3C-High Explosive Rocket

From Foxhole Wiki
Jump to navigation Jump to search
This article is considered accurate for the current version (1.60) of Foxhole.
Standard calibre rocket with an incendiary explosion. Will ignite objects near impact.
In-game description

The 3C-High Explosive Rocket (also known as HE Rockets) is a large artillery rocket.

Description

Like other artillery ordnance it is indirect fire: it has a natural inaccuracy which increases with range, its trajectory is affected by the wind, and it can trigger the retaliation of Howitzer Garrisons.

It explodes on impact.

By default its explosion deals 350 Incendiary High Explosive damage in a 2.25m radius and decreasing amounts in a 5.5m radius. It also applies an incendiary effect in its area which can leave structures on fire and slowly damage them, however the incendiary effect is 42% weaker than with 4C-Fire Rockets. It doesn't devastate the ground.

Due to its incendiary nature the rocket can't disable Vehicle Subsystems or cause soldiers to bleed but it can light infantry on fire.

It's effective against most structures but much less against very resistant ones, and awful against Trenches.

It is awful against armored vehicles and Large Ships, it deals significantly reduced damage and its innacuracy makes it hard to hit a mobile target. It cannot disable their subsystems (the tracks in most cases).

It can kill infantry and unarmored vehicles although that isn't cost efficient.

It is a Large Item and thus each shell must be loaded one at a time, carried on a soldier's shoulder.

Its weight is reduced by 33.3% when wearing a Heavy Ammo Uniform.

Usage

Large Item Handling

  • Pick up on the ground - press V
  • Drop on the ground - press V
  • Force drop on the ground - press Shift+V
  • Submit to structure/vehicle's stockpile or inventory - press V or click "Submit Large Item" BtSubmitLargeItem.png button in target's interface
  • Direct retrieve from a Material Pallet, Rooster - Tumblebox, or Storage Room - press V

Users
It can be fired by the following infantry weapons, vehicles, and structures:
 • DAE 3b-2 “Hades' Net” EmplacedMultiCStructureIcon.png
 • King Jester - Mk. I-1 ScoutTankMultiWIcon.png
 • R-17 “Retiarius” Skirmisher TruckMultiCIcon.png

Production

Structure Input(s) Output Time
AmmoFactoryBaseIcon.png Ammunition Factory (Rocket Battery Workshop)2 x Construction Materials ConstructionMaterialsIcon.png
4 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
4 MW of power IconFilterPower.png
1 x 3C-High Explosive Rocket HERocketAmmoIcon.png
00:00:25

Tier 2 Facilities must be fully researched in the Weapons and Structure IconFilterWeaponsStructures.png Tech Tree in order to be produced.

3C-High Explosive Rocket in personal orders can be retrieved as reservable crates from a logistics vehicle with RMB > "Retrieve as crate" (1 per crate).

Storage

It does not stack in inventories (1 per slot) except in ammo slots dedicated to it in certain vehicle or structure inventories (varying stack sizes).
It can be stored in stockpiles of Bases (32k max) but also in Material Pallets (60), Rooster - Tumblebox Trailer (20), Material Transfer Stations (1000), Small Flatbed Car (50) or Storage Rooms (100).
Crates of 3C-High Explosive Rocket can be directly submitted to any item stockpile that accepts that item to transfer their content.The crates can also be stored in the crate stockpiles of Storage Depots (1000 public, 100 per Reserve Stockpile), Seaports (1000 public, 100 per Reserve Stockpile), Shipping Containers (60), or Storage Ships (1000).
It can be transported by almost any vehicle with inventory slots, but is most commonly transported by Trucks, Small Flatbed Car, or shipping vehicles carrying Material Pallets. Delivering it in crate form is possible but extremely inefficient.

Trivia

  • When 3C-High Explosive Rockets were introduced in Update 1.50 ('Inferno'), they were initially faction-neutral
    • This was shortly changed after War 96 concluded, with them becoming Colonial-exclusive
    • In Update 1.53, they once again became faction-neutral, as both sides were given equipment that used those rockets

Gallery