 | 15 | |
| RPG |
524 |
0m - 1.75m | 1x | 75 | 15 | |
| Shatter Missile |
250 |
2.25m - 5.5m | 0.7x | 400 | 5 |
Launchable Grenades
Certain grenades can be used as ammo by certain weapons.
| Name | Damage | Explosion Radius (Effective - Max) |
Breaching Modifier | Penetration Modifier | Weight | In Crate |
|---|---|---|---|---|---|---|
| B2 Varsi Anti-Tank Grenade |
412 |
0m - 2.75m | 75 | 20 | ||
| Green Ash Grenade |
25 |
20 | 10 | |||
| A3 Harpa Fragmentation Grenade |
200 |
0m - 5.5m | 20 | 20 | ||
| Tremola Grenade GPb-1 |
388 |
0m - 2.75m | 75 | 20 | ||
| PT-815 Smoke Grenade |
20 | 15 |
Flamethrower Ammo
Tanks of incendiary liquid are used with infantry Flamethrowers. They must be equiped on the "Extra Equipment" slot. They automatically disappear when empty.
| Name | Damage | Explosion Radius (Effective - Max) |
Breaching Modifier | Penetration Modifier | Weight | In Crate |
|---|---|---|---|---|---|---|
| “Molten Wind” v.II Ammo |
15 |
1.75m - 2m | 350 | 10 | ||
| Willow's Bane Ammo |
15 |
1.75m - 2m | 300 | 10 |
Torpedoes
Torpedoes are motor-propelled ordnance fired from torpedo tubes. When fired they take a few seconds to accelerate and reach their cruising speed.
| Name | Damage | Explosion Radius (Effective - Max) |
Breaching Modifier | Penetration Modifier | Weight | In Crate |
|---|---|---|---|---|---|---|
| Moray Torpedo |
3512 |
6.5m - 7.5m | 400 | N/A | ||
| Quillback Torpedo |
2175 |
6.5m - 7.5m | 400 | 5 |
Depth Charges
| Name | Damage | Explosion Radius (Effective - Max) |
Breaching Modifier | Penetration Modifier | Weight | In Crate |
|---|---|---|---|---|---|---|
| Model-7 “Evie” |
890 |
6.5m - 7.5m | 300 | 1 |
Bombs
Bombs are unguided explosives dropped from aircrafts.
| Name | Damage | Explosion Radius (Effective - Max) |
Breaching Modifier | Penetration Modifier | Weight | In Crate |
|---|---|---|---|---|---|---|
| 912 Shrike Rounds |
900 |
N/A | ||||
| Mark II Raidbreaker |
1500 |
N/A |