12.7mm

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This article is considered accurate for the current version (1.60) of Foxhole.
Standard ammunition for machine guns.
In-game description

12.7mm is a magazine used by Machine Guns.

Description

By default its bullets deal 55-82 Heavy Kinetic damage.

It is good at suppressing structures, infantry, and exposed vehicle gunners.

It is very effective against unarmored vehicle and effective against light armored vehicles. However, it's very ineffective against heavy armored vehicles, such as Tanks or Field Weapons.

It can also damage certain structures. Shooting those makes a unique sound to indicate damage is dealt. The structures include:

It does not stack in the player's inventory (1 per slot).

Usage

Users
It can be fired by:
 • Catara mo.II LightMachineGunIcon.png
 • KRN886-127 Gast Machine Gun MGCItemIcon.png
 • Lamentum mm.IV HeavyMachineGunIcon.png
 • Malone MK.2 MGWItemIcon.png
 • Malone Ratcatcher MK.1 MGHeavyTWItemIcon.png
 • 86K-a “Bardiche” MediumTank2CIcon.png
 • 86K-c “Ranseur” MediumTank2TwinCVehicleIcon.png
 • AB-11 “Doru” LandingCraftOffensiveVehicleIcon.png
 • Aegis Steelbreaker K5a CombatCarCVehicleIcon.png
 • Blacksteele LargeShipDestroyerWIcon.png
 • BMS - Bluefin LargeShipStorageShipIcon.png
 • BMS - Longhook LargeShipBaseShipIcon.png
 • BMS Bloodtender TrainHospitalItemIcon.png
 • Callahan LargeShipBattleshipWIcon.png
 • Centurion MV-2 MechVehicleIcon.png
 • Conqueror LargeShipDestroyerCIcon.png
 • DAE 1b-2 “Serra” EmplacedInfantryCIcon.png
 • Flood Mk. I BattleTankWar.png
 • G40 “Sagittarii” FieldMachineGun.png
 • Gallagher Highwayman Mk. III MediumTank2MultiWIcon.png
 • HC-2 “Scorpion” LightTank2InfantryCVehicleIcon.png
 • Herne QMW 1a Scourge Hunter MechWardenVehicleIcon.png
 • King Spire Mk. I ScoutTankWIcon.png
 • Lance-36 BattleTank.png
 • Leary Snare Trap 127 EmplacedMGIcon.png
 • Silverhand Chieftain - Mk. VI MediumTankSiegeWVehicleIcon.png
 • Swallowtail 988/127-2 FieldMachineGunWar.png
 • T12 “Actaeon” Tankette TanketteCVehicleIcon.png
 • Titan LargeShipBattleshipCIcon.png

Production

Structure Input(s) Output Time
MapIconFactory.png Factory (Small Arms)100 x Basic Materials BasicMaterialsIcon.png
Crate of 20 x 12.7mm MachineGunAmmoIcon.png
00:01:10
MapIconMassProductionFactory.png Mass Production Factory (Small Arms)100 x Basic Materials BasicMaterialsIcon.png
Crate of 20 x 12.7mm MachineGunAmmoIcon.png
00:11:40

Mass Production Factory orders must have at least 3 crates.

Storage

It does not stack in structure or vehicle inventories (1 per slot) except in ammo slots dedicated to it (varying stack sizes). It can be stored in stockpiles of Bases (32k max).
Crates of 12.7mm can be directly submitted to any item stockpile that accepts that item to transfer their content.The crates can also be stored in the crate stockpiles of Storage Depots (1000 public, 100 per Reserve Stockpile), Seaports (1000 public, 100 per Reserve Stockpile), Shipping Containers (60), or Storage Ships (1000).
It can be transported by almost any vehicle with inventory slots. However it is much more efficient to transport it in bulk amounts as crates, either delivering them to a Base's stockpile with a Truck or to a crate stockpile with shipping vehicles carrying Shipping Containers.

Trivia

  • Prior to the standardization of ammunition, there used to be 14.5mm, which was a high-velocity variant of the 12.7mm
    • Vehicles that previously used it were changed to use 12.7mm, but were given a high-velocity modifier (this kept its damage the same)
  • In Update 1.52, all tank machine guns using 12.7mm were standardized, which gave them the exact same handling depending on their 'style' (identified by their ammo count and SFX)
    • Warden Light 12.7mm - operates just like the Malone MK.2
      • Used in the Flood Mk. I, King Spire Scout Tank, and the Highwayman
    • Colonial Light 12.7mm - operates just like the KRN886-127 Gast Machine Gun
      • Used in the Bardiche, Actaeon, and the Doru
    • "FMG" Style 12.7mm
      • Used in the Lance-36, Ranseur, Scorpion, and the Chieftain