Leary Snare Trap 127
This article is timeless and should be accurate for any version of the game.
“ | The Snare Trap is a repurposed anti-aircraft flak cannon used to fortify emplaced positions with twin anti-infantry machine guns. | „ |
— In-game description |
The Leary Snare Trap 127 (also known as an Emplaced Machine Gun or EMG) is a Warden Emplaced Weapon equipped with a frontal shield and a 12.7mm machine gun.
Production
Structure | Input(s) | Output | Time |
---|---|---|---|
Construction Yard | 75 x Basic Materials | Leary Snare Trap 127 | 75 Hammer hits |
Mass Production Factory | 225 x Basic Materials | Crate of 3 x Leary Snare Trap 127 | 01:02:30 |
It must be fully researched in the Weapons and Structure Tech Tree in order to be produced.
Use
It can be interacted with either on foot, or in a vehicle by pressing E
and manned with Q
. The enemy players cannot interact or use it.
Weapon Platform
Its weapon platform is manned by a single player. The large front shield protects the gunner well from small arms incoming fire but they are susceptible to Poisonous Gas.
Crew:
- Gunner
- Rotates the turret by aiming with
RMB
- Fires and reloads the machine gun
- Rotates the turret by aiming with
Armament:
- 12.7mm Machine Gun
- Mounted on the platform (can rotate 360 degrees, turns 30° per second)
- Ammo Used: 12.7mm
- Effective Range: 35 meters
- Maximum Range: 40 meters
- Reload Duration: 3.5 seconds
- Fire Rate: 240 rounds per minute
- High velocity barrel increases damage by 20% (66-99 damage)
- Magazine Size: 200 rounds
- Accuracy: very high
- Stability: Can fire nonstop without losing accuracy
Inventory:
It has a dedicated ammo slot that can hold 40 magazines.
Transport
As an Emplaced Weapon it cannot move on its own, and must be packaged and lifted by cranes in order to be moved anywhere. It can be transported by shipping vehicles.
Placement
It can be placed pretty much anywhere on land, even on top of other structures. It can be placed within 60 meters of a region's border ("no build" zone), however it will still quickly decay there. The only notable place where it can't be placed is Bridges.
It can also be placed inside a Trench Emplacement. Doing so quadruples its health and doubles its rotation speed. However if the Trench Emplacement is destroyed, the Emplaced Weapon goes along with it.
Visibility
It is invisible at night and behind physical obstacles, just like infantry. It can also be hidden by being placed inside large bushes, but is revealed to people within 10m. Only its firing effects (smoke and flashes from the barrel) will betray its presence. This only works if it's not packaged.
Resistance
It is immune to small arms, fragmentation grenades, but not to 12.7mm machine gun fire and it is pretty resistant to most heavier explosives.
Trivia
- Prior to 1.50 Inferno, this emplaced weapon was known as the "12.7mm Anti Infantry Flak Gun" and was faction-neutral. It became a Warden-exclusive structure and was renamed after the introduction of the Colonial DAE 1b-2 “Serra”.
- Prior to Update 0.45, this emplaced weapon used 14.5mm ammunition and was named "14.5mm Anti Infantry Flak Gun". After the removal of 14.5mm from the game, its name was changed, the turret was changed to use 12.7mm ammo, and given a "high velocity" damage modifier, which made its damage-per-shot the same as before the update.
Gallery
A packaged Leary Snare Trap 127 being lifted by a Stationary Crane
External Links
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