Cutler Launcher 4
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“ | The Cutler Launcher is capable of firing an unguided, rocket-propelled grenade over short distances with startling efficiency. Its simple design allows for easy deployment and storage. | „ |
— In-game description |
The Cutler Launcher 4 (a.k.a Cutler) is a Warden handheld RPG Launcher that fires RPGs.
Description
The Cutler Launcher 4 is Warden single-shot RPG-launching primary weapon. It can fire RPGs up to 32m with perfect accuracy and at a rate of 10.9 per minute. The launcher is always perfectly stable. It slows down the player when wielded and is relatively heavy (165).
The RPGs fired travel at 32 m/s in a slightly downward trajectory (affected by gravity) and explodes on impact or automatically past the maximum range. They deal 524 Explosive damage at their center and decreasing amounts in a 1.75m radius.
It is effective against both structures and armored vehicles, however it needs to penetrate the vehicle armor in order to deal its damage. It can disable Vehicle Subsystems. The RPG has a lower penetration chance than Anti-Tank RPGs (AP⧸RPG, ARC⧸RPG) against armored vehicles.
It does not stack in the player's inventory (1 per slot).
Usage
Aiming
At long ranges, aiming at the top of the target vehicle or structure helps compensate the projectile drop from gravity.
When targeting structures at short ranges, the player should not aim at their top or the projectile might fly over them. This is due to the weapon's actual aim point being above the player's cursor when it is placed on a structure's flat surface.
Production
Structure | Input(s) | Output | Time |
---|---|---|---|
![]() |
100 x Basic Materials ![]() 35 x Refined Materials ![]() |
1 Crate of 5 x Cutler Launcher 4 ![]() |
00:00:50 |
![]() |
100 x Basic Materials ![]() 35 x Refined Materials ![]() |
1 Crate of 5 x Cutler Launcher 4 ![]() |
00:08:20 |
Must be fully researched in the Weapons and Structures Tech Tree in order to be produced.
Mass Production Factory orders must have at least 3 crates.
Storage
It does not stack in structure or vehicle inventories (1 per slot). It can only be stored in the stockpile of Bases (32k max).
Crates of Cutler Launcher 4 can be directly submitted to any item stockpile that accepts that item to transfer their content. The crates can also be stored in the crate stockpiles of Storage Depots (1000 public, 100 per Reserve Stockpile), Seaports (1000 public, 100 per Reserve Stockpile), Shipping Containers (60), or Storage Ships (1000).
It can be transported by almost any vehicle with inventory slots. However it is much more efficient to transport it in bulk amounts as crates, either delivering them to a Base's stockpile with a Truck or to a crate stockpile with shipping vehicles carrying Shipping Containers.
Tactic
Due to the Cutler's significant slowdown players are advised to switch to their secondary weapon when on the move. It should also be drawn only just before use as a RPG-wielding infantry is a high priority target when spotted by the enemy. Firing the RPG projectile leaves a very visible smoke trail which will immediately tell the enemy the shooter's exact position, so move right after firing.
The player can carry the Cutler launcher and up to 5 RPGs without being overencumbered (7 with the Warden Heavy Ammo Uniform).
Due to its relatively low penetration chance against armor, it's strongly advised when firing at armoured vehicles to hit their sides or rear at direct angles to maximize the penetration chance.
When firing at defensives structures with active AI it's recommended to attack at night and with support from infantry as the Cutler's range is relatively short. For anti-infantry defenses (Rifle Pillbox, Machine Gun Garrison, etc), if it survives the shot it will immediately retaliate with a much longer range. It is then important to either have good cover or enough Cutlers firing simultaneously to kill the defense in one salvo (1 shot for Watchtowers, 2 shots for a Rifle Pillbox and Machine Gun Pillbox, and 3 for an Anti-Tank Pillbox).
The Cutler is best used with help from others to carry more projectiles and protect the RPG user. The RPG team has one RPG user with as many projectiles as they can carry whilst the others carry a weapon to defend them and extra projectiles. Working as a small team decreases the risk of the Cutler RPG launcher and its ammo from being too easily captured by the enemy. This is especially effective because the projectiles aren't very heavy which allows a small team to carry a lot of destructive power.
Trivia
- RPG launchers were given a max range due to a bug which would allow players to fire them upwards of 200 meters, allowing the creation of long ranged artillery. A hard-limited max range was added to prevent this.
- The design and icon (which is unloaded) of the Cutler Launcher 4 appears to be based off the Russian RPG-2 Anti-tank recoilless gun or the German Panzerfaust 44 Anti-tank rocket launcher.
Patch Changes
- Introduced in Update 42, replacing the RPG Launcher shared by both factions.[1]
- In Update 46, encumbrance decreased 28%.[2]
- In Update 48, refined material cost reduced from 25 to 15. Crate assembly time increased by 60% to be unified with similar weapons.[3]
- In Update 50, refined material cost increased from 15 to 35.[4]
Gallery
- A RPG fired at an Anti-Tank Pillbox miss its target from up close because the player aimed at the top of it