Alligator Charge

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Versioning

This article is considered accurate for the current version (1.56) of the game.


This heavy-duty explosive device is designed to deal significant damage to fortified structures and stationary vehicles.
In-game description

The Alligator Charge (also known as a Satchel) is a Warden deployable Explosive Charge.

Uses

Specifications

Usage

In order to deploy the Alligator Charge, the player must:

  1. Equip the satchel from your inventory - press 3
  2. Plant the satchel directly on the target - press LMB

This will begin the deployment animation, which will place the explosive after the animation is finished.

Production

Structure Input(s) Output Time
Factory (Utility) 150 x  Basic Materials Basic Materials.png
80 x  Explosive Materials Explosive Materials.png
Crate of 10 x  Alligator Charge Satchel Chrg.png 00:01:40

Must be fully researched in the Weapons and Structures IconFilterWeaponsStructures.png Tech Tree in order to be produced.

Storage

Alligator Charge does not stack in inventories (1 per slot).

It can be stored in Base stockpiles.

Alligator Charge crates can be stored in the stockpile of a Storage Depot, Seaport, or Storage Ship. Crates can be submitted to any stockpile that accept Alligator Charge to transfer their content into it.

Tactics

Due its relatively low damage output, it's recommended to use multiple charges in a coordinated attack with other players to significantly damage or outright destroy a strong structure in a single strike. Since the carriers are slow and vulnerable, their attack can be supported by suppressing fire or with Smoke Grenades. This rush tactic is particularly effective against Safe Houses, which are highly resistant to other damage types and can only be destroyed from the inside.

Trivia

  • The Alligator Charge was originally a powerful, late-game, faction-neutral piece of equipment. It dealt 1500 demolition damage, making it the one of the single-most destructive infantry equipment in the game.
    • This was changed in Update 1.52, where the role of late-game infantry demolition charge was given to the newly-introduced Havoc Charge, which is a deployable explosive charge, requiring one of two pieces in order to set and "detonate". Its role was later changed to match the Hydra's Whisper.

Gallery