Venom c.II 35

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This article is considered accurate for the current version (1.60) of Foxhole.
The Venom RPG launcher fires anti-tank charges. Its simple design makes it easy to deploy, even in high-stakes operations.
In-game description

The Venom c.II 35 (simply known as a Venom) is a Colonial Anti-Tank RPG that fires AP⧸RPGs.

Description

The Venom c.II 35 is Colonial single-shot AP/RPG-launching primary weapon. It can fire AP/RPGs up to 28m with perfect accuracy and at a rate of 10.9 per minute. The launcher is always perfectly stable. It slows down the player when wielded and is relatively heavy (165).

The AP/RPGs fired travel at 32 m/s in a slightly downward trajectory (affected by gravity) and explodes on impact or automatically past the maximum range. They deal 550 Armour Piercing damage at their center and decreasing amounts in a 2m radius.

It is effective against armored vehicles however it needs to penetrate the vehicle armor in order to deal its damage. It can disable Vehicle Subsystems. It can also deal moderate damage against structures in a pinch.

It does not stack in the player's inventory (1 per slot).

Usage

Aiming
At long ranges, aiming at the top of the target vehicle or structure helps compensate the projectile drop from gravity.

When targeting structures at short ranges, the player should not aim at their top or the projectile might fly over them. This is due to the weapon's actual aim point being above the player's cursor when it is placed on a structure's flat surface.

Production

Structure Input(s) Output Time
MapIconFactory.png Factory (Heavy Arms)100 x Basic Materials BasicMaterialsIcon.png
15 x Refined Materials RefinedMaterialsIcon.png
Crate of 5 x Venom c.II 35 ATRPGCItemIcon.png
00:00:50
MapIconMassProductionFactory.png Mass Production Factory (Heavy Arms)100 x Basic Materials BasicMaterialsIcon.png
15 x Refined Materials RefinedMaterialsIcon.png
Crate of 5 x Venom c.II 35 ATRPGCItemIcon.png
00:08:20

Must be fully researched in the Weapons and Structures IconFilterWeaponsStructures.png Tech Tree in order to be produced.

Mass Production Factory orders must have at least 3 crates.

Storage

It does not stack in structure or vehicle inventories (1 per slot).It can only be stored in the stockpile of Bases (32k max).
Crates of Venom c.II 35 can be directly submitted to any item stockpile that accepts that item to transfer their content.The crates can also be stored in the crate stockpiles of Storage Depots (1000 public, 100 per Reserve Stockpile), Seaports (1000 public, 100 per Reserve Stockpile), Shipping Containers (60), or Storage Ships (1000).
It can be transported by almost any vehicle with inventory slots. However it is much more efficient to transport it in bulk amounts as crates, either delivering them to a Base's stockpile with a Truck or to a crate stockpile with shipping vehicles carrying Shipping Containers.

Tactics

Like with other RPG launchers, the user is vulnerable as they do not have a primary weapon to fight enemy soldiers. This is why you should have one or two soldiers with firearms protecting you that will also carry additional shells for you. The Venom has a shorter range than the Bane, making it much more tricky to use safely. It is especially devastating at night against armored vehicles.

Due to the weight of the weapon and projectiles, which cannot be reduced by any Colonial uniform, the player can only carry the Venom itself and 3 projectiles without being overencumbered.

The player can carry the Venom launcher and up to 4 AP/RPGs without being overencumbered. A Warden soldier with the Heavy Ammo Uniform can carry up to 6.

To conserve your mobility and to not become a high priority target, it is recommended to move with your secondary equipped and to only draw the Venom just before use.

Trivia

  • The design and icon of the Venom c.II 35 appear to be based off the American M1A1 "Bazooka" rocket launcher, with some design tweaks.

Gallery