Input(s) | Output(s) | Time (hh:mm:ss) |
---|---|---|
25L x Diesel ![]() | 5 MW of power ![]() | 00:00:45 |
“ | A structure that generates power by burning Diesel. | „ |
— In-game description |
The Diesel Power Plant is a large player built facility that produces power by consuming Diesel.
It is built on Foundations with a Construction Vehicle and costs 150 Basic Materials. It fits on a single Foundation (2x2) piece.
Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory. Certain technologies are required for some upgrades.
Image | Name | Description | Cost | Requirements |
---|---|---|---|---|
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Petrol Power Plant | A generator that burns petrol to generate more power. | 100 x ![]() |
|
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Coal Power Plant | A generator that burns coal to generate power. | 100 x ![]() |
A single Power Line can be connected to it to transport the power it produces to other facilities via Power Poles. The line can be disconnected by pressing the "Disconnect All Power" button.
A Pipeline can be connected to its inlet to automatically transfer Diesel or Petrol.
The original builder, and squad members if reserved, can instantly demolish it if it was built less than 28 days ago. The materials used in the construction and upgrades are refunded and dropped under the player.
The original builder can reserve it for a Squad for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed
by any squad member. If the reservation expires, the structure can never be reserved again.
It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" to remove the immunity (5 "votes" needed).
When destroyed, it leaves behind a Husk that can be destroyed or rebuilt. Reconstruction uses the same tool and materials as the construction. Rebuilding a husk restores any installed upgrade at no cost. It also restores the stockpile and production orders if it was friendly owned, and only 25% of the stockpile if enemy.
In its interface you can click the "View Actions Log" button to view a list of recent events, with timestamps and player names displayed. Events recorded include modifications and production orders. The log only displays the last 128 events (8 pages).
Its interface can be accessed by pressing E
when on foot or driving a logistics vehicle.
A production order can be started by clicking the slide-toggle button on the desired production line: green means on,
red means off, and
yellow means paused. You can read the reason for the pause by putting your cursor on the slide-toggle button.
A player can only have one order running at a time at a given facility, and only 1 order in total can run at a time. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.
Orders can be set to "Public" or "Personal" via the drop-down button at the top:
Put your cursor on the "Facility Recipe" button on each production line to view the exact recipes.
Input(s) | Output(s) | Time (hh:mm:ss) |
---|---|---|
25L x Diesel ![]() | 5 MW of power ![]() | 00:00:45 |
Input(s) | Output(s) | Time (hh:mm:ss) |
---|---|---|
50L x Petrol ![]() | 12 MW of power ![]() | 00:01:30 |
Input(s) | Output(s) | Time (hh:mm:ss) |
---|---|---|
60 x Coal ![]() | 5 MW of power ![]() | 00:01:30 |
When the supply of power on the connected network is greater than the demand, the resource consumption rate of the Diesel Power Plant is reduced proportionally. If the network demand is 0, it will stop using resources entirely.
A power network cannot transport more than 30MW. If more than 30MW of power is generated in the network, the excess is lost.
Each liquid tanks hold 1000L and can be refuelled manually or through the Pipeline inlet.
Its stockpile can hold up to 32000 of each input item.
In its interface, you can press the Stockpile Actions Log button to view the logs of items retrieved from and submitted to the stockpile.