120mm
This page is timeless and should be accurate for any version of Foxhole.
“ | Payload for light artillery weapons. | „ |
— In-game description |
120mm is a large artillery shell.
Description
120mm is a large artillery shell that is fired over long ranges. Like other artillery shells it is indirect fire, it has a natural inaccuracy which increases with range, its trajectory is affected by the wind, and it can trigger the retaliation of Howitzer Garrisons. Exceptionally, it is used in direct fire mode by large guns on certain Large Ships. It explodes on impact. Its explosion deals 400 High Explosive damage in a 4m radius and decreasing amounts in a 11.25m radius. The explosion leaves a mark on the ground that can devastate the ground and can sometimes produce small Craters.
It's effective against most structures but much less against very resistant ones, and awful against Trenches. It is not very effective against armored vehicles and its innacuracy makes it hard to hit a mobile target. It can disable their subsystems (the tracks in most cases). It can kill infantry and unarmored vehicles although that isn't cost efficient (one shell costs more than a soldier's life).
It has a chance to turn into ruins Garrisoned Houses that suffer from devastation when dealing the killing blow.
As a Large Item, the player can only carry one in their large item slot, occupying their hands. It is automatically dropped if the player draws a weapon or equipment.
Its weight is reduced by 33.3% when wearing a Heavy Ammo Uniform.
Usage
Large Item Handling
- Pick up on the ground - press
V
- Drop on the ground - press
V
- Force drop on the ground - press
Shift+V
- Submit to structure/vehicle's stockpile or inventory - press
V
or click "Submit Large Item"button in target's interface
- Direct retrieve from a Material Pallet, Rooster - Tumblebox, or Storage Room - press
V
Users
It can be fired by the following infantry weapons, vehicles, and structures:
• 120-68 “Koronides” Field Gun
• AC-b “Trident”
• Conqueror
• Blacksteele
• Callahan
• Titan
• Huber Lariat 120mm
Production
Structure | Input(s) | Output | Time |
---|---|---|---|
![]() |
2 x Construction Materials ![]() 2 x Heavy Explosive Powder ![]() 4 MW of power ![]() |
1 x 120mm ![]() |
00:00:25 |
![]() |
120 x Basic Materials ![]() 10 x Heavy Explosive Powder ![]() |
1 Crate of 5 x 120mm ![]() |
00:00:55 |
![]() |
120 x Basic Materials ![]() 10 x Heavy Explosive Powder ![]() |
1 Crate of 5 x 120mm ![]() |
00:09:10 |
Tier 2 Facilities must be fully researched in the Weapons and Structure Tech Tree in order to be produced.
120mm in Facility personal orders can be retrieved as reservable crates from a logistics vehicle with RMB
> "Retrieve as crate" (5 per crate).
Mass Production Factory orders must have at least 3 crates.
Storage
It does not stack in inventories (1 per slot) except in ammo slots dedicated to it in certain vehicle or structure inventories (varying stack sizes).
It can be stored in the stockpile of Bases (32k max) but also in Material Pallets (120), Material Transfer Stations (1000), Rooster - Tumblebox Trailer (32), Small Flatbed Car (100) or Storage Rooms (100).
Crates of 120mm can be directly submitted to any item stockpile that accepts that item to transfer their content. The crates can also be stored in the crate stockpiles of Storage Depots (1000 public, 100 per Reserve Stockpile), Seaports (1000 public, 100 per Reserve Stockpile), Shipping Containers (60), or Storage Ships (1000).
It can be transported by almost any vehicle with inventory slots, but is most commonly transported by Trucks, Small Flatbed Car, or shipping vehicles carrying Material Pallets. It can also be transported as crates, either delivering them to a Base's stockpile with a Truck or to a crate stockpile with shipping vehicles carrying Shipping Containers.
Gallery
- A deployed 120-68 “Koronides” Field Gun with driver, gunner, spotter, and loader next to a Material Pallet of 120mm shells