Fists
Fists is a melee weapon that the Player uses when they have no weapon or tool equipped.
Description
Fists is the weapon by default when the player has nothing equipped in their hands. A punch deals 50 Melee damage by default, however the damage is proportional to the attacker's health. A full health player can kill another in two punches (if they are not wearing a Warden Gunner's Breastplate) but more will be needed if the attacker has less health. Each punch consumes 20% of a full Stamina bar. Unlike the Bayonet and Melee Weapons, punching can only be done while standing and it immobilizes the attacker for the duration of the animation. Fists can't damage friendly players, however they can hurt Sleeping Soldiers.
Usage
- Unequip any weapon or tool currently in hands by pressing
1
,2
, or3
- Stand up and move right next to the desired target soldier
- Press
LMB
to punch
Tactics
While other combat weapons like Rifles are recommended in engaging enemy soldiers, using fists should be seen as a last resort, when all options have been used up (i.e. all ammo has been used).
While retreating is often the best tactic when running out of ammo, certain situations are ideal for close-quarters combat, where fists excel. The situations are often in close proximity to the enemy, such as being inside a trench. Despite this, be aware of enemy soldiers equipped with a Bayonet, as they will instantly kill you if you come in contact with them.
In any situation, speed remains the key to using fists effectively, as a single shot will stun the player long enough for other enemy soldiers to take a shot on you.
Trivia
- A Leg kick animation is used when finishing off a wounded enemy soldier
- In the game's coding, Fists have the damage type “Karate”, though this cannot be viewed in-game.