Damaged Components
“ | Damaged Components that can be salvaged into Components. | „ |
— In-game description |
Damaged Components (also known as Broken Components, Bcomps, or Dcomps) are a raw resource specially designed to be refined into regular Components.
Production
Structure | Input(s) | Output | Time |
---|---|---|---|
![]() | 3L x Heavy Oil ![]() | 18 x Damaged Components ![]() | 00:00:12 |
Tier 2 Facilities must be fully researched in the Weapons and Structure Tech Tree in order to be produced.
Unlike regular Components, the production of Damaged Components does not consume nodes in the field's reserve and will continuously run as long as the Stationary Harvester(s) are fueled AND the internal stockpile is not full.
Use
Structure | Input(s) | Output | Time |
---|---|---|---|
![]() | 75 x Damaged Components ![]() 4 MW of power ![]() | 5 x Components ![]() | 00:00:25 |
Storage
It stacks up to 100 per slot in inventories. It can be stored in the stockpiles of Bases (32k max), Resource Containers (5k), Resource Transfer Stations (15k), and Resource Ships (95k).
It can be transported by almost any vehicle with inventory slots, but is most commonly transported by normal Trucks, Resource Trucks, Small Container Car, Resource Ship, or shipping vehicles carrying Resource Containers.
Tips
- Since Damaged Component production doesn't affect the Component Field's reserve (aka messes with the spawn rates and harvesting or regular components), it is essential to use this recipe ASAP in order to maximize the production of Components.
- Given their slow refinement, it is highly recommended to set up multiple Metalworks Factories with the Recycler upgrade to process them faster.
- A single Diesel Power Plant with a Petrol Power Plant upgrade is able to supply power for three Recyclers.
- Due to their high conversion rate, it is highly inefficient to process Damaged Components off-site (i.e. away from the field). In order to maximize production, and minimize transportation, Bcomp > Comp production MUST be done close to the field as possible.
- Although they can be stored in a Resource Transfer Station, though this method is counter-intuitive as it is more beneficial to refine them immediately.
Trivia
- Damaged Components were introduced during the devbranch of 1.50 Inferno in response to the community's concerns about components becoming extremely scarce and potentially causing internal conflict due to a lot of new materials requiring them.
Gallery
- Damaged Components being stored in a Resource Transfer Station
- A R-5 “Atlas” Hauler carrying Damaged Components