Materials Factory

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This article is considered accurate for the current version (1.60) of Foxhole.
A factory that refines raw resources into Construction Materials for advanced facilities. Additional modifications allow for the development of a variety of different materials.
In-game description

A Materials Factory is a large player built facility structure used to craft Construction Materials using Salvage. It requires power to function. It can be upgraded to add more material crafting options.

Construction

It is built on Foundations with a Construction Vehicle and costs 200 Basic Materials.

Upgrades

Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory. Certain technologies are required for some upgrades.

Image Name Description Cost Requirements
FacilityRecyclerIcon.png Assembly Bay An assembly bay with specialized equipment for quickly building and packing materials needed on the frontline. 50 x BasicMaterialsIcon.png
FacilityForgeIcon.png Forge A unique factory for forging specialized machinery parts needed to construct vehicles. Requires Coke or Petrol. 200 x ConstructionMaterialsIcon.png
FacilityMetalPressIcon.png Metal Press A heavy automatic press that refines materials into a denser form. 25 x ConstructionMaterialsIcon.png
FacilitySmelterIcon.png Smelter An industrial smelter for melting down Salvage to remove impurities. Requires Coke. 25 x ConstructionMaterialsIcon.png

Modifications

A single Power Line can be connected to it to provide the power required for production. The line can be disconnected by pressing the "Disconnect All Power" BtPowerDisconnect.png button.

Pipelines can be connected to the inlet and outlet to automatically transfer liquids in or out.

Demolition

The original builder, and squad members if reserved, can instantly demolish it BtDemolish.png if it was built less than 28 days ago. The materials used in the construction and upgrades are refunded and dropped under the player.

Reservation

The original builder can reserve it for a Squad BtReserve.png for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed BtRefreshBunker.png by any squad member. If the reservation expires, the structure can never be reserved again.

Destruction

It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" BtRemove.png to remove the immunity (5 "votes" needed).

Reconstruction

When destroyed, it leaves behind a Husk that can be destroyed or rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding a friendly structure husk restores its stockpile and production orders while rebuilding an enemy one restores only 25% of the stockpile.

Structure Event Log

In its interface you can click the "View Actions Log" button BtLog.png to view a list of recent events, with timestamps and player names displayed. Events recorded include modifications and production orders. The log only displays the last 128 events (8 pages).

Use

Its interface can be accessed by pressing E when on foot or driving a logistics vehicle.

Production

A production order can be started by clicking the slide-toggle button on the desired production line: ProductionToggleActive.png green means on, ProductionToggleInactive.png red means off, and ProductionTogglePaused.png yellow means paused. You can read the reason for the pause by putting your cursor on the slide-toggle button.

A player can only have one order running at a time at a given facility, however up to 5 orders from different players can run concurrently. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.

Orders can be set to "Public" or "Personal" via the drop-down button at the top:

  • Public: The inputs are automatically taken from the public stockpile or internal tanks for liquid inputs. The output is automatically submitted into the stockpile.
  • Personal: The inputs are manually transfered by the player by clicking or automatically taken from internal tanks for liquid inputs. Output is placed into a private output slot that holds the items for the player whilst production is underway. The output items can be retrieved with RMB > "Retrieve" or as crates with RMB > "Retrieve as crates". If not retrieved, personal outputs are released into the public stockpile 28 hours after the order is complete.

Put your cursor on the "Facility Recipe" button FacilityRecipeIcon.png on each production line to view the exact recipes.

Available Recipes:

Fuel

With the Forge or Metal Press upgrade, the internal Petrol tank holds 5000L and can be refuelled manually or through the Pipeline inlet.

Storage

Its stockpile can hold up to 32000 of each input and output item.

In its interface, you can press the Stockpile Actions Log BtLog.png button to view the logs of items retrieved from and submitted to the stockpile.

Gallery