120mm

From Foxhole Wiki
Jump to navigation Jump to search
This article is considered accurate for the current version (1.62) of Foxhole.
Payload for light artillery weapons.
In-game description

120mm is a large artillery shell.

Description

120mm is a large artillery shell that is fired over long ranges. Like other artillery shells it is indirect fire, it has a natural inaccuracy which increases with range, its trajectory is affected by the wind, and it can trigger the retaliation of Artillery Garrisons. Exceptionally, it is used in direct fire mode by large guns on certain Large Ships. It explodes on impact. Its explosion deals 400 High Explosive damage in a 4m radius and decreasing amounts in a 11.25m radius. The explosion leaves a mark on the ground that can devastate the ground and can sometimes produce small Craters.

It's effective against most structures but much less against very resistant ones, and awful against Trenches. It is not very effective against armored vehicles and its innacuracy makes it hard to hit a mobile target. It can disable their subsystems (the tracks in most cases). It can kill infantry and unarmored vehicles although that isn't cost efficient (one shell costs more than a soldier's life).

It has a chance to turn into ruins Garrisoned Houses that suffer from devastation when dealing the killing blow.

As a Large Item, the player can only carry one in their large item slot, occupying their hands. It is automatically dropped if the player draws a weapon or equipment.

Its weight is reduced by 33.3% when wearing a Heavy Ammo Uniform.

Usage

Large Item Handling

  • Pick up on the ground - press Keyboard v.png
  • Drop on the ground - press Keyboard v.png
  • Force drop on the ground - press Keyboard shift.png+Keyboard v.png
  • Submit to structure/vehicle's stockpile or inventory - press Keyboard v.png or click Submit Large Item BtSubmitLargeItem.png button in target's interface
  • Direct retrieve from a Material Pallet, Rooster - Tumblebox, or Storage Room - press Keyboard v.png

Users
It can be fired by the following infantry weapons, vehicles, and structures:
 • 120-68 “Koronides” Field Gun FieldArtilleryColVehicleIcon.png
 • AC-b “Trident” LargeShipSubmarineCIcon.png
 • Blacksteele LargeShipDestroyerWIcon.png
 • Callahan LargeShipBattleshipWIcon.png
 • Conqueror LargeShipDestroyerCIcon.png
 • Huber Lariat 120mm EmplacedHowitzerIcon.png
 • Titan LargeShipBattleshipCIcon.png

Production

Site Input(s) Output Time
MapIconFactory.png Factory (Heavy Ammunition)120 x Basic Materials BasicMaterialsIcon.png
10 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
crate CrateItemIcon.png of 5 x 120mm LightArtilleryAmmoItemIcon.png
00:00:55
MapIconMassProductionFactory.png MPF (Heavy Ammunition)288 x Basic Materials BasicMaterialsIcon.png
24 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
3 crate CrateItemIcon.png of 5 x 120mm LightArtilleryAmmoItemIcon.png00:27:30
360 x Basic Materials BasicMaterialsIcon.png
30 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
4 crate CrateItemIcon.png of 5 x 120mm LightArtilleryAmmoItemIcon.png00:36:40
420 x Basic Materials BasicMaterialsIcon.png
35 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
5 crate CrateItemIcon.png of 5 x 120mm LightArtilleryAmmoItemIcon.png00:45:50
480 x Basic Materials BasicMaterialsIcon.png
40 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
6 crate CrateItemIcon.png of 5 x 120mm LightArtilleryAmmoItemIcon.png00:55:00
540 x Basic Materials BasicMaterialsIcon.png
45 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
7 crate CrateItemIcon.png of 5 x 120mm LightArtilleryAmmoItemIcon.png01:04:10
600 x Basic Materials BasicMaterialsIcon.png
50 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
8 crate CrateItemIcon.png of 5 x 120mm LightArtilleryAmmoItemIcon.png01:13:20
660 x Basic Materials BasicMaterialsIcon.png
55 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
9 crate CrateItemIcon.png of 5 x 120mm LightArtilleryAmmoItemIcon.png01:22:30
AmmoFactoryBaseIcon.png Ammunition Factory (Large Shell Factory)2 x Construction Materials ConstructionMaterialsIcon.png
2 x Heavy Explosive Powder HeavyExplosiveMaterialsIcon.png
4 MW of power ProductionPowerIcon.png
1 x 120mm LightArtilleryAmmoItemIcon.png
00:00:25

Tier 2 Facilities must be fully researched in the Weapons and Structure IconFilterWeaponsStructures.png Tech Tree in order to be produced.

120mm in Facility personal orders can be retrieved as reservable crates from a logistics vehicle with Mouse right.svg > Retrieve as Crates (5 per crate).

Mass Production Factory orders must have at least 3 crates.

Storage

It does not stack in inventories (1 per slot) except in ammo slots dedicated to it in certain vehicle or structure inventories (varying stack sizes).
It can be stored in the stockpile of Bases (32k max) but also in Material Pallets (120), Material Transfer Stations (1000), Rooster - Tumblebox Trailer (32), Small Flatbed Car (100) or Storage Rooms (100).
Crates of 120mm can be directly submitted to any item stockpile that accepts that item to transfer their content. The crates can also be stored in the crate stockpiles of Storage Depot/Seaport/Aircraft Depot (1000 public, 100 per Reserve Stockpile), Shipping Containers (60), or Storage Ships (1000).
It can be transported by almost any vehicle with inventory slots, but is most commonly transported by Trucks, Small Flatbed Car, or shipping vehicles carrying Material Pallets. It can also be transported as crates, either delivering them to a Base's stockpile with a Truck or to a crate stockpile with shipping vehicles carrying Shipping Containers.

Update History

Update Changes
Update 1.59
  • Factory High Explosive Powder cost increased from 5 to 10
  • Facility High Explosive Powder cost increased from 1 to 2
Update 1.57
Update 1.53
  • 120mm and 150mm now produces a splash when fired into water.

Gallery