Input(s) | Output(s) | Time |
---|---|---|
30 x Coal ![]() 1L x Water ![]() | 10 MW of power ![]() | 00:01:30 |
50L x Oil ![]() | 10 MW of power ![]() | 00:01:30 |
Power Station
“ | A power plant that generates a large amount of electricity using Oil or Coal. | „ |
— In-game description |
The Power Station is a large player built facility that produces power. It does not require power to function and can be upgraded to add more production options.
Construction
It is built on Foundations with a Construction Vehicle and costs 25 Processed Construction Materials.
Upgrades
Upgrade modules exist to add more production options. However only one can be installed on a facility. It cannot be uninstalled, but demolishing the facility will refund the upgrade cost. The upgrade options are listed in the bottom right corner of the structure's menu. The required materials must be either in the player's inventory or the structure's inventory. Certain technologies are required for some upgrades.
Image | Name | Description | Cost | Requirements |
---|---|---|---|---|
![]() |
Sulfuric Reactor | A reactor that combines Water with Heavy Oil or refined Coke, resulting in a more pure natural gas, which in turn is more efficient at generating power. Chunks of raw Sulfur are created as a byproduct. | 25 x ![]() |
"Tier 3 Facilities" technology |
Modifications
A single Power Line can be connected to it to transport the power it produces to other facilities via Power Poles. The line can be disconnected by pressing the "Disconnect All Power" button.
A Pipeline can be connected to its inlet to automatically transfer liquids.
Demolition
The original builder, and squad members if reserved, can instantly demolish it if it was built less than 28 days ago. The materials used in the construction and upgrades are refunded and dropped under the player.
Reservation
The original builder can reserve it for a Squad for 52 hours in the menu to prevent non-members from modifying it, however the stockpile access is not restricted. The reservation can be refreshed
by any squad member. If the reservation expires, the structure can never be reserved again.
Destruction
It is immune to Friendly Fire but it can be flagged for "Disruptive Structure Placement" to remove the immunity (5 "votes" needed).
Reconstruction
When destroyed, it leaves behind a Husk that can be destroyed or rebuilt. Reconstruction uses the same tool and materials as the construction. RRebuilding a husk restores any installed upgrade at no cost. It also restores the stockpile and production orders if it was friendly owned, and only 25% of the stockpile if enemy.
Structure Event Log
In its interface you can click the "View Actions Log" button to view a list of recent events, with timestamps and player names displayed. Events recorded include modifications and production orders. The log only displays the last 128 events (8 pages).
Use
Its interface can be accessed by pressing E
when on foot or driving a logistics vehicle.
Production
A production order can be started by clicking the slide-toggle button on the desired production line: green means on,
red means off, and
yellow means paused. You can read the reason for the pause by putting your cursor on the slide-toggle button.
A player can only have one order running at a time at a given facility, and only 1 order in total can run at a time. The amount of active orders is shown at the top. If the limit is reached the subsequent orders are placed in a hidden queue.
Orders can be set to "Public" or "Personal" via the drop-down button at the top:
- Public: The inputs are automatically taken from the public stockpile or internal tanks for liquid inputs. The output is automatically submitted into the stockpile.
- Personal: The inputs are manually transfered by the player by clicking or automatically taken from internal tanks for liquid inputs. Output is placed into a private output slot that holds the items for the player whilst production is underway. The output items can be retrieved with
RMB
> "Retrieve" or as crates withRMB
> "Retrieve as crates". If not retrieved, personal outputs are released into the public stockpile 28 hours after the order is complete.
Put your cursor on the "Facility Recipe" button on each production line to view the exact recipes.
Recipes
Input(s) | Output(s) | Time |
---|---|---|
30 x Coke ![]() 1L x Water ![]() | 5 x Sulfur ![]() 16 MW of power ![]() | 00:02:00 |
50L x Heavy Oil ![]() | 5 x Sulfur ![]() 16 MW of power ![]() | 00:02:00 |
Power Generation
When the supply of power on the connected network is greater than the demand, the resource consumption rate of the Power Station is reduced proportionally. If the network demand is 0, it will stop using resources entirely.
A power network cannot transport more than 30MW. If more than 30MW of power is generated in the network, the excess is lost.
Fuel
Each liquid tanks hold 1000L and can be refuelled manually or through the Pipeline inlet.
Storage
Its stockpile can hold up to 32000 of each input and output item.
In its interface, you can press the Stockpile Actions Log button to view the logs of items retrieved from and submitted to the stockpile.