Diesel Power Plant

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This article is considered accurate for the current version (1.60) of Foxhole.
A structure that generates power by burning Diesel.
In-game description

The Diesel Power Plant is a large player built facility that produces power by consuming Diesel.

Construction

It is built on Foundations with a Construction Vehicle and costs 150 Basic Materials. It fits on a single Foundation (2x2) piece.

Upgrades

Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory. Certain technologies are required for some upgrades.

Image Name Description Cost Requirements
DiesePowerPlanetPetrolIcon.png Petrol Power Plant A generator that burns petrol to generate more power. 100 x ConstructionMaterialsIcon.png
FacilityPowerDieselCoalIcon.png Coal Power Plant A generator that burns coal to generate power. 100 x ConstructionMaterialsIcon.png

Modifications

A single Power Line can be connected to it to transport the power it produces to other facilities via Power Poles. The line can be disconnected by pressing the "Disconnect All Power" BtPowerDisconnect.png button.

A Pipeline can be connected to its inlet to automatically transfer Diesel or Petrol.

Demolition

The original builder, and squad members if reserved, can instantly demolish it BtDemolish.png if it was built less than 28 days ago. The materials used in the construction and upgrades are refunded and dropped under the player.

Reservation

The original builder can reserve it for a Squad BtReserve.png for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed BtRefreshBunker.png by any squad member. If the reservation expires, the structure can never be reserved again.

Destruction

It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" BtRemove.png to remove the immunity (5 "votes" needed).

Reconstruction

When destroyed, it leaves behind a Husk that can be destroyed or rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding a husk restores any installed upgrade at no cost. It also restores the stockpile and production orders if it was friendly owned, and only 25% of the stockpile if enemy.

Structure Event Log

In its interface you can click the "View Actions Log" button BtLog.png to view a list of recent events, with timestamps and player names displayed. Events recorded include modifications and production orders. The log only displays the last 128 events (8 pages).

Use

Its interface can be accessed by pressing E when on foot or driving a logistics vehicle.

Production

A production order can be started by clicking the slide-toggle button on the desired production line: ProductionToggleActive.png green means on, ProductionToggleInactive.png red means off, and ProductionTogglePaused.png yellow means paused. You can read the reason for the pause by putting your cursor on the slide-toggle button.

A player can only have one order running at a time at a given facility, and only 1 order in total can run at a time. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.

Orders can be set to "Public" or "Personal" via the drop-down button at the top:

  • Public: The inputs are automatically taken from the public stockpile or internal tanks for liquid inputs.
  • Personal: The inputs are manually transfered by the player by clicking or automatically taken from internal tanks for liquid inputs. The personal inputs are released into the public stockpile after 28 hours if the order is paused.

Put your cursor on the "Facility Recipe" button FacilityRecipeIcon.png on each production line to view the exact recipes.

Recipes

Input(s) Output(s) Time
(hh:mm:ss)
25L x Diesel ResourceFuelIcon.png
5 MW of power IconFilterPower.png00:00:45

Input(s) Output(s) Time
(hh:mm:ss)
50L x Petrol RefinedFuelIcon.png
12 MW of power IconFilterPower.png00:01:30

Input(s) Output(s) Time
(hh:mm:ss)
60 x Coal CoalIcon.png
5 MW of power IconFilterPower.png00:01:30

Power Generation

When the supply of power on the connected network is greater than the demand, the resource consumption rate of the Diesel Power Plant is reduced proportionally. If the network demand is 0, it will stop using resources entirely.

A power network cannot transport more than 30MW. If more than 30MW of power is generated in the network, the excess is lost.

Fuel

Each liquid tanks hold 1000L and can be refuelled manually or through the Pipeline inlet.

Storage

Its stockpile can hold up to 32000 of each input item.

In its interface, you can press the Stockpile Actions Log BtLog.png button to view the logs of items retrieved from and submitted to the stockpile.

Gallery